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HAWK & MOOR - The Steam Tunnel Incident

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THE MORE SINISTER urban legends concerning the Steam Tunnel Incident run as follows:

A young genius, seduced and deluded by a mind-controlling fantasy game, abandoned his Satanic gaming cult because he feared for his life.  He then delved into the netherworld, a labyrinthine “dungeon” of steam tunnels running for miles beneath a sprawling university.  There, under the influence of drugs, occult talismans, evil magic or mere insanity, he mistook fantasy for reality and tried to slay his invoked dragons, demons and devils in real life.  Finally, he became hopelessly lost in the tunnels.

Facing a slow and horrible demise in the endless dark, he committed suicide.  Or, he was murdered by a conspiracy of Lucifer-worshipping gamer-cultists who silenced him to keep their secret safe.  The most disturbing rumors of all insisted rather that he survived, but he lost his mind and could never sleep again, until he committed suicide a year and a day later.

Intriguing and lurid stories, with all of the trappings of classic urban legendry.  But what really happened?  Who was the victim?  Was it a living nightmare or a hoax?  What caused the national sensation and media hysteria in 1979?  Why were fantasy-role playing games (FRPGs) the subject of a religious witch hunt, demonized well into the 1980s, and derided by some as a dangerous cultic indulgence even today? 

The truth is even more fascinating than the legends themselves.  James Dallas Egbert III did exist, and he did play FRPGs.  Police and private investigators did explore the steam tunnels for many miles and hours, finding the clues he left behind.  And he did tragically end his own life in 1980.  But the real secrets involving his torment, disappearance, rescue and demise are far more remarkable than the legends surrounding the Steam Tunnel Incident to this day.

HAWK & MOOR:  The Steam Tunnel Incident is an exploration of this persistent mystery which is still poorly understood; a journey into fantasy, intrigue, secrecy, urban exploration and the dark reality of the steam tunnels themselves.  Author and researcher Kent David Kelly is also the author of Necronomicon:  The Cthulhu Revelations, From the Fire, Arachne, and the Castle Oldskull series of gaming supplements.  This is a special edition in the larger series of HAWK & MOOR, exploring the early history of role-playing games.

A unique offering, THE STEAM TUNNEL INCIDENT comprises 50,100 words, 12 chapters and over 150 pages.  An unforgettable updated and revised release from Wonderland Imprints.

~

To view the entire library of available titles for Castle Oldskull, Hawk & Moor, Old School Essentials compatible supplements, and more, please visit Kent David Kelly's Wonderland Imprints publisher page.

The Wonderland Imprints Swords & Sorcery Library

Code

Supplement Title

Primary Game Topics

CO1

The Classic Dungeon Design Guide I

Dungeons / Lore / Random Tables

CO2

The Classic Dungeon Design Guide II

Dungeons / Lore / Random Tables

CO3

The Classic Dungeon Design Guide III

Dungeons / Lore / Random Tables

CO4

Oldskull Dungeon Generator

Dungeons / Solo Gaming Tools

CO5

The Book of Dungeon Traps

Dungeons / Random Tables

CO6

Oldskull Dungeon Tools

Generators / Solo Gaming Tools

CO7

Game World Generator – Deluxe Edition

Game World / Random Tables

CO8

Oldskull Adventure Generator

Game World / Random Tables

CO9

Chaotic Descriptor Table

Generators / Random Tables

CO10

Dungeon Delver Enhancer

Characters / Lore / Random Tables

CO11

Oldskull Warriors

Characters / Classes / Lore

CO12

Oldskull Knights

Characters / Classes / Lore

CO13

Oldskull Anti-Paladins

Characters / Classes / Lore

CO14

Oldskull Plague Doctors

Characters / Classes / Lore

CO15

Oldskull Gonneslingers

Characters / Classes / Lore

CO16

Serpentine

Characters / Races

CO17

Oldskull Half-Ogres

Characters / Races

CO18

Oldskull D100 NPC Generator

Characters / Generators

CO19

Character Tables

Gameplay / Tabletop Reference

CO20

Combat Tables

Gameplay / Tabletop Reference

CO21

Dungeon Monsters & Treasures Level 1

Monsters / Treasure

CO22

Oldskull Dungeon Encounters

Lore / Monsters / Treasure

CO23

Oldskull Dungeon Bestiary

Monsters / Random Tables

CO24

Oldskull Dragons

Monsters / Treasure

CO25

Oldskull Trolls

Lore / Monsters / Races

CO26

Oldskull Monster Generator

Generators / Lore / Monsters

CO27

Oldskull Treasure Trove

Random Tables / Treasure

CO28

The Oldskull Deck of Strangest Things

Lore / Random Tables / Treasure

CO29

City State Encounters

Random Tables / Urban Adventures

CO30

The Order of the Scarlet Tabard

Characters / Lore / Random Tables

CO31

Captains of the Scarlet Tabard

Characters / Lore

CO32

Oldskull Tyrrhenia Map Pack

Game World / Lore / Realm Maps

CO33

333 Realms of Entropy

Game World / Lore / Monsters

CO34

1,000 Rooms of Chaos

Dungeons / Solo Gaming Tools

CO35

1,000 Rooms of Chaos II

Dungeons / Solo Gaming Tools

CO36

The Pegana Mythos

Characters / Game World / Lore

CO37

The Oldskull Necronomicon

Characters / Game World / Lore

CO38

Lords of Oldskull: Krampus

Classes / Lore / Monsters

OSE1

Character Creation

Basic / Expert (B/X) Characters

OSE2

1977 Bestiary

Basic / Expert (B/X) Monsters

OSE3

Adventurer’s Arsenal

Basic / Expert (B/X) Equipment

OSE4

Turn Tracker

Basic / Expert (B/X) Gameplay

OSE5

Oldskull Grid War

Basic / Expert (B/X) Gameplay

HM1

Hawk & Moor Book I

TSR / Gary Gygax History 1973

HM2

Hawk & Moor Book II

TSR / Gary Gygax History 1974

HM3

Hawk & Moor Book III

TSR / Gary Gygax History 1975

HM4

Hawk & Moor Book IV

TSR / Gary Gygax History 1976

HM5

Hawk & Moor Book V

TSR / Gary Gygax History 1977

HM6

The Steam Tunnel Incident

TSR History / 1980s

 

(And more can be found at the Wonderland Imprints publisher page.)

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File Last Updated:
December 28, 2017
This title was added to our catalog on December 28, 2017.