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CASTLE OLDSKULL - Oldskull Treasure Trove

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The most ambitious old school treasure system, at your fingertips ...

Are you weary of plopping down unimaginative treasures that read “1,000 gold pieces” or something similar?  More detail would be great, but how do you get there?  Do you have enough game and historical information to provide your players with intricate details on acid types, unholy symbols, perfume types, and realistic spices?  Can you provide enough variety to fuel an entire campaign replete with hundreds or thousands of different treasure hoards?

The challenge is a daunting one.  How can you keep your players intrigued and exploring the endless intricacies of your world if every lair they visit is a predictable slot machine with only four vending bins for coins, gems, jewelry, and magic items?  The game’s treasure system is set up to provide you with easy and hackneyed results, but it hints at so much more.  The problem with those hints however is that they’re vague, scattered, nebulous and conflicting.  Very few Game Masters take the laborious steps to turn those hundreds of hints into a working cohesive set of interlocking systems.

However, I have good news:  I’ve done all of the hard work for you.  This deluxe supplement features tens of thousands of non-magical treasure entries through 219,000+ words and nearly 800 pages.  Herein you will find details for acid vials, armor, books, clothing, dyes, furs, gold nuggets, healing herbs, holy and unholy symbols, incense, ingots, inks, ivory, parchment, perfumes, poison flasks, rare coins, shields, silks, spices, statuettes, treasure maps (to the nth degree), weapons, wine barrels, and much more.

The OLDSKULL TREASURE TROVE has been developed over the last 15 years from my own FRPG campaign.  My complete system runs to nearly 3,000 pages, so this first tome comprises only coins and miscellaneous non-magical treasures.  Book II, detailing gems and jewelry, is in preparation.

Enjoy!

~

To view the entire library of available titles for Castle Oldskull, Hawk & Moor, Old School Essentials compatible supplements, and more, please visit Kent David Kelly's Wonderland Imprints publisher page.

The Wonderland Imprints Swords & Sorcery Library

Code

Supplement Title

Primary Game Topics

CO1

The Classic Dungeon Design Guide I

Dungeons / Lore / Random Tables

CO2

The Classic Dungeon Design Guide II

Dungeons / Lore / Random Tables

CO3

The Classic Dungeon Design Guide III

Dungeons / Lore / Random Tables

CO4

Oldskull Dungeon Generator

Dungeons / Solo Gaming Tools

CO5

The Book of Dungeon Traps

Dungeons / Random Tables

CO6

Oldskull Dungeon Tools

Generators / Solo Gaming Tools

CO7

Game World Generator – Deluxe Edition

Game World / Random Tables

CO8

Oldskull Adventure Generator

Game World / Random Tables

CO9

Chaotic Descriptor Table

Generators / Random Tables

CO10

Dungeon Delver Enhancer

Characters / Lore / Random Tables

CO11

Oldskull Warriors

Characters / Classes / Lore

CO12

Oldskull Knights

Characters / Classes / Lore

CO13

Oldskull Anti-Paladins

Characters / Classes / Lore

CO14

Oldskull Plague Doctors

Characters / Classes / Lore

CO15

Oldskull Gonneslingers

Characters / Classes / Lore

CO16

Serpentine

Characters / Races

CO17

Oldskull Half-Ogres

Characters / Races

CO18

Oldskull D100 NPC Generator

Characters / Generators

CO19

Character Tables

Gameplay / Tabletop Reference

CO20

Combat Tables

Gameplay / Tabletop Reference

CO21

Dungeon Monsters & Treasures Level 1

Monsters / Treasure

CO22

Oldskull Dungeon Encounters

Lore / Monsters / Treasure

CO23

Oldskull Dungeon Bestiary

Monsters / Random Tables

CO24

Oldskull Dragons

Monsters / Treasure

CO25

Oldskull Trolls

Lore / Monsters / Races

CO26

Oldskull Monster Generator

Generators / Lore / Monsters

CO27

Oldskull Treasure Trove

Random Tables / Treasure

CO28

The Oldskull Deck of Strangest Things

Lore / Random Tables / Treasure

CO29

City State Encounters

Random Tables / Urban Adventures

CO30

The Order of the Scarlet Tabard

Characters / Lore / Random Tables

CO31

Captains of the Scarlet Tabard

Characters / Lore

CO32

Oldskull Tyrrhenia Map Pack

Game World / Lore / Realm Maps

CO33

333 Realms of Entropy

Game World / Lore / Monsters

CO34

1,000 Rooms of Chaos

Dungeons / Solo Gaming Tools

CO35

1,000 Rooms of Chaos II

Dungeons / Solo Gaming Tools

CO36

The Pegana Mythos

Characters / Game World / Lore

CO37

The Oldskull Necronomicon

Characters / Game World / Lore

CO38

Lords of Oldskull: Krampus

Classes / Lore / Monsters

OSE1

Character Creation

Basic / Expert (B/X) Characters

OSE2

1977 Bestiary

Basic / Expert (B/X) Monsters

OSE3

Adventurer’s Arsenal

Basic / Expert (B/X) Equipment

OSE4

Turn Tracker

Basic / Expert (B/X) Gameplay

OSE5

Oldskull Grid War

Basic / Expert (B/X) Gameplay

HM1

Hawk & Moor Book I

TSR / Gary Gygax History 1973

HM2

Hawk & Moor Book II

TSR / Gary Gygax History 1974

HM3

Hawk & Moor Book III

TSR / Gary Gygax History 1975

HM4

Hawk & Moor Book IV

TSR / Gary Gygax History 1976

HM5

Hawk & Moor Book V

TSR / Gary Gygax History 1977

HM6

The Steam Tunnel Incident

TSR History / 1980s

 

(And more can be found at the Wonderland Imprints publisher page.)

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Reviews (1)
Discussions (3)
Customer avatar
Edward A July 11, 2019 2:51 pm UTC
PURCHASER
When is volume 2 due?
Customer avatar
Jonas S May 09, 2018 4:51 am UTC
PURCHASER
I got the new bundle deal. All the other files downloaded fine, but this one just refuses to even start. No idea why.
Reply
Customer avatar
Kent K May 16, 2018 2:20 am UTC
PUBLISHER
Hi there Jonas, in the past I've had that happen as well with some of the larger books ... even when proofreading / proof-purchasing my own test files. I'd recommend trying a new download, and if that doesn't work either contact DriveThru directly for assistance or ask for a refund. Good luck! Sorry the hassle. ~K
Customer avatar
Lincoln W February 11, 2018 4:36 am UTC
PURCHASER
I must say, I especially liked the product.. Mundane items of value are a sorely under developed resource. When one breaks into a smugglers' haven, or a thieves' den.. I love the idea of throwing in a bunch of really valuable stuff that is NOT money at them. Forcing them to figure out how to move it.. much like the criminals were trying to do in the first place.

But I am not good at coming up with a lot of varied material of that nature, so my "loot" feels stale and over-used.. lacking in much flavor.. so I do appreciate resources such as this..
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File Last Updated:
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This title was added to our catalog on November 22, 2017.