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War of the Burning Sky 5E #1: The Scouring of Gate Pass
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War of the Burning Sky 5E #1: The Scouring of Gate Pass

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Witness the mighty and terrible face of war in a world of magic!

A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds, Serpent Kingdoms).
The dramatic beginning of the War of the Burning Sky Campaign Saga, The Scouring of Gate Pass kicks off a war of epic proportions as a mighty magical empire marches for conquest. Their first stop is the vital mountain road through the city of Gate Pass, where the PCs, not yet aware of the role they will play in the coming conflict, lie in the path of a military juggernaut.

As Gate Pass falls under attack, the heroes are tasked with delivering critical intelligence out of the city and to a distant safe haven. First, though, they must deal with agents of the invading empire, spies from other nations, avaricious bounty hunters, and deadly inquisitors. The information they carry may decide the fate of this conflict, the War of the Burning Sky.

Welcome to the first adventure in the War of the Burning Sky Campaign Saga. Throughout the course of the campaign saga, a party of heroes will become involved in an escalating war between mighty magical nations, and after many adventures, military battles, and mysterious intrigue, it will be up to them to decide who will emerge victorious and rule in the aftermath.

The Scouring of Gate Pass is the first adventure in the critically acclaimed 12-part War of the Burning Sky adventure path!

As the Ragesian Army maches upon the neutral city of Gate Pass, you must retrieve vital war intelligence from a spy and deliver it to the distant wizards' school of Lyceum.

But first you must find a way out of the besieged city before it falls and the inquisitors, Ragesia's infamous mage-hunting clerics, find you.

Can you survive The Scouring of Gate Pass?

A fantasy adventure for 3rd-level characters. 

Find the War of the Burning Sky Player's Guide, with background material and character options for players, here.

Find the War of the Burning Sky Campaign Guide, for GMs only, here

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Reviews (2)
Discussions (7)
Customer avatar
Alex R June 03, 2021 3:08 pm UTC
What are the dimensions of the print book?
Customer avatar
Russ M June 03, 2021 4:23 pm UTC
Standard 8.5x11 inches! (A4/US letter).
Customer avatar
Santiago L March 28, 2020 6:47 pm UTC
The following text is missing from page 17, in the Aftermath section:

"On the fourth floor, Rivereye and several guards are tied up and unconscious, with one dead half-orc moved far away, his face burned by the lantern archon’s light ray. If awakened, Rivereye hails the party as his saviors, explains what happened, and tells how he outwitted Larion. He’s sad that Peppin is dead, but begs the party to recover the case and make sure it gets to Lyceum. As part of his job as servant in the imperial palace, Rivereye was placed under a geas by the inquisitors not to talk about what he overheard, but he can say that the case contains information that can’t be lost. If asked, Rivereye can describe the case — black metal, about a foot long and wide, and half a foot deep, made of (he thinks) adamantine, with a lock.

Rivereye says that he overheard the lantern archon talking with three elves, and though he didn’t understand the elves, he understood the celestial — thanks to its...See more
Customer avatar
Victor K December 11, 2019 6:58 am UTC
Question where can I get a map to print or use for online games?
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Brian C December 11, 2019 7:07 am UTC
You can get the adventure fully set up with maps (including some not in the PDF), tokens, dynamic lighting, and more on Roll20. You can get just the maps at the best resolution available at
Customer avatar
Simon I July 05, 2020 12:30 am UTC
Brian - the Farmhouse map on the roll20 Marketplace is rotated 90 degrees.
Customer avatar
Brian C July 05, 2020 6:20 am UTC
Yes, it was set up that way in Roll20 so that North pointed up.
Customer avatar
Michael H March 27, 2019 3:30 pm UTC
Can anyone provide some background as to why certain info was left out of this edition? I noticed it when I was reading over Rivereye's section. 4e provides info that Rivereye could provide to the PC's that nudges them to the next location. In 5e that information is missing. I had to read through it several times to figure out why the PC's would bother going to the next location, then I found a buddy with 4e and got some much-needed context.
Customer avatar
Brian C March 27, 2019 4:41 pm UTC
Thank you for pointing this out. A couple paragraphs were inadvertently cut as the section continued on the next page. I will work on getting an update out.
Customer avatar
Michael H March 27, 2019 5:10 pm UTC
Thank you! I know I tend to struggle with coming up with things on the fly so having those red scripts in the 4e is a huge help. Is there any chance more of those will be brought over as well( i.e the script that follows the PCs taking a rest in the safehouse.)
Customer avatar
Brian C March 27, 2019 5:41 pm UTC
Yes and no (depends on what you think of the following answer). The read aloud text in the 4e version is usually a repackaging of the descriptive text from the 3.5 version. The 5e version follows the 3.5 version with some additions from the 4e version where it added to the 3.5 story (rather than adding an entirely new story).

Incorporating the read aloud text from the 4e version would have required stripping the duplicated descriptions from the 3.5 version, a process that would have had a high risk of errors. So most of the information is in the 5e version, it just is usually not in a read aloud box.
Customer avatar
Michael H March 27, 2019 6:36 pm UTC
Oh ok, I understand. I guess I could find a way to take the 4e red text that works for me. I just have to find a way to get my hands on the 4e modules.
Customer avatar
Niels J June 21, 2018 9:03 pm UTC
Any thoughts about alternativ rules for resting? I find it very hard to imagine a campaign strechtching over month of ingame time when players have their full arsenal of abilities and miraciously full hp every day. Thinking about using "Gritty Realism" boosted with the "rest for the weary" rules from Sterling Vermin, but would love to hear your input on that topic.
Customer avatar
Brian C June 23, 2018 7:14 am UTC
You can certainly try, but I think a group using Gritty Realism will struggle with the adventures as written. Gritty Realism is designed to slow down the campaign, and many of the adventures are on a clock to provide a sense of urgency. You could adjust the time scale and would need to decide whether that made sense for the story.

Adventure 1 has the heroes trying to escape Gate Pass in 24 hours before the city falls to the Ragesians.
Adventure 2 provides the heroes with a limited number of Stand the Heat potions to survive the burning forest.
Adventure 3 starts with a wilderness exploration section encompassing 450 miles, some through difficult terrain, taking roughly 3 weeks. It then has some slower time to get to know the city before everything comes to a head.
Adventure 4 has a few overland travelling sections as well. With the action more spread out time-wise for part of the adventure.
Adventure 5 has most of the action is compressed into a few days.

The adventures...See more
Customer avatar
Niels J July 08, 2018 9:15 pm UTC
Thanks for your input, decided to play it with the usual rules. Any info on when the next chapter is going to release? My group will probably finish the first one during our next session this coming friday. Also, great work with the Gauntlet encounter - was well balanced and really close.
Customer avatar
Brian C July 08, 2018 10:51 pm UTC
Thank you! Glad it went well. If you liked the product please consider leaving a review when you have the time. :)

Adventure 2 is with the publisher waiting for his approval. He was swamped last week with rolling out the ENnies announcements and associated stuff. I am still looking to keep these coming out roughly monthly.
Customer avatar
Brian C July 09, 2018 2:02 pm UTC
Here you go! ->
Customer avatar
Kenan K June 17, 2018 4:07 am UTC
Any suggestions on adventures for characters of 1st and 2nd level before starting this adventure path?
Customer avatar
Brian C June 17, 2018 11:47 pm UTC
I don't have a specific title to recommend, but a city adventure or something that could take place in the hills around Gate Pass would be ideal. The end result would be for the new heroes to be noticed and recruited by the Resistance.
Customer avatar
Thomas B June 15, 2018 10:23 pm UTC
Is there any schedule as far as when the subsequent adventures in the path will be released?
Customer avatar
Brian C June 17, 2018 11:45 pm UTC
The plan is for the adventures to be released monthly. The Fire Forest of Innenotdar is being fine-tuned and should head to the technical reviewers tomorrow. Click "EN Publishing" at the top of the listing and then check the "Follow Your Favorites" box to be notified when the adventures are released.
Customer avatar
Thomas B June 19, 2018 7:14 pm UTC
Cool I'll definitely pick this up then. No chance of me outpacing the release schedule if it's monthly.
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File Last Updated:
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This title was added to our catalog on May 24, 2018.