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In Hope, you will take characters out into the wastelands of a nuclear world. You will risk life and limb to bring back essential supplies to build and grow a stronger community. You will face bizarre mutants and carnivorous plants, wild men and starving raiders. You will gamble every time you venture out with the few supplies that can be provided to you.

Everything you need to know about hope can be summed up as follows:

- Post-apocalyptic base building.

- Quick character creation and organic progression

  - Make a character in no time and progress the skills you use BY USING THEM.

- d10 Bounded Accuracy Roll-Under mechanic.

- Generate an entire map of places for the Players to explore

- Generate Missions to drive exploration

- Generate and build custom enemies to throw at your PCs; from Road-Warrior-esque marauders to mutant Man-Bear-fungi (Sorry Al Gore!)

- More to come? Definitely!

Be on the lookout for the Hope Travellers Companion, the (first) setting book for Hope! Click the subscribe button at checkout to make sure you get notified of its release and other future releases!

WHEN BUYING THE SOFTCOVER BOOK please note: most of the contents are in black and white!  It is printed in color for the superior paper quality.

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Discussions (4)
Customer avatar
Simon P April 26, 2020 9:28 am UTC
I am not allowed to write a review, because I'm using my publisher account, so I'll write a comment instead.

"Hope" is a neat and easy to learn post-apo (for some reason it's hard to find a lot of generic games of this genre in english). "Hope" is easy to to pick up and understand by players and GMs - you simply play as a band of survivors in a nuclear wasteland, and you try to help your city. You look for food, materials, defend people from radioactive fire-breathing squirrels and all the other fun stuff you can do, after some a**holes dropped bombs many years ago. Your adventures will mostly take place in the titular city called "Hope", but you can really generate any other city you wish, even in regions outside the US.

Rules are quite simple - tests are made by rolling 2d10. One die is the resolution die, the other one is the critical die. Battles, looking for loot, camping and travelling however have their own rules. The battle rules actually suprised...See more
Customer avatar
Lee S April 06, 2020 8:15 pm UTC
Can we get a preview and table of contents please? Thank you.
Customer avatar
Cody B April 07, 2020 3:17 pm UTC
Fixed! Didn't realize that wasn't up, apologies.
Customer avatar
Christopher S April 04, 2020 5:22 am UTC
I was wondering why the preview pic up above for the cover is different from the the yellow one that is with the pdf i just bought? And the index only covers up to page 84.
Customer avatar
Cody B April 05, 2020 4:03 pm UTC
Sorry for only just now getting back with you, I wasn't notified of this and just now happened upon it. It has been updated to include the front and back cover images after it was brought to my attention in the discord server (I presume that was you?).

Thank you for your inquiry and I hope everything is to your satisfaction!
Customer avatar
Cody B April 03, 2020 6:49 pm UTC
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File Last Updated:
April 04, 2020
This title was added to our catalog on April 03, 2020.
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