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ELEMENTAL Complete Guide
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ELEMENTAL Complete Guide

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The RPG that powers your ideas

ELEMENTAL is a fast and flexible roleplaying game for any character, any setting, any story.

The game is designed for the characters and stories you want to play. It features a very approachable game system and a wealth of playable content spanning multiple genres. So whatever movies, books, comics or TV shows you’re into, ELEMENTAL gives you the tools to quickly and easily turn any source of inspiration into an exciting game experience.

The ELEMENTAL Complete Guide is our flagship product. It is loaded with content and contains everything you need to play ELEMENTAL as a Player or Game Master:

  • Simple and flexible character creation
  • A universal resolution mechanic that generates exciting situations at the table
  • Support for the major genres: fantasy, horror, science fiction, pulp and superheroes
  • Nearly 100 skills and flaws, allowing you to create exactly the character you want
  • 250 spells, 40 psionic powers, 55 superpowers
  • 100 character archetypes
  • 140 monsters
  • GM advice for designing even more content and adventures of your own
  • Perfect for introducing new or young players to roleplaying

Go to the Gildor Games main page to see the expanding line of ELEMENTAL products. The Complete Guide gives you everything you need to play, and the Discovery Guide lets you check out the game and even try it for free.

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 Customers Who Bought this Title also Purchased
Reviews (5)
Discussions (10)
Customer avatar
Rick H April 04, 2020 7:27 am UTC
A couple questions, if you don’t mind - one, I assume if your attribute is zero, you can’t purchase skills tied to it? Also, I’ve read the following - “Or the GM might ask for a 2d check, and if this succeeds, ask for a third die to be multiplied to see if it is a more significant success.“ - on page 15 (under Stat Checks) a half dozen times and I’m just not getting it. Up to that sentence, I was totally grokking it, but that just throws me. Can you give me a quick example or expand a bit more on it? Thanks!
Customer avatar
Gildor G April 04, 2020 8:31 pm UTC
Hi Rick, I don't mind at all. On the first question, there isn't an explicit rule against it. No one ever chose to do that in playtesting, frankly, because you don't get to reroll 6's if you leave an attribute at 0 (and it only costs 1 XP to raise it to 1). That said, your suggestion seems like a reasonable house rule. On your second question, there's a good example from one of our home games. It's a bit too long to reproduce here, but I sent you an email with the details.

Speaking of which, if anyone has any questions, don't hesitate to send us an email, you'll find the address on the credits page of our products.
Customer avatar
Nicholas C April 12, 2020 7:29 pm UTC
I don't grasp the bit about using a third die "to see is it is a more significant success either"...
Customer avatar
Gildor G April 12, 2020 10:17 pm UTC
Hi Nicholas, maybe I can help. The sentence isn’t needed to understand how the system works, it just gives people an option we’ve seen used at some tables. It refers to a creative way to use stat checks to represent degrees of success rather than simple pass/fail. If the GM calls for a 2d Move check and I roll 1 and 4, I’ve succeeded (my Move is 10). If there is a chance for a spectacular success in this situation, the GM might ask me to roll a third die after the 2d check. Suppose I roll a 6 on the third die. So I made the 2d roll (since 1x4=4) but failed the 3d roll (since 1x4x6=24). I scored a simple success, but not a spectacular one.
Customer avatar
Jakob S March 14, 2020 8:26 pm UTC
After getting all the free Elemental stuff yesterday and skimming through, I decided to get the full version in time for the GM Day discount. The system looks very clean and versatile, I definitely want to give it a try! On first glance, it reminds me a little of the "Tiny Dugeons" and the other Tiny systems, but in more fleshed-out.
One question: Do you have any arrangement for third party products in place? Can (do?) others publish supplements for Elemental?
Customer avatar
Gildor G March 14, 2020 10:35 pm UTC
Hi Jakob. Thanks for the nice review and the question, we've had a number of enquiries about that. We support the creation of third-party content for ELEMENTAL and are happy for third-party content creators and publishers to keep 100% of any profits they generate.

We ask only that you do not violate our copyrights (by reproducing sizeable chunks of our books, for example). Also, the ELEMENTAL logo is our trademark and is reserved for our content, because we think it’s important for people to easily distinguish between fan-created content and “official” content. That said if you want to put a small ELEMENTAL logo in the bottom corner of your product’s cover to give people a visual cue that your product is compatible, we’re ok with that.

Hope this helps. If you have any further questions, please send us an email. You’ll find the address on the credits page of any of our products.
Customer avatar
Jakob S March 16, 2020 11:02 am UTC
Thanks - it's not as if I had tons of material for Elemental ready for publication, but it is good to know that it is an option!
Customer avatar
Charles M December 05, 2019 8:23 pm UTC
Does ELEMENTAL Complete Guide include rules for creating kid characters? After see she lost her marbles I would think so or are they included in that adventure? Also will She lost her marbles be made pod?
Customer avatar
Gildor G December 06, 2019 2:06 am UTC
Hi Charles. Everything related specifically to kid characters is covered in the adventure. It suggests giving them a number of XP equal to their age. We’ve often used this simple rule in our home games, and it works well. The only other “rule” is that the GM should be prepared to veto any inappropriate skill choices, but that is really no different from any other campaign. As always, we like to make rules that are as easy to remember and easy to use as possible.

At only 10 pages, we don’t plan to release a POD version of She Lost Her Marbles. If you’d like a more printer-friendly version without the background graphics, send us an email and we’ll set you up (you’ll find our address on the credits page of any of our products). Thanks for your interest!
Customer avatar
Chris E December 04, 2019 11:51 pm UTC
Great game. Just a quick question. If one "side" gets a critical success, does the other "side" get a critical failure? Or do crits only apply to PCs and. maybe, major NPCs??
Customer avatar
Gildor G December 05, 2019 3:25 am UTC
Hi Chris. Your first instinct is correct: The assumption is that it is a critical success for the winning side and a critical failure for the losing side (the two tend to go hand in hand, after all). The idea is to come up with a dramatic effect that fits the situation, so there is some leeway and room for interpretation. If the situation calls for just a critical success for the winning side (or just a critical failure for the losing side), that would still fall very much within the spirit of the rule.

From a game design perspective, the goal was to allow for degrees of success and situation-specific interpretation of rolls, while still maintaining a super simple d6 based resolution system. Hope this helps, and glad you are enjoying the game!
Customer avatar
June 19, 2019 8:38 pm UTC
Missed the flash sale for just $9.99!
Customer avatar
Shawn C March 31, 2019 4:53 pm UTC
I noticed there isn't a general currency/economy/pricing structure in the core rules. I'm curious as to why that was skipped. It would be nice to have a baseline to work from for pricing equipment and outfitting characters.
Customer avatar
Gildor G April 01, 2019 5:14 pm UTC
Hi Shawn, thanks for the question. There are a few reasons for this, but it mostly boils down to ELEMENTAL aiming to be a universal, genre-agnostic game. This means we don't assume that shopping for supplies and tracking gold pieces (or dollars, euros, credits, bottle caps, etc) is necessarily important for the kind of story you're trying to tell. If these details are important (and sometimes they are), we assume they will be developed for the specific setting or scenario. That said, we want to be responsive to feedback so if enough people think a monetary system should be included, we would certainly consider adding it in the future.
Quick note to everyone: You can also reach us by sending an email to the address on the credits page of our products. Thanks for checking out the game!
Customer avatar
mark M February 06, 2019 7:42 pm UTC
I like the system , it is very similar too the one dice system by Talon Waite & Peter Cakebread , in fact the systems are so similar you can take the ideas back and forth from both systems and use both products with each other as sub support products for both systems.
Customer avatar
Robert R January 23, 2019 7:54 am UTC
I've been looking for something that I can play with my daughter and I saw this highlighted by Drivethrurpg. With a bit reading, and checking out the Discovery Guide, I decided it was definitely worth a shot. I'm glad I got it.

The system is uncomplicated enough that my daughter will be able to handle it with ease, and it's got enough substance and options to it that us adult types can have fun with it as well.

To be honest, I was a bit confused by the break system for a short time, but after I got some sleep, I saw that even that was incredibly easy and I had just been too tired to think straight the first time I looked at it. (My most common free time is way late into the wee hours of the morning, which isn't always great for clear thought.)

They have the basics of some of the most common genres, Fantasy, Horror, Sci-Fi, and Superhero. Setting specific things should be rather easy for people to create or convert, and there are plenty of spells/powers at your disposal...See more
Customer avatar
Lee S July 21, 2018 10:54 pm UTC
Well, crap. I had my eye on Elemental to get during Christmas in July. but they are not participating in the sale.
Customer avatar
Gildor G July 22, 2018 6:20 am UTC
Thanks for your interest, Lee. The timing of the site sale didn’t quite work for us because we wanted to have the final PDFs and print versions available before marketing the game. On the other hand, we hate the idea of anyone holding back because we’re not part of the sale. Also, we want to be a publisher that listens to its customers. Therefore, we’re putting the game on sale until the end of the month. We’re even making it a little sweeter than Christmas in July. It’s a flash sale!
Customer avatar
Lee S July 22, 2018 5:58 pm UTC
Wow!!! Thanks a lot; that was awesome!!
Customer avatar
Curt M May 30, 2018 3:30 am UTC
Can you build mecha with this system?
Customer avatar
Gildor G May 30, 2018 3:17 pm UTC
Hi Curt. There are no specific rules for building mecha, but the science fiction chapter has stats for six types of mechs. Enjoy the game!
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