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The Mist Walker - 5e Class
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The Mist Walker - 5e Class

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Introducing the Mist Walker — a new Dungeons and Dragons 5th edition base class by Youtube creator Taking20.

Looking for a new class to play? A highly mobile and cunning warrior, the Mist Walker is designed specifically to give you an exciting feel in and out of combat with just the right amount of options to be creative in your approach. The Mist Walker is an intelligence-based combatant that will breathe life into encounters in thrilling fashion.

Designed by Youtube content creator Cody C. Lewis of Taking20, the Mist Walker has been put through multiple phases of playtesting, both live on stream with the help of Web DM, Nerdarchy & Encounter Roleplay and with the help of the Taking20 Patron community, coupled with some incredible art by the talented D&D 5e artist Kim Van Deun, to bring us this final version. 

The Mist Walker is a complete D&D 5e class with three full archetypes, called convictions, that will give players plenty of options when creating and playing their characters; the Conviction of the Blade, the Conviction of the Mind, and the Convction of the Shroud. Each of these will give players and Dungeon Masters a distinct feel, to help them create that one of a kind experience.

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Reviews (21)
Discussions (44)
Customer avatar
James P May 22, 2020 4:50 pm UTC
This class has significant issues with balance, specifically related to its broken movement system, near immunity to opportunity attacks, and d10 hit dice combined with both access to shields and a large number of spell like abilities that are save-or-suck. In any game where this class is allowed, this is the correct and only class to take.
Customer avatar
Julian V December 12, 2019 2:11 pm UTC
Quick question, as we all know, in 5e there is no "attack from behind" mechanics, as if you try to attack from behind, your opponent would just turn around, following your movement. But if you mistwalk behind him, should it give you advantage? I mean, if it does, a mistwalker/rogue could become deadly.
Also, based on what Dustin T said, a mistwalker 1/bladesinger2/rogue X could possibly break the game. Add to that casting shield spell, wich gives you +5 to AC and your DM might end up killing your whole party just by trying to hurt you a little.
Am i missing something?
Customer avatar
Dustin T June 03, 2019 4:03 pm UTC
Very fun product. Question about mechanics. Is ita bit broken to add blade song with the int based unarmored defense. 20 int = 20 ac before dex and spells get applied. Am I doing something wrong here?

16 dex 20 int with just a level 1 dip gives 23 AC teleportation blade singer.
Customer avatar
Mirez E April 11, 2019 8:00 pm UTC
So, I'm a little confused on how Mist Walk actually works, in terms of my movement. Say I am a tabaxi, can I move my full 30 movement and then Mist Walk? And take it a step further, can I move my full 60 from my feline agility and mist walk? Or am I supposed to choose between Mist Walking or Regular Movement?
Customer avatar
Gabriel C March 31, 2019 9:43 pm UTC
Rob2e can do the conversion for fantasy ground. I would live to play it!
Customer avatar
Daehan V February 26, 2019 5:37 am UTC
Very cool class, purchased it for a homebrew set in a cloudy mountainous region and I'm really looking forward to exploring!
Customer avatar
Dallas W January 09, 2019 5:18 am UTC
This is a cool class, and has a flavor I can see a lot of my players getting behind. I haven't gotten to the later levels, but I have a couple concerns. I personally don't understand why they are conceptually beefier than a monk, which has a d8 hit die. I think this class feels more appropriate in line with Rogue/Monk in terms of their resillience.

I also believe that Methodical Strikes should just given advantage. It's a clean and easy way to make a move more effective without breaking bounded accuracy.
Customer avatar
Ian D October 01, 2018 2:01 pm UTC
Really liking the look of this, and may well let my players use it in my next campaign (need to check it won't "break" anything major in the campaign first etc)

Would it be possible to get a "Printer Friendly" version too?
Customer avatar
Taylor D September 07, 2018 12:27 am UTC
Idk if anyone noticed, but just in case you didn’t there’s a typo on page 10 on Vampiric Transference. It says “ain hit points” instead of I think “gain”. Just in case the author sees this and didn’t notice. Also cool class btw
Customer avatar
Bret W August 11, 2018 2:16 pm UTC
Support the game, not the character 3.50 is nothing, if u don’t like it.
Customer avatar
Brandon C July 15, 2018 2:53 am UTC
Is there a Fantasy Grounds module made for this already like with the bundle for the Deathseer, Pale Master, and Vicar?
Customer avatar
Jack R July 07, 2018 6:01 am UTC
I have a question about the Misty Escape ability. It says you mist walk to the nearest unoccupied square up to half your mist walk distance. Does this mean that if you have an unoccupied space next to you, you must go there? Or is it supposed to read that you mist walk up to half your mist walk distance to an unoccupied space?

The difference being in the first case, it must be there nearest space (player choosing if there are multiple options?) that is within half your M.W. distance and, in the second case, that you can M.W. anywhere unoccupied within 1/2 M.W. distance?
Customer avatar
Jack R July 07, 2018 6:03 am UTC
Also, cool concept by the way. I'm looking into making a villain for my players with this class. Feel it would be really unique for them and throw a curve-ball for them.
Customer avatar
Andy G July 07, 2018 8:36 pm UTC
I think the idea is that the movement is involuntary. As in, you move to the absolute closest unoccupied spot that is outside the area of effect. So if your mistwalk distance is 40, and you are 5 feet from the edge of the spell effect, you only mistwalk 5 feet away to the spot outside the effect range. You don't get to go anywhere you want in 20 feet.
Customer avatar
Landon J November 23, 2018 7:01 am UTC
From how it reads, the mist walker does go to to the nearest unoccupied space, even if it is 5ft from you. It likely isn't out of the area of effect (I mean half your mist walk distance at level 7 is 20 ft, so you might not be able to get out of the area of effect) but that's okay! The idea behind it is that if you react fast enough, you can teleport/mist walk/disappear for a split second while the area of effect spell happens, then you appear and are not harmed.
Customer avatar
Kilian M June 15, 2018 8:42 pm UTC
Hi, i got a question about a mechanic here.

Upon reaching 5th level in this class, you can additionally teleport up to half of your Mist Walk
Distance if you have used your Mist Walk ability as part of your move action this turn, or your full Mist Walk Distance if you have not, as a Bonus Action.

So if i understand this correctly i can mist walk for my full movement and after this i can as a bonus action move for an extra 1/2 full movement?

At 20th lvl this would mean 120ft mist walk with your move+bonus action if i'm right?
Customer avatar
May 09, 2018 7:18 pm UTC
Here's my review of the class as someone who likes to implement Homebrew across his campaigns.

Level 1: Mist Walk - This ability is on the stronger side of the power curve, it would help if it was clarified in the feature that only you can move through it. Otherwise players might interpret it so that you can take allies, I know that there is a subclass that clarifies this, but it's better to be safe than sorry. RAW vs RAI and all that.
Level 1: Unarmored Defense - Nothing inherently wrong with this, I'm just curious why you chose to do unarmored defense instead of medium armor?
Level 2: Fighting Style - You mentioned in the class description about how some Mist Walkers choose to use a bow, but you don't offer the archery fighting style. Is there a reason for this?
Level 2: Shroud - Nothing wrong with this, it's flavorful and I like how it works.
Level 3: Methodical Strikes - Due to the way that bounded accuracy works in 5e, this is a very potent ability, in the theme of 5e...See more
Customer avatar
Nathan D May 07, 2018 7:26 am UTC
Definitely know im not going to pay for a class that i cant try out first. Tree fiddy is a steep order considering im the DM and there dont appear tbe any games that i can be a player for on the horizon. Of course i and anyone else who planned to not pay initially could always come back and do so later which was my plan if i liked it. As it stands i will probably ignore their published content if they do so again and might even unsubscribe from their youtube. Ending it early has put a very sour taste in my mouth.

If they want to XXX about losses then maybe they shouldn't have forked out for art like paizo does for their free content.
Customer avatar
Cody L May 07, 2018 12:17 pm UTC
Thank you for the feedback Nathan! Happy Gaming!
Customer avatar
Nathan D May 09, 2018 7:21 am UTC
You'll be pleased to know that I'm still subscribed on youtube. But that is the danger you're going to have to assume will happen with a 'pay what you want' option.

Are people going to pay nothing? Yes. Was I going to? Yes. Do they often not pay later? Yes.

I know these are just words but i did fully plan to pay for the class if i ever wound up using the class. But i do have to go over homebrew content before allowing it. If I found it to be too imbalanced i would have not opted to pay for it. This is what in my opinion is the true strength of "pay what you want" options.

I remember in my youth the freeware and shareware games that you could try for a bit before committing to it. I know a lot of people are opposed to DRM but i really feel like PDFs that dont allow printing could be a good middleground. I have no idea if it's a thing.
Customer avatar
Anne T June 11, 2018 7:22 pm UTC
I don't have any dog in this fight, but I do have to tell you, the _vast majority_ of people who pay $0 down on a PWYW title never come back to rebuy it. Fewer than 1 in 10 from the numbers I've heard from other authors/publishers, and further down on this page it looks like for this product fewer than 1/2 a percent paid anything for it. If 99.5% don't ever give a penny for it, why leave it PWYW?
Customer avatar
David R July 13, 2018 4:15 pm UTC
Well by that logic the Gold/platinum bestseller tag on it is completely disingenuous, as it was there the second they switched it off of pwyw.
Customer avatar
Cody L August 06, 2018 7:28 pm UTC
The best seller tags are not subjective. They are purely math driven and you can locate them in the top right corner on every product here on DriveThruRPG, if they have in fact earned them.

We are thrilled that the Mist Walker has gone platinum (top .96% of all products in the history of DriveThru), and that people chose to support the product beyond the initial PWYW surge.
Customer avatar
Erich M May 06, 2018 4:09 pm UTC
I think there is a problem with unlimited teleport, may it be even the 30ft, for a lvl 1 character. Ignores rough terrain traps and also there seem to be no restrain on teleporting with somebody.
Customer avatar
Andy G September 18, 2018 10:55 pm UTC
Oh it's turbo broken. It ignores rough terrain (land druids only get to ignore natural terrain and not till higher level), ignores traps, completely bypasses pits, water, etc, effectively allowing you to "jump" the mist walk distance. It also lets you move UP so it effectively negates the need to climb as long as it's within your range and you can see it. PLUS it doesn't provoke attacks of opportunity for moving out of range, so it acts as a disengage action without having to spend your action. It doesn't even take a bonus action as it does for rogues. I didn't see anything in there about physical barriers being an issue either, so you could mist walk through windows, barred cells, cracks in walls, etc.
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