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Miskatonic Country Scenarios: A Keeper's Guide

Miskatonic Country Scenarios: A Keeper's Guide

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Miskatonic Country Scenarios: A Keeper's Guide

Agitated in Arkham? Despairing in Dunwich? Indecisive in Innsmouth?

Don't wander the banks of the Miskatonic without this guide to Miskatonic Country scenarios!

Since 1983 Chaosium and its licensees have produced dozens of scenarios set in Lovecraft's fictional Massachusetts towns of Arkham, Dunwich, Kingsport, Innsmouth (and more). This guide helps Keepers pick and chose from these to find the perfect one for their groups and campaigns.

Contents include:

  • Introduction
  • What is Miskatonic Country? - An explanation of what makes up the region and where to look for more information and inspiration.
  • A short bibliography of Miskatonic Country - A discussion of all the books from Chaosium's "Lovecraft Country" series as well as Miskatonic Country-focused scenario collections
  • Miskatonic Country Scenario List - a quick reference list including the scenario titles, source(s), and authors followed by a detailed description of more than 60 published scenarios, covering places visited, entities encountered, and tomes potentially unearthed.
  • Concordances for places, entities and tomes encountered.
  • A bibliography for all the scenarios discussed to help in tracking down specific scenarios as well as a list of scenarios by author.

So if you are new to Cthulhu and want start exploring Miskatonic country or if you're hunting for a specific scenario... or if you're looking for a scenario featurind Deep One hybrids (there are 8), that pay a visit to Christchurch Cemetery in Arkham (there are 4), or let you find a copy of the Eltdown Shards (just one)... this guide has it all.

NOTES

Currently the guide only covers scenarios regularly published by Chaosium or one of its English-language licensees up through August 2020. No scenarios from magazines, Chaosium's Misktaonic University Library Association (MULAs), or through the Miskatonic Repository are included in this guide. Likewise scenarios set in Miskatonic Country but otherwise outside the "Classic" 1920s/30s era are excluded.  These scenarios will be added in one or more future updates (as well as advice for organizing a campaign using published materials as well as suggestions for creating your own scenarios) assuming their is customer interest. Buyers of the current PDF will receive the updated versions at no additional cost.

 
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Discussions (2)
Customer avatar
thorsten G November 26, 2020 1:40 pm UTC
Any chance of seeing a POD option soon (or at all)?
Customer avatar
Bret K November 27, 2020 1:39 am UTC
PUBLISHER
Eventually, once we have added at least the scenarios from magazines and a few other more easily available sources, we will add a print option. I don't want to offer a print version before the list of scenarios is complete. I would expect a POD option no sooner than spring.
Customer avatar
Sascha R November 17, 2020 8:35 am UTC
PURCHASER
Dear Sentinel Hill Press,

running a campaign playing in New England and mainly Massachusetts, I immediately bought your new publication, since I am always looking for interesting scenarios and resources.
Many thanks, it's exactly what I was looking for!

I like to run shorter scenarios, with a maximum length of about 3 evening, so here is one suggestion for the already announced upcoming updated version:
For the scenario descriptions: Could you please include an approximate value of how many sessions each scenario is expected to be played in? And maybe the amount of pages, it spans in it original publication?

This would give keepers a notion of which scenarios suit at which situation within their campaign.

Kind regards,
Sascha.
Customer avatar
Bret K November 17, 2020 7:27 pm UTC
PUBLISHER
Thanks for buying a copy. We are glad you've found it useful.

Quantifying the number of sessions any scenario might run for a particular group is a challenge; scenarios I have structured to fit into a 4 hour convention slot have been run in a little under 3 hours for one Keeper yet inother groups expand it into 8 or 9 hours of play. So much depends on the Keeper and the players that I hesitate to guess.

For that reason, while we might note particularly short or long scenarios, we have not made an attempt to guess how many sessions (or even hours) it might take the typical group. We have included the page numbering for each scenario in a collection. I might add in the total page length for all the scenarios in a future update to help Keeper's make this sort of determination.
Customer avatar
Sascha R November 17, 2020 7:55 pm UTC
PURCHASER
Bret, many thanks for your reply!

After reading your comment, I absolutely agree that it's probably no good idea to try quantifying the duration, a scenario will take to play.

But I'd greatly appreciate if you could mark particularly short or long scenarios, or maybe even add the number of pages.

Since my group and me, we are playing on weekday evenings, only ~2 1/2 hours per session, every second week, at the moment I prefer those shorter scenarios, to give my players as much diversion over time and not staying with the same story over many sessions.
So having some mean to gain a notion, on how long a scenario *might* take, would be handy for me.

Despite of all this, thanks for this very well done publication and keep up the good work!
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Copper seller
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Pages
45
Publisher Stock #
SHP-MC-1
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File Last Updated:
November 16, 2020
This title was added to our catalog on November 16, 2020.