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Justice Velocity

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What is the velocity of justice? Many say it’s difficult to quantify-- that it even evades common metrics of measurement or full understanding by the rule of law. One thing’s for sure, however: you should be able to gauge it as it comes hurtling towards you. Hands grip steering wheels as rubber grips concrete. Seedy underbellies trade bullets with the law and set moral shades of gray ablaze. Napalm and nitrous are as indispensable as your ability to hack or maneuver cold machinery.

Justice Velocity is an action movie themed tabletop role-playing game for 3+ players. 

Inspired by action movies like the Fast & Furious franchise, Rush Hour, or Bad Boys and anime like Initial D-- Justice Velocity puts you in the driver’s seat. It’s an exercise in collaborative storytelling that puts the stakes of a race or the fate of deadly computer viruses up to your players’ skills, abilities, and the roll of the dice. It's a fast-paced 2d6 system that's light on the rules, and high on octane. With quick and easy character design, Justice Velocity invites tabletop newcomers and veterans alike to leap quickly into the action movie universe. The core book covers Character Creation, Vehicle Rules, Abilities, Items & Equipment, an Adventure Synopsis, and more!

"Who wouldn't want to be an action hero? The pecs. The cars. The explosions." - Tabletop Gaming News

Justice Velocity is a game of heists, hijinks, espionage, and fast cars. The game's mechanics encourage players to push situations into overdrive with High Octane Mode and spend Juice Points on triggering wild abilities. There are also a variety of rules for conducting high speed chases, street races, and vehicular combat so that you can always keep the action rolling:

  •  Octane Chips - Octane Chips are used once per session to trigger High Octane Mode. Players slam their chip on the table and receive a bonus to any roll--giving them the boost they need to make the impossible happen.
  •  Juice and Abilities - Players can expend Juice Points to trigger Abilities such as Ultimate Drift, Gunslinger, and Activated Strength. 
  •  Dynamic Vehicle Rules - Whether it's a drag race to the next light or a chase sequence throughout the entire city, Justice Velocity lays out vehicle rules no game master should be without, including: Position-Based Racing, Cumulative Racing, and Car Combat/Action Sequences. There's even a table for generating random events during vehicle sequences such as back alley shortcuts, banana peel hazards, and oil spills.

The book also walks you through the character creation process by introducing you to archetypes essential to any action movie story:

  • The Gunner
  • The Driver
  • The Hacker
  • The Medic
  • The Mechanic
  • The Face
  • The Muscle/Martial Artist

Justice Velocity gives you and your players as many tools as possible to live out your action movie dreams. There are 20 pieces of unique art (and a cover) designed by Anders Karlsson, layout design by Nathan Paoletta, and 20,000+ words from Clipper Arnold which lay the groundwork for 42 Items/Equipment, 24 Skills, 21 Vehicle Upgrades, 16 Abilities,  and 7 Archetypes--all in one book.

Most Justice Velocity games will presumably take place in present-day settings. They involve street racers, clashes with the law, and staying on the edge. That being said, Justice Velocity is relatively adaptable. It could be a game about local teenagers racing down the mountain or cops chasing down bad guys. It could be about an '80s undercover narcotics division in Miami or it could be about futuristic cyberpunk motorcycle gangs.

There’s something exhilarating about sending Hot Wheels down a track into their doom. There’s something thrilling about unnecessary explosions. There’s something amazing about seeing whether or not a car can jump over the opening of a live volcano. Justice Velocity is an unapologetic, adrenaline-fueled romp which delves into the nature of exergy and machine fetishism. It pushes physics, bodies, and systems to their limits. When justice calls, sometimes it’s the gruff, meat-headed, cargo-pants-donning voice of utilitarianism that picks up the phone. This is a foray into that universe... one in which steel, muscle, and ingenuity can prevail and save the world from certain peril. 


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Reviews (2)
Discussions (2)
Customer avatar
Jordon C August 17, 2021 11:15 pm UTC
PURCHASER
Hi there! I'm very interested in this game, as I love action movies (especially 80s and 90s action flicks.) My only question is if the game could be used for something like a GTA style setting? Or something like Big Trouble in Little China?
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Customer avatar
Clipper A September 07, 2021 5:22 pm UTC
PUBLISHER
Awesome -- yes on both counts for sure. It's modeled after a variety of action settings (especially films from the 80s, 90s, 00s) and boasts a robust vehicular ruleset, but I've seen it used for everything from Fast & Furious style games to gritty heists, GTA-open world roaming, Escape from New York type of games, and even weirder stuff like interdimensional travel and mutant apocalypse stuff. It's pretty adaptable, but anything with fast cars, explosions, and buff dudes is certainly where it shines. Thanks for your interest, Jordan. I hope you enjoy the game
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Customer avatar
Jordon C September 11, 2021 7:10 pm UTC
PURCHASER
Thank you for your response. I just received the book a couple hours ago and I'm already furiously flipping through it! Very excited!
Customer avatar
Kyle W August 20, 2019 4:44 am UTC
PURCHASER
I'm a publisher, so I can't post a review in the review section and give a rating, but here's my five minute overview of Justice Velocity:

This is the action movie game I wish I had made long ago when I kept trying to make action movie games and couldn't get something that captured the pastiche. It's got a simple enough core mechanic to get out of the way, but distinct rules for guns and cars (well, okay: firefights/fistfights, chases, races, and vehicular combat) that feel like a must-have to replicate the genre.

It's thin and doesn't go beyond that, but it does what you need it to do. I have a couple reservations that keep me from saying it's a great first role-playing game, but it's good for an experienced GM and novice or entirely unfamiliar players. My only reservation with it is that you do really need a somewhat competent GM (though it's not a particularly demanding game) to handle some of the little edge-cases and clearly communicate rules if you're dealing with first-timer players....See more
Reply
Customer avatar
Clipper A August 21, 2019 7:54 pm UTC
PUBLISHER
Thank you very much for the kind words and review!
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Product Information
Silver seller
Author(s)
Pages
77
ISBN
978-0-578-70855-3
Publisher Stock #
PG001
File Size:
18.28 MB
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File Last Updated:
July 22, 2019
This title was added to our catalog on August 15, 2019.