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TRUDVANG CHRONICLES: Player’s Handbook
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TRUDVANG CHRONICLES: Player’s Handbook

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TRUDVANG CHRONICLES

Player's Handbook

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The Player’s Handbook for Trudvang Chronicles includes the rules and inspiration for players to create and play with their characters in the Trudvang universe. The book is the essential reference for all players and contain rules for character creation, skills, holy powers, magic and much more.

Players Handbook is the book dedicated for the players including the following chapters:

  • Creating a character
  • Skills, Disciplines and Specialities
  • Improvement
  • Magic and spells (weavers of Vitner)
  • Priests and holy powers (Dimwalkers)

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Shapeshifters, dimwalkers and blótkings, draw your sword, weave your magic, and call upon the mighty gods of thunder and death! Step into the truly unique fantasy world of Trudvang, based on the Norse and Celtic myths and sagas. Beowulf, the epic poetry Kalevala and the fantastic art of the Scandinavian artist John Bauer are our inspirations for building this game.

Trudvang Chronicles is an award-winning fantasy roleplaying game based on the mysterious and dark Nordic and Celtic sagas and myths. Enter a world of enchanted forests, trolls, dragons, spirits of nature, heroes and adventures. Trudvang is both grim and dark, epic and yet down to earth, with a melancholic tone of an ancient age when nature was a living creature and magic was wild and strong. Above all, Trudvang is a saga…

Trudvang Chronicles was voted the Most Anticipated RPG of 2017 by ENWorld Readers.

 
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Reviews (1)
Discussions (7)
Customer avatar
George F July 14, 2021 8:43 pm UTC
Is this a newer incarnation of Drakar och Demoner?
Customer avatar
Jacek B December 24, 2020 7:43 am UTC
PURCHASER


Since I can't review the product as I'm a publisher my own I will leave my opinion here. I went through this book and I must say I am disappointed - the description is misleading as it states that the book contains "rules and inspiration for players to create and play with their characters". To be clear - what's in this book is description of races, classes, skills, spells and how to create a character. There's no introduction to the world, no lore section (you can get bits and pieces from the races or classes descriptions) and for sure not how to play - there are no rules here! So you basically get a book how to create a character in rather unspecified world not knowing how to use the number you write down. I don't know what "and much more." was supposed to meant as there isn't much more here. I would expect Player's Handbook to contain at least bare bones of how the game works and for sure a whole chapter about the world you're supposed to play in - there's nothing like that...See more
Customer avatar
Jacek B December 26, 2020 11:12 am UTC
PURCHASER
Oh, and one more thing - book isn't indexed in any way. Huge drawback for PDF users...
Customer avatar
Jacek B December 22, 2020 1:04 pm UTC
PURCHASER
Errata was posted in May but the file here wasn't updated. When are you planning to revise it?
Customer avatar
April 09, 2018 11:45 am UTC
PURCHASER
I would like to know if, and when, the publisher is going to make available the magic supplements. As it stands now, if you have all three of the base books, player's guide, gm's guide, and bestiary; they do not include the magical abilities, called tablets, of the vitner weavers and dimwalkers. I guess you could play a game without spell casters, but it seems incomplete to include them as options in the player's guide, then not include how their powers work in the players guide. As it stands, until they make the magic books available, you will not be playing magic using characters out of the player's handbook.
Customer avatar
April 09, 2018 4:48 pm UTC
PURCHASER
Edit: I discovered that the print copy I obtained was from the Kickstarter. The Kickstarter copies do not have the magic system detailed in it. So if you're looking for print copies online make sure to only buy the Kickstarter prints if you are also able to obtain the Kickstarter magic books.
Customer avatar
Joe D December 20, 2018 5:01 am UTC
PURCHASER
So these versions on DriveThru DO in fact have the magic system included?
Customer avatar
Theodore B August 18, 2019 5:36 pm UTC
Yes!
Customer avatar
Angus W March 15, 2018 12:28 am UTC
PURCHASER
Nice book with lovely presentation and a focus on lore that influences character creation far more than most games.

Only problem is the (fairly shockingly) high price of the products. I bought them, but gritted my teeth as I was paying... which for a PDF is a hefty hit.
Customer avatar
Oliver K March 03, 2018 8:16 am UTC
I was seriously interested because I'm interested in all things to do with nordic myth, but I unfortunately learned about this product after the KS. I will however not pay 85$ for the three main books merely in PDF when the same money got others the print+PDF and shipping (to Europe). I would have _still_ considered it if the PDFs weren't priced above-average (more than 10$/100 pages), simply because I understand that fair is fair. But paying a third more than for other games makes this doubly unpalatable.

It's a bit surprising given that your print prices in your own webshop are decent, especially for a small press publisher (at least for the international market). I was merely holding off until I know how to get a PDF of the game because it was very unclear from your webstore how to obtain a PDF since none seemed to be included with hardcovers nor obtainable there. (Or I simply didn't find the option.)
Customer avatar
Nicholas L August 02, 2019 7:17 am UTC
PURCHASER
Oliver, they have the bundle offer now. It's at USD55. Consider this as a 4 books bundle, each cost about $13. I've bought it :)
Customer avatar
Victor C March 02, 2018 10:31 am UTC
PURCHASER
Is this the same version that was sent to people after the kickstarter ? Because my Player's Handbook doesn't have the Equipment
or Improvement chapter on it.
Customer avatar
Jan S March 03, 2018 1:15 pm UTC
PURCHASER
I am a KS backer and I don't think there is an equipment section in the player's handbook. The gm guide does have one. p.41 in my player's handbook has a section on experience, also p.43 talks about improving skills. Lastly my gm guide p.37 talks about adventure (improvement) points.
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Product Information
Electrum seller
Rule System(s)
Pages
248
ISBN
978-91-977263-6-8
Publisher Stock #
TC_002
File Size:
110.97 MB
Format
Original electronic
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File Last Updated:
March 24, 2021
This title was added to our catalog on February 27, 2018.