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Everything Dolmenwood (PDF) [BUNDLE]

Everything Dolmenwood (PDF) [BUNDLE]

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This special bundle product contains the following titles.


Dolmenwood Calendar
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A US Letter-formatted 12-month calendar for the Dolmenwood campaign setting, designed for use by the referee in tracking events and the passage of time in a campaign set in or around Dolmenwood. Full details on the calendar used in the region will be given in the sixth issue of Wormskin (coming in May). Click here for more issues of Wormskin and other Dolmenwood-related ephemera....

Dolmenwood Referee's Map
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A high-resolution reference map for the Dolmenwood campaign setting explored in the Wormskin zine. Essential for any budding Dolmenwood referee!...

Dolmenwood Rogues Gallery - Part 1
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Being a collection of do-gooders, ne’er-do-wells, and hangers-on for use in adventure games in the forest of Dolmenood using the B/X rules. All characters are 3rd level. Brother Guillem, Cleric of the One True God (Lawful) Lynne Caltrope, Magic-User (Neutral) Bertha the Brazen, Cleric of the One True God (Lawful) Shankley Hortleswoop, Woodgrue (Chaotic) Dobrus the Veiled, Magic-User (Chaotic) Gretchen Underwood, Fighter (Lawful) “Viscount” Maslow Grimsby, Thief (Chaotic) Shadow-of-Sorrow’s-Lament, Elf (Chaotic) Rodger Dredge, Hunter (Neutral) Klimbim Oddpolyp, Moss Dwarf (Neutral) The characters are formatted as single-sided sheets for home printing. Each character sheet includes the basic rules required for the class (the most important abilities, ...

The Weird That Befell Drigbolton
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Something fell. A sickly gloaming lit up the night like mock daylight, just for a monent, and then the hills trembled. Now, an alien entity lies brooding in a crater gouged out of the moor. Local folk are enraptured with the toothsome jelly exuded by this being, but are blind to the true nature of the events unfolding in their rustic little backwater. The Weird That Befell Drigbolton is an investigative, event-based module for characters of 3rd to 5th level involving: a fallen star, frothing masses of pink jelly, manna fever, religious fervour, a warped manor house, psychedelic star-debris slowly twisting the nature of reality around it. Area map (a single six-mile hex) with 11 detailed, weird locations. A gone-wrong manor house "dungeon" with 16 encounter areas. Descriptions of th...

Welcome to Dolmenwood
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Dolmenwood is a weird folklore campaign setting — creepy, whimsical, and psychedelic in equal measure — for B/X and other vintage fantasy games. This document, formatted for ease of home-printing, is an introductory guide for players taking their first footsteps under the eaves of this mythic forest and discusses the major locales, the sentient races which inhabit them, and the factions which vie for power. In-depth detail on the setting, suitable for referees, is furnished in the seasonal Wormskin zine. Each issue uncovers various elements of this eldritch realm situated on the leafy verges of Fairy, where austere Drunes rub elbows with weird elf-lords and talking beasts, where witches wander skyclad and armed with sinister magicks to bind the spirits of hapless a...

Wormskin Issue 1
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The grimalkin race-class. Four new spells of cat-kind, including the terrifying (?) furball. The moss dwarf race-class. One (1!) new forest-creeping monster: the root-thing. A hearty article on the fungi of Dolmenwood: edible, psychedelic, and poisonous. Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with B/X or similar tabletop adventure games. Each issue uncovers various elements of this eldritch realm situated on the leafy verges of Fairy, where austere Drunes rub elbows with weird elf-lords and talking beasts, where witches wander skyclad and armed with sinister magicks to bind the spirits of hapless adventurers. Be wary. Click here for more issues of Wormskin and other Dolmenwood-related ephemera....

Wormskin Issue 2
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An introduction to the High Wold, the south-westerly corner of Dolmenwood. Descriptions of the seven hexes clustered around the village of Lankshorn. Details of the most signifcant people and places in Lankshorn, including: the Hornstoat's Rest inn, the fairy-blooded bladesmith, the Man of Gold Apothecary, the Church of St Pastery. Tavern fare generator. Psychedelic compounds generator, including details on buying, selling, and manufacturing. Seven new monsters: addercorn thralls, barrowbogeys, bog zombies, longhorn goatmen, shorthorn goatmen, nightworms, witch-owls. Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with B/X or similar tabletop adventure games. Each issue uncovers various elements of this eldritch realm situated on ...

Wormskin Issue 3
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An overview of the history of men, goats, and fairies in Dolmenwood since ancient times. Who is the Cold Prince? Details of the most commonly spoken languages in the setting. A description of the ley-line Chell, a ring of occult energy encircling a 60-mile area of western Dolmenwood. Its origin, powers, and purpose are revealed. Encounters and points of interest in seven hexes to the east of Lake Longmere, in the heart of the wood. The first level of a dungeon central to the history of Dolmenwood: the ruined abbey of St Clewd. Four new monsters: gloams, mogglewomps, scrabies, and scryckes. Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with B/X or similar tabletop adventure games. Each issue uncovers various elements of...

Wormskin Issue 4
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A lakeside adventure locale: the Atacorn's Retreat, wherein the Atacorn Farthigny, spawn of the Nag-Lord, may be encountered. A d30 generator table for the many lesser standing stones that litter the wood. A brief exposition of the use of fairy trinkets by those of mortal birth. The second (and final) part of the Ruined Abbey dungeon, in which the secrets and horrors of the crypts beneath the chapel are detailed. (Note that the cost of this issue is higher than usual, due to the increased page count.) Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with B/X or similar tabletop adventure games. Each issue uncovers various elements of this eldritch realm situated on the leafy verges of Fairy, where austere Drunes rub elbows with we...

Wormskin Issue 5
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A full revelation (for the eyes of DMs only!) of the secrets and machinations of the Drune, that cabal of sinister sorcerers who haunt the Wood. Guidelines and random tables for use in Dolmenwood adventures of the hex-crawl mode. 7 hexes around the region known as Hag's Addle. A boggy adventure locale: the lair of the Hag. Monsters of the Wood: boggin, brambling, drune, flammbraggyrd. A bonus PDF (for those who don't have The Complete Vivimancer) containing a septuplet of vivimantic spells, in the possession of a denizen of Dolmenwood. Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with B/X or similar tabletop adventure games. Each issue uncovers various elements of this eldritch realm situated on the leafy verges of Fairy, wh...

Wormskin Issue 6
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The sixteen Lords and Ladies of Fairy who concern themselves with the mortal realm of Dolmenwood. The Brackenwold calendar (article to accompany the free Dolmenwood Calendar PDF). Descriptions of seven hexes around the town of Prigwort, in central Dolmenwood. The most important people and places of Prigwort. Spirituous beverages generator. The Baker's Dozen: an adventure locale involving an enchanted bakery and its thirteen inhabitants. The Gingerbread Grimoire: four spells of yeast and spice. Monsters of the Wood: kelpie, black bile wyrm, phlegm wyrm, blood wyrm, yellow bile wyrm. (Note that the cost of this issue is higher than usual, due to the increased page count.) Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with ...

Wormskin Issue 7
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d30 name generators for the most common Dolmenwood races (humans, elves, moss dwarfs, grimalkin, and woodgrues). Henchman generator, including guidelines on hiring henchmen in Dolmenwood. Descriptions of seven hexes to the east of the town of Prigwort, in central Dolmenwood. Descriptions of seven hexes around the hamlet of Drigbolton, in the north. Descriptions of seven hexes around the road from Lankshorn to Dreg, in the south. Monsters of the Wood: antler wraith, audrune, crookhorn goatman, drunewife, giant snail, giant psionic snail, moss dwarf, witch, woodgrue. (Note that the cost of this issue is higher than usual, due to the increased page count.) Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with B/X or similar tabl...

Wormskin Issue 8
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The secrets of the witches of Dolmenwood -- The Sisters of the Chalice and the Moon. Guidelines and charts for camping wild in the woods. d30 generator for strange waters. Monsters of the Wood: brainconk, jack-o'-lantern, ochre slime-hulk, pook morel, wronguncle. Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with B/X or similar tabletop adventure games. Each issue uncovers various elements of this eldritch realm situated on the leafy verges of Fairy, where austere Drunes rub elbows with weird elf-lords and talking beasts, where witches wander skyclad and armed with sinister magicks to bind the spirits of hapless adventurers. Be wary. Click here for more issues of Wormskin and other Dolmenwood-related ephemer...


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Special bundle price:$47.99
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Product Information
Publisher Stock #
NGPDWD001
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This title was added to our catalog on January 13, 2018.