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HeroQuest Glorantha

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A Marvelous Roleplaying System

Two Warriors in Glorantha

The book includes everything you need to have to start a campaign in Glorantha: basic overview of the setting; character creation; magic rules for spirit magic, rune magic, sorcery, and Lunar magic; seven complete cult write ups; heroquesting rules and explanations; monster descriptions; themes of Glorantha; and even an introductory adventure that will take your heroes on a heroquest into the Underworld!

A World of Gods, Heroes, and Mythic Fantasy

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Glorantha is the most elegant, original, and imaginative fantasy setting since Middle Earth. It is a world of exotic myth and awesome magic, self-contained and unique in its creation. The existence and use of the magical and mythic realms are central to the physics of Glorantha. Here the gods and heroes guard and guide their followers, sharing magics while pursuing their own enigmatic ends.

Glorantha’s detailed cultures, histories, and myths are shaped by gods, heroes, and magic, and yet are plausible and logically self-consistent. Glorantha has been the setting for the Dragon Pass board game, the original RuneQuest roleplaying game, and the award-winning computer game King of Dragon Pass. Glorantha is fully described in the Guide to Glorantha, available from Moon Design Publications.

A Complete Roleplaying Game

HeroQuest Glorantha is the HeroQuest 2 rules system specifically tailored for Glorantha. It presents a simple rules system that allows Game Masters to run games modeled on ancient myth, epic sagas, and tales of high adventure. HeroQuest encourages creative input from players, resulting in an exciting, unpredictable narrative created through group play.

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A HeroQuest Glorantha product.
Narrative roleplaying at its best.

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Discussions (3)
Customer avatar
Philip W March 04, 2018 9:52 am UTC
PURCHASER
Does this require the Heroquest core rule book, or it playable by itself?
Customer avatar
Diego B March 04, 2018 10:13 am UTC
I have it. It's a stand alone RPG. It uses an upgraded version of the HQ 2nd edition ruleset.
Customer avatar
Michael D January 06, 2018 3:41 pm UTC
How does this system compare to Runequest? How compatible is it with other Chaosium products?
Customer avatar
Olivier A January 07, 2018 4:01 am UTC
PURCHASER
I had typed a more complete reply to this, but it got lost. The short version is, it's quite different and there's no straightforward way at all to convert between the two systems, for example. Because the system is quite narratively-focused and largely eschews detailed stats for anyone but the player characters (and even then the keyword system is very different from a stat-based, percentile system), it's easy to convert pretty much anything from Runequest to Heroquest; stats and a brief description give you more than enough to use in Heroquest. Generally, while all the "fluff", worldbuilding and narrative content in any of the Runequest books will help with running a Heroquest game, my impression is a full character sheet from Heroquest Glorantha will only give you a basic idea what their Runequest character sheet would be like.

That said, the system as a whole is interesting and seems highly appropriate for a game set in Glorantha, though I haven't been able to try it out extensively,...See more
Customer avatar
Panu L January 01, 2018 8:48 pm UTC
Do the rules presented in this book allow Elder Races as PC’s?
Customer avatar
Olivier A January 06, 2018 10:41 pm UTC
PURCHASER
The way character creation works in Heroquest wouldn't preempt playing an Elder Race at all, but there are no specific indications for doing so. It's a system with a strong focus on narrative, so my impression is that you could have Elder Race characters while using the exact same character creation guidelines as presented in the book (which assume human characters). There could be adjustments such as giving more points for character creation, but because of the way keywords and contests work, I'm not sure that would even be necessary. Instead of giving a dwarven character a really high rank in their "Mostali Craftsman" keyword, they could simply consider that using that keyword to create most mundane crafts just results in quite an easy contest. Improving that keyword would result in a better chance of success for things that are difficult for a Mostali craftsman to do (and are relevant to craftsmanship).

Player vs. player contests where one player plays an Elder Race and the other is...See more
Customer avatar
Panu L January 07, 2018 6:59 am UTC
Thank you for your reply.

So the system is freeform enough to allow one to portray different races through these keywords and no other system complications are needed. Sounds good.

Does the basic overview of the setting include enough info for a potential new player to learn of the different races from Durulz to Aldryami or is the book so humanocentric that for such players one should look either at one of the old Runequest books or the Guide to Glorantha?
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Product Information
Silver seller
Artist(s)
Rule System(s)
Pages
260
ISBN
9-781943-223015
Publisher Stock #
ISS2007-PDF
File Size:
42.9 MB
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Original electronic
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File Last Updated:
December 29, 2017
This title was added to our catalog on December 29, 2017.