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Tiny Dungeon 2e Player's Guide
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Tiny Dungeon 2e Player's Guide

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A player guide for Tiny Dungeon 2e!

Containing all the rules you need for Tiny Dungeon, whether you are a player or a GM! From character creation, through dungeon generation, and with an extensive (for a tiny roleplaying game) bestiary, you'll have everything you need but a setting!

Powered by the minimalist TinyD6 ruleset, all you'll need are some six-sided dice, this PDF and some 3x5 notecards, and you can dig into a stream-lined and stripped down fantasy roleplaying game!

This product does not contain the micro-settings that you'll find in the core Tiny Dungeon 2e book. 

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Discussions (6)
Customer avatar
Jason B June 05, 2018 5:24 pm UTC
Any update on when the cover will be changed to match the full guide? This is the stumbling block for me. Ta
Customer avatar
Alan B June 05, 2018 10:40 pm UTC

We've set the graphic designer on it. Expect it in a week or so.
Customer avatar
Jason B June 05, 2018 11:32 pm UTC
Nice, Thanks!
Customer avatar
Michael C May 21, 2018 5:28 am UTC
Are the micro-settings the only difference between this and the main book (
Customer avatar
John G May 31, 2018 7:20 pm UTC
Same question here. Just discovered Tiny Dungeon 2e and -love- it -- so am picking up a few other things, but want to make sure the Player's Guide isn't just a cut-down version of the full second edition...
Customer avatar
Alan B June 01, 2018 1:01 am UTC
Hey folks.

The only difference between the two books is the micro-settings. All the rules will be there. I will say, I highly recommend the micro-settings as they do occasionally add supplemental setting specific rules and are great examples on how to customize TinyD6 to your own world.
Customer avatar
John G June 01, 2018 3:34 am UTC
Thanks for the reply. Grabbing the Mecha and Frontiers PDFs instead. =]
Customer avatar
Chris T January 24, 2018 8:30 pm UTC
I'm really liking how this is put together but a little underwhelmed that the Players Guide Updated (1.4.2018) doesn't include the cover. What gives?
Customer avatar
Alan B January 24, 2018 9:34 pm UTC
Hey Chris!

It's on our list. Currently our focus is on fulfilling our Kickstarter commitments, but we're aiming to get that sorted on this product in the near future.
Customer avatar
Anthony B January 23, 2018 8:58 pm UTC
Hi, Thanks for a great product, I am looking forward to play testing it in the near future.

My question is in combat about the "using both actions to attack", 2 attacks per combat round? Do you intend that to be the normal attack?
Do you expect players to do a focus and then attack?

I Just want to check I am understanding the rules correctly.
Customer avatar
Alan B January 23, 2018 9:01 pm UTC
Hey Anthony!

Both of those options you outlined are valid. Two normal attacks, or a focus and attack can both be done.
Customer avatar
Anthony B January 23, 2018 9:32 pm UTC
Cheers, Many Thanks
Customer avatar
Michael B January 12, 2018 11:50 am UTC
An update correcting the errors indicated in the full version's comment's would be nice for this one, too. Namely the Diehard trait (2 HP instead of 1 HP) and Nimble Fingers (needs a new paragraph). Haven't found anything else so far.

Apart from that, the Player's Guide looks real good and I find the price more befitting the content than the full version. Which doesn't mean the full version is not recommended, I just don't have use for campaign settings as I'm using my own.
Customer avatar
Alan B January 12, 2018 4:14 pm UTC
Michael! Thank you for the feedback, we'll work on getting it addressed!
Customer avatar
Michael B January 13, 2018 9:11 am UTC
Thank you! When that's done, I'll gladly write a good review :)
Customer avatar
Michael B January 13, 2018 9:53 am UTC
Oh and... are the armor rules missing? The Armor Master trait states you get additional HP, and there are optional armor rules, but I can't find the basic armor rules right now.
Customer avatar
Alan B January 13, 2018 4:00 pm UTC
Hey Michael!

The Armor Master trait is the "basic" armor rules. Other then that, there are no rules for armor (other than the optional ones.)
Customer avatar
Michael B January 15, 2018 7:43 am UTC
Oh, I see, thanks for your reply. So, just for clarification - in the basic rules, unless you have the Armor Master trait you don't get any use from armor, and with the trait, the type of armor doesn't matter as it always uses the trait's HP bonus?

Thanks for the updated PDF, btw! The Diehard trait still says 2 HP, though.
Customer avatar
Alan B January 15, 2018 3:39 pm UTC
Hey Michael - The Diehard Trait does reset to 2 HP. That's the correct and intended amount.
Customer avatar
Michael B January 15, 2018 4:22 pm UTC
Oh, OK! Thanks for this clarification! I was just surprised at it because it might allow a character to get from 1 HP to 2 HP by getting hit. I guess that's a big adrenaline rush, then!
Customer avatar
Diego B January 11, 2018 10:07 am UTC
Is it recommended for one-shot games only or characters improve themselves (with experience) during a long campaign too?
Customer avatar
Alan B January 11, 2018 3:39 pm UTC
Hey Diego. There are rules for advancement and experience, but the game works best for shorter campaigns (6 to 12.)
Customer avatar
Diego B January 11, 2018 4:26 pm UTC
Thank you!
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42.21 MB
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File Last Updated:
January 19, 2018
This title was added to our catalog on January 03, 2018.