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Cthulhu in Space powered by Fate Core
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This book includes a Sci-Fi Cthulhu setting and a compact version of the Fate Core rules, so you have everything you need to adventure through space and confront cosmic horrors, all in one place. This 126-page book provides monsters, NPCs, sci-fi gear, an example scenario, several cults, a secret history of the Earth, and a library full of uncanny Mythos tomes, with the spells and powers they contain. In space, no one can hear you go gibbering insane!...

Cyber-Cthulhu powered by Fate
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Cyber-Cthulhu combines the best parts of the two most popular Starbright games, Present Day Cthulhu and Cyber-Fate.     Cyberpunk and the Cthulhu Mythos, two dark settings where characters often come to a bad end, are blended to produce something gritty and neon mixed with cosmic awe and terror. This book includes the Cyber-Cthulhu setting and a compact version of the Fate Core rules, so you have everything you need to confront these alien horrors in one place.   The game is set on Earth in the future, when city sprawl covers huge areas of the planet. Humanity has made the jump off planet, but only as far as Mars. It's a dangerous world, full of corporate goons, street samurai, androids, towering cities, toxic weather, and now, gibbering monsters.   This 177-page boo...

Cyber-Fate
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A cyberpunk setting for FATE, with the core FATE rules baked in. Fate is a generic role-playing game system designed to offer the least possible obstruction to role-playing. Fate has a large number of innovative gaming mechanics. This game includes the Fate core rules and a cyberpunk setting in one integrated package. Cyber-Fate is set on Earth in the future when city sprawl covers huge areas of the planet. Humanity has made the jump off planet, but only as far as Mars. It's a dangerous world, full of corporate goons, street samurai, androids, towering cities and toxic weather. This distinctive background, with a gritty, cyberpunk feel, integrates beautifully with the Fate rules to create an intense future-dystopia where the GM's and players' imaginations can run wild. This PDF incl...

Extreme Future Fate Edition
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Extreme Future is now available as a setting for FATE. Fate is a generic role-playing game system designed to offer the least possible obstruction to role-playing. Fate has a large number of innovative gaming mechanics. This game includes the Fate core rules and the Extreme Future setting in one integrated package. Extreme Future is about a universe where human space spans the galaxy, but where we share it with countless alien powers and robot empires. It's a dangerous galaxy, strewn with the remains of civilizations that came before us, their secrets, powerful weapons, and enigmatic ruins waiting to be explored. This distinctive background, with a high-adventure, space-opera feel, integrates beautifully with the Fate rules to create a huge game universe where the GM's and players' im...

Fantasy Cthulhu powered by Fate Core
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This is a big fantasy setting for FATE, which has been invaded by the terrible nasties of the Cthulhu Mythos. The game includes a fantasy continent, divided into various kingdoms. These include human city states, elven forest kingdoms, halfling mounds and dwarven halls, and they are all in imminent danger of what happens when the stars align and the gates have been opened. This distinctive background, with a high-fantasy feel, integrates beautifully with the cosmic horror of the Cthulhu Mythos. Send your players out against Mighty Cthulhu himself with just a sword to protect themselves. This PDF includes everything needed to start playing, with character creation rules, a bestiary, descriptions of the different kingdoms, gear, a synopsis of the FATE Core rules tailored for cosmic horr...

Future Heroes powered by Fate Core
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In the extreme future, the galaxy is a crowded place. There are thousands of inhabited worlds and intelligent species, and very few of them get along with each other. But there is one shining example of order and peace.     This is the Federation of Planets, and it is protected by a valiant group of superheroes, who use their incredible powers to defend their future civilization. Future Heroes is a role-playing game designed to simulate a superhero comic book world of spaceships, robots and superscience. It uses the Fate Core rules, with an innovative system for superpowers added on.  This simple system allows superheroes to be quickly designed, but be every bit as complex and interesting as the heroes of the comic books. So take a look, and blast into a future fit for ...

Galactic West powered by Fate Core
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The story of humanity discovering the Galactic West system is a tale of conquest, but also one of survival, and persistence. Through treaties with alien nations, political compromise, military conquest, establishment of law and order, building farms, ranches and towns, marking trails and digging mines, the whole system is gradually settled. Now the folk of the Galactic West system are becoming a proud frontier people, whose values are focused on equality, democracy, and optimism, as well as individualism, and self-reliance. From frozen moons to advanced planets, under the direction of the ‘core worlds’, the Federation is becoming ever more tightly bound together. But it is still a system that is recovering from civil war and there is scope for adventure on one frontier world...

Heroes in Time powered by Fate
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Heroes in Time is a game powered by Fate Core that comes with a huge range of settings, all tied together by a time traveling/ alternate histories theme. The conceit of the game is that characters will be recruited from across the timeline of the game world. They will range from primeval barbarians, swashbuckling pirates, steampunk adventurers, modern investigators, super spies, and cyberpunk operatives, to the psionic knights of space opera. All these different types of warriors will be recruited by an enigmatic group of Temporal Guardians and all working together on the same team, ready to be deployed to any point in history. So get Heroes in Time and start adventuring through the whole of history! Each type of character from each point in game time will bring a differe...

Mecha Smash
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Mecha Smash is an RPG that is: Story-focused. The adventurers are never confined to a certain subset of allowed actions. They are able to do whatever they wish and the rules are flexible enough to deal with that. The focus is on a compelling story, not tactical combat or levelling. However, the system is not pure storytelling, where absolutely everything is at the gamemaster's discretion. The GM does not have to decide the outcome of every fight.   It is suited to mecha settings. There is a setting provided, but it is able to work with whatever setting the GM dreams up. There is specific guidance on integrating mecha into a game, and the game is well suited to converting the mecha from a GM's favourite manga.     The rules can be understood within an hour of reading the r...

Post-Apocalyptic Vampire Wars
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This is role-playing game set after the apocalypse. In 2050 the worst symptoms of environmental collapse began to be seen. The fall of civilization did not come suddenly, it came slowly and inexorably. Dust came in a swirling blanket, carried by wind storms, gradually spreading across the whole globe, and blocking out direct sunlight. Even as the skies dimmed, temperatures climbed and then there came a time of destruction. Crops failed without sunlight, wars over scarce resources spread across the surface of the planet. Wars fought by people and by newly designed robots. And, without direct sunlight, an ancient scourge was able to emerge from the shadows. Vampires began to stalk the land. Some small pockets of civilization have survived the cataclysm that destroyed their world. These t...

Post-Cthulhu
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Cthulhu has emerged and the world has been irrevocably altered. Everything has been destroyed in this one single event, which the survivors call the Cataclysm. Since the Cataclysm, technology has collapsed. There is no internet anymore and there are no aeroplanes in the sky. The way that the wandering bands of crazies and cultists describe the destruction is that the Earth has been “cleared off”. The world is now a post-apocalyptic hell and monsters stalk the land. This 123-page book provides spells, monsters, NPCs, vehicles, gear, an example scenario, and a library full of uncanny Mythos tomes to continue the fight, even after Cthulhu has been awakened. ...

Present Day Cthulhu powered by Fate
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The Cthulhu Mythos is an excellent backdrop for any Fate Core campaign. This book includes a present day Cthulhu setting and a compact version of the Fate Core rules, so you have everything you need to confront cosmic horrors in one place. This 136-page book provides Mythos locations, Monsters, NPCs, the Dreamlands, an example scenario, several cults, a secret history of the Earth, and uncanny Mythos tomes, with the spells and powers they contain. The Earth is doomed and there is nothing your puny efforts can do to avert its fate, but it's your duty to try!...

Realms - FATE edition
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This is a big fantasy setting for FATE, with the core FATE rules baked right in. Fate is a generic role-playing game system designed to offer the least possible obstruction to role-playing. Fate has a large number of innovative gaming mechanics. This game includes the Fate core rules and a fantasy setting in one integrated package. Realms (FATE Edition) is set on a fantasy continent, divided into realms. These realms include human city states, elven forest kingdoms, halfling mounds and dwarven halls. There are monsters roaming the wild places, and there is treasure too.  This distinctive background, with a high-fantasy feel, integrates beautifully with the Fate rules to create an immersive setting where the GM's and players' imaginations can run wild. This PDF includes everythi...

Space Elevator
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Space elevators are a great addition to a sci-fi role playing game. Most inhabited planets will have one or more dotted around the equator, providing an alternative way of leaving the planet with a surprising number of advantages compared with an orbital shuttle. A journey to orbit on a space elevator takes a few days, so it makes an ideal location for a short, self-contained adventure.  This supplement describes common space elevator designs and adds some floor plans and adventure ideas....

Space Pirates powered by Fate
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This is a very detailed setting that brings space pirates to the Extreme Future universe. The setting includes all the Fate Core rules in this book, so it can also be played as a stand-alone game. There are descriptions of life aboard a pirate spaceship, explanations for why spaceships on the Tarazet Periphery have large heat sails rigged on them and have their weapons mounted in broadsides. The economics of pirate plundering, and the trade routes they prey on are covered in depth, and the strategies pirates use in their attacks are also covered in just as much detail. So roll up a ship full of pirates and start plundering on the Tarazet Periphery, me hearties!...

Spaceship Owner's Manual 1 Fuwalda (second edition)
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  This supplement gives enough detail to allow players to really get to know the spaceship. It is a great starship to be put at the disposal of a small group of players for their own use, and it will serve their characters well. The supplement includes large numbers of 3D illustrations and many alternate variants. In this second edition there is increased information on the ‘Dominator’ variant. There is also a hex sheet and counters that can be used to start gaming with the Fuwalda straight away. Extensive technical specifications are provided, using Spaceward Ho! rules, with background to the design decisions, to allow the spaceship to be easily integrated into an ongoing game, whatever system is being used. Deck plans are included of the science scout var...

Spaceship Owner's Manual 10 Solar Drifter
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The Solar Drifter is an ancient spaceship used by low technology level cultures. It takes decades to travel from start to star, and only the royal family are allowed to use the stasis pods to arrive while they are still young. The solar drifter makes an interesting encounter for any group of sci-fi travellers, or other space adventurers on the high frontier. The technology of the Solar-Drifter – which uses huge lightsails, and needs a battery of lasers at its home star to push it to anywhere near light speed – may be obsolete, but there are still dangers lurking within....

Spaceship Owner's Manual 11 Beast
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The Beast-class destroyer is a versatile military design. It is designed to screen bigger spaceships from fighters, but also to take on much larger enemy spaceships if required. The Beast-class destroyer is the sort of spaceship that might be sent to capture a group of sci-fi travellers, or other space adventurers who have broken the rules....

Spaceship Owner's Manual 12 Vagabond
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Frigates scout for the fleet, go on raiding missions, carry out patrols, convey messages and transport dignitaries. They also check out that suspicious-looking small freighter that a group of player characters is likely to be travelling in. Or players might join the crew of a frigate as it adventures on a long mission through space. For a spacer, a frigate is a desirable posting. Frigates often see action, which means a greater chance of glory, promotion, and prize money. Frigates are a good choice for role-playing compared to larger spaceships, which are reserved for fleet actions. There are also advantages compared to smaller vessels, which do not have the ability to travel such long distances on patrol. The Vagabond is a "home base" for players in the navy, a familiar an...

Spaceship Owner's Manual 13 Milvus
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Hundreds, if not thousands, of these cheap and versatile spaceships have been produced over the years. They are often used as workhorse spaceships for forces on a multitude of missions. These including space port and planetary security, trade route patrols, drug interdiction, search and rescue, and defence operations. The Milvus is an ideal first spaceship for a party of adventurers. It is not overpowered, but it can survive challenging encounters. It is also uncomfortable and cramped enough to encourage players to go looking for something better, to go looking for adventure....

Spaceship Owner's Manual 14 Iron Dart
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Hundreds, if not thousands, of these cheap and versatile spaceships have been produced over the years. They were intended for use as workhorse spaceships for freight companies. Unfortunately, the manufacturer cut too many corners to produce an entry-level spaceship. The Iron Dart has a reputation for unreliability and defects in design that is second to none in human space. The spaceship is so unreliable that this supplement includes a whole section on malfunctions that can be used for players unlucky enough to be flying it. The Iron Dart is an ideal first spaceship for a party of adventurers. It is very underpowered and unreliable and players will have to work hard to survive encounters that are the least bit challenging. It is also uncomfortable and cramped enough to encourage play...

Spaceship Owner's Manual 15 Swiftsark
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The Swiftsark is a clipper, designed to move small, valuable cargoes at enormous speeds. It is specifically designed to bring the first harvest of luxury crops to market, in competition with numerous other merchants looking to earn that premium for being first into port. This makes ths spaceship an interesting design compromise. It is long and thin to take advantage of the FTL bubble it rips in space. It is faster than most navy ships, ideal for blockade running, but doesn't have the guns or armor to defend itself, if caught. It's a spaceship for speed demons, captains who are born to run....

Spaceship Owner's Manual 2 Seeker
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These starship deckplans cover four decks of the Seeker-class Exploration Vessel. All areas of the spaceship are mapped in detail with descriptions of equipment, systems, and internal spaces (rooms, airlocks, and corridors), and, along with the deckplans, there are tactical maps of each room and corridor. The tactical maps are full-color, to a scale of 1m per square and represent areas such as; crew cabin, droid storage locker, bridge, ready room, sick bay, shuttle bay, observation deck, main airlock, etc, etc, etc.. These tactical maps are intended for use with the Seeker-class spaceship, but they can be used to represent an almost infinite number of similar spaceships, just like dungeon tiles. Full and detailed stats are provided for the Extreme Future game, with notes, allowing the spa...

Spaceship Owner's Manual 3 Galsheen
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The Galsheen-class fast transporter is a truly huge spaceship with eight decks. All of the spaceship's decks are described in detail with descriptions of equipment, systems, and internal spaces (rooms, airlocks, and corridors etc). Full and detailed stats are provided for the Extreme Future game, with notes, allowing the spaceship to be easily converted for use in many other Sci-Fi games. This supplement includes; Spaceship statistics Area descriptions Color deck layouts with legend and key Background sections on, design, operators and typical missions. There is even a short adventure hook to show how this design can easily be integrated into an ongoing game....

Spaceship Owner's Manual 4 Strider
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The Strider-class convoy protection sloop is a compact spaceship with two decks. This supplement has numerous illustrations, showing elevations of the spaceship, and showing the spaceship in action. Both of the spaceship's decks are mapped, with descriptions of equipment, systems, and internal spaces (rooms, airlocks, and corridors etc). Full and detailed stats are provided for the Spaceward Ho! game, with notes, allowing the spaceship to be easily converted for use in many other Sci-Fi games. These deckplans include. Spaceship statistics Area descriptions Color deckplans with legend and key, and printer-friendly monochrome maps Background sections on, design, operators and typical missions. There is even a short adventure hook to show how this design can serve as a platform for unique ...

Spaceship Owner's Manual 5 Descender
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The Descender-Class Light Dropship is a versatile dropship with a wide ramp and space for infantry, cargo or even a small vehicle, such as a Tigress armored personnel carrier. The landing possibilities of the Descender-class are almost unlimited, and where landing is impossible, for example densely packed jungle, the ability of the spaceship to ‘hover’ on its grav motors allows troops to deploy by abseiling or grav belt. The Descender has a heavy turret mounted on its back and also a flexible mount below the 'chin' of the cockpit. The dorsal turret often mounts a missile launcher and the 'chin' mount often contains twin blaster cannon, but armaments vary according to mission and the level of resistance that is expected. In the assault role, Descender's are generally more ...

Spaceship Owner's Manual 6 Bright Blade
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The Bright Blade-class trader is a two-decker, and measures 43 meters from bow to drive nacelles, 11 meters across the beam and has a capacity of 200,000kg. It is armed to defend against pirates, and also has dummy gun emplacements, systems designed to look like guns if the ship is scanned, to further deter attack. The Tarazet Deep Space Navy has bought several ex-traders for use as inexpensive patrol spaceships, but most are operated by independent traders. If you go aboard as a passenger, be warned, the trading captain will take you to many different adventures on the way along the trade route to your final destination. These deckplans include; Area and system descriptions Color deckplans Printer-friendly monochrome maps Counters to use on the color deckplans Background sections on, ...

Spaceship Owner's Manual 7 Ironclad
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The Ironclad has three decks and is 400ft long. It is a cross between a gunboat and a police station, ideal for shooting your players out of space and then locking them away in the cells inside. All three decks are detailed across large png images that can be uploaded straight to Roll20, or your favourite virtual tabletop. All interior areas are described, and there is also a brief intro to the spaceship's operator, the Interstellar Space Transport Authority. A spaceship profile for use with the Spaceward Ho! game is included, along with a rules-light version of the game to give more insight into what the numbers in the spaceship profile mean. So, whether you have been deputized to clear the spacelanes of pirates, or whether you are a pirate sitting in a cell in the belly of this s...

Spaceship Owner's Manual 8 Vaporetto
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The Vaporetto is a grav barge originally designed for use in and around the floating city of Tarazet. The grav barges also travel down to the planetary surface below, and up to orbiting space stations. However, the Vaporetto saw its finest hour during a long-ago civil war. After a failed military coup 700 years ago, the popular government defended itself using militarized versions of the Vaporetto. The most popular of these was the ‘Viper’ which had two squad support weapons mounted at the doors, operated by a pair of door gunners.   The original door gunners at the start of the coup were government troopers. Later, as the coup turned to civil war, the door gunner position often used non-military volunteers. This supplement contains deck plans, artwork showing the f...

Spaceship Owner's Manual 9 Silver Dart
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The Silver Dart-class light freighter is a spaceship in the classic mould of sci-fi trading. It is small and fast, but it packs a punch. It is no military design, however, and the design has significant weaknesses in combat. It is best suited to tramp trading, and rules for tramp trading are included, which can easily be bolted onto any sci-fi role-playing game. There are also new rules for ‘glancing’ and ‘penetrating’ critical hits. There is a section looking at the life of a tramp freighter's crew, including their pay and conditions, there is a section on passengers (especially those wishing to avoid any imperial entanglements) and there are the usual deck plans, artwork showing operators' colour schemes, and pictures of the spaceship in operation, on the groun...

Steampunk powered by Fate
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A steampunk setting for Fate Core, with the FATE rules baked in. Fate is a generic role-playing game system designed to offer the least possible obstruction to role-playing. Fate has a large number of innovative gaming mechanics. This game includes the Fate Core rules and a steampunk setting in one integrated package. Steampunk powered by Fate is set on an alternative Earth in the future where technology has not changed much from that of Victorian times, but has become much more advanced. Humanity has made the jump off planet, but only as far as Mars. It's a dangerous world, full of guttersnipes, clockwork robots, dirigibles, Martians and gas masks. This distinctive background, with a gritty, steampunk feel, integrates beautifully with the Fate rules to create an intense future world of...

Tigress Exploration Vehicle
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Roughly two centuries ago, the Miodellian Army concluded that the militarized civilian trucks in use no longer satisfied their requirements. A requirement was posted for a versatile light transport unit. Mioakima Training Asteroid was the main testing grounds of the Tigress VLTU-A. The Tigress became the vehicular backbone of the Miodellian Army as it defended its resource-rich, small moons. The Tigress was designed primarily for personnel and light cargo transport behind front lines, not as a front line fighting vehicle. It has since been replaced by much more advanced grav propulsion vehicles in military service, but is still often encountered in use by mercenaries and civilian forces. Including stats, tactical maps and front, rear and side elevations for both the civilian an...

Zombified powered by FATE
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This game is about the zombification of the entire population of Earth, and it is set in a period when this process is already well under way. The zombie apocalypse has already come, in some places faster, in other places slower. Some areas have managed to keep the worst ravages at bay, but these areas are small and shrinking. The world will never be the same again. It's been zombified! The game includes the rules from FATE Core as the game system, and no other books are necesary to enable you to start play. The game includes rules for zombies, character creation, special zombie combat rules, details and maps of New York State after the zombie apocalypse, and a starter adventure to get you into the swing of zombie survivalism gaming. So grab a rifle and a tactical hatchet, and let...


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Product Information
Rule System(s)
ISBN
1-30000-204-3
Publisher Stock #
sbatGaM00001
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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This title was added to our catalog on February 09, 2018.