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NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters
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NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters

Watermarked PDF

Batten Down the Hatches!

Are you looking to run exciting, fast-paced naval encounters where all your players have something to do each turn? Do you want to run cinematic sea battles between ships and terrify your players with sea monster attacks?

I wrote this guide after running a weekly seafaring campaign for 5th edition for over a year. NAVAL ENCOUNTERS provides GMs with rules, ideas, and examples for running combat and other scenarios at sea for your 5th edition game. Whether you are looking for rules to run an encounter between ships, naval combat roles to give to each of your players, or ideas on how to handle a sea monster attack, this guide is the answer.

Product Information

This product will allow you to provide your players with additional player character options and equipment for your pirate themed world:

  • Rules for running lightweight naval encounters

  • Example combat encounters

  • Shipboard roles for your Captain, Master Gunner, Ship's Surgeon, and other officers

  • Stats for guns, cannons, and ships

These materials were designed to be used with 5th edition rules.

Find out more about Tribality:




Our newest title: The Seas of Vodari is available April 2nd, 2020

The Seas of Vodari is a 268-page book that provides fifth edition material for both gamemasters and players to enjoy a single adventure or an entire campaign full of swashbuckling action and magical adventure. You’ll find a gazetteer for dozens of islands, player options for races and subclasses, equipment, ships, monsters, and a starter adventure.

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Reviews (4)
Discussions (4)
Customer avatar
jesse P October 20, 2020 3:54 pm UTC
So as I am reading through I have the question, do the cannons fire on the players turns or do they simply ready the fire action by loading it and aiming it,thus having everything go off on the boats turn which says ship initiative 0?
Customer avatar
Tim K August 24, 2020 3:28 am UTC
If I already own 'The Seas of Vodari', will this be useful?
Customer avatar
Shawn E August 24, 2020 3:35 am UTC
Yes. It has content not covered in SoV such as:
1) specific ship roles and mechanics to back them up
2) naval combat specifics that go far beyond what you'll find in Ghosts of Saltmarsh.
3) Caravel and Cog ships.
4) Non-magical ship modifications

it's really the equipment and vehicles which are somewhat redundant. I'd say 2/3 is unique.
Customer avatar
Tim K August 25, 2020 3:03 am UTC
Thanks, these are the rules and guidelines that I was seeking
Customer avatar
Saul R September 04, 2020 11:58 am UTC
Appreciate this question/response, also exactly what I was seeking :) Thanks
Customer avatar
Shane B July 12, 2020 3:30 pm UTC
Equipment: Water proof Case, map or scroll 2 gp 1 lb.
Not a huge deal but noticed this was missing from the equipment list. I guessed the price cuz Im too lazy to look through my 2nd edition stuff but its close enough.
Customer avatar
Shawn E July 12, 2020 4:44 pm UTC
Thanks! I'll take a look and add it to the next revision.
Customer avatar
Shawn E July 13, 2020 3:34 am UTC
There's a few other new items we could add as well.
Customer avatar
February 13, 2020 8:00 am UTC
Any chance for print on demand version?
Customer avatar
Shawn E February 21, 2020 7:45 pm UTC
You should check out our Seas of Vodari book which is available in hardcover and PDF.
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58.22 MB
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File Last Updated:
July 12, 2020
This title was added to our catalog on March 15, 2018.