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Stars Without Number: Revised Edition
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Stars Without Number: Revised Edition

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The year is 3200 and mankind's empire lies in ashes.

The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.

Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.

Will you be among them once more?

Stars Without Number: Revised Edition is an old-school-inspired game of sci-fi adventure, one built from the ground up to encourage sandbox play and simplify a GM's job in providing it. Familiar mechanics are employed to forge new worlds and explore new possibilities, guidelines built on long experience used to help a group venture in wholly new directions. Within the full-color pages of Stars Without Number: Revised Edition, you'll find… .

  • Backwards compatibility, as the Revised Edition is built to work cleanly with existing Stars Without Number supplements and materials. The new systems slot in smoothly, and you can take or leave them individually as your group prefers.
  • Expanded character creation, with PCs now customized by special talents and character foci, new options for psychic characters, and new ways to make your hero mechanically distinct. Yet the process is still smooth and quick, with a special quick generator spread to create a hero from nothing more than a half-dozen die rolls.
  • Refined psionics, with more options to distinguish your psychic hero's powers and more flexible choices for their abilities. Tailor your psychic to your concept, whether as a cynical gunslinging brainguard or an ascetic psychic healer from a world of austere psionic scholars.
  • Improved starship combat, with decisive roles for every member of the party. Build your own starships with the included system and employ new hardware and new starship mods to make your ungainly crate the fastest contraband runner this side of the Veil Nebula.
  • New systems to support additional types of play, including rules for hacking, remote drones, and expert technical modification of gear and starships.
  • Upgraded tools for sandbox sector creation, with forty new world tags to help define a GM's stellar creations, guides for adding additional system points of interest, and material to help a GM define the interesting traits of the worlds they create. These tools aren't just a clump of random tables, they're a framework to boost your own creativity and help you make fast, good, playable material for your game.
  • Augmented adventure creation guidelines. Aside from a hundred piping-hot adventure seeds that mesh smoothly with the world creation tools, Stars Without Number: Revised Edition also includes content to help you turn your vague ideas into a playable evening's adventure. Guidelines on challenges, rewards, and complications in play are all aimed toward the working GM, the man or woman who's not just theorizing their adventures, but actually responsible for making something fun for the whole group.
  • Tools for creating aliens, Virtual Intelligences, and hostile human foes, with guidelines for handling potentially-hostile encounters and creating the kind of fearsome xenobeasts that can challenge the doughtiest explorer. Or perhaps you want to be an alien or robot? You'll find the tools for that in Stars Without Number: Revised Edition.
  • Faction rules, for handling the background warring and intrigues of hostile groups. Need to add life and motion to your stellar sectors? Sprinkle in a few factions to make news for the PCs to respond to, or use these rules to handle the colonies, spy agencies, mercenary companies, or other enterprises your heroes establish.

And these things? They're all in the free version. Yes, just like the original edition, Stars Without Number: Revised Edition has a free PDF edition to share with your friends and pass around to interested parties. Those daring stellar freebooters who purchase this deluxe version will get...

  • Transhuman tech, with rules for bodyswapping, digital identities, post-scarcity economics, and just as importantly, GM guidelines on making exciting adventures when all the old pillars of familiarity have fallen away.
  • True AIs, the vast and terrible intellects that can bring forth wonders and ruin in equal measure. Playing a synthetic VI or aspiring organic godmind? Learn how your PC can accumulate the tech they need to ascend to this new plane of being.
  • Mechs, for those GMs who relish the thunder of steel titans on their far-future battlefields.
  • Heroic PCs, for groups that want to trade the gritty, lethal tone of a standard campaign for classic space opera, with larger-than-life heroes and superhuman skills.
  • Society creation, customizing a world or a hab with its own culture and history, pre-designed with fault lines and conflicts to engage your heroes. You'll get more than a dry recounting of details; you'll get the information you need to build adventures that fit with this world's smouldering tensions.
  • Space Magic, with rules and guidelines for introducing sorcerous powers and old-school magic into your starfaring adventurers, with sagacious Magisters, versatile Arcanists, and Adepts graced with supernatural powers.

So leap forward, brave adventurer! The stars await you, and the wild glories of an untamed sky!

This digital edtiion includes:
The complete PDF
Phone PDF version
Mobi and epub versions
As well as a form-fillable Character Sheet PDF

 Customers Who Bought this Title also Purchased
Reviews (34)
Discussions (70)
Customer avatar
John S December 02, 2021 7:47 pm UTC
adding classes in the deluxe edition that require spells, and then not including spells in the book, seems a bit misleading. you're giving us classes, sure, but they're impossible to play without going out and finding other books to get spells from.
Customer avatar
Kanász P November 07, 2021 7:23 pm UTC
Anyone here who bought the PDF version? I am trying to read it on my Ipad Pro but the pages get loaded very slow...
Customer avatar
charles B October 23, 2021 1:31 am UTC
Is it possible to get a soft cover verision?
Customer avatar
David W October 11, 2021 3:04 pm UTC
Does this include an epub version, or only pdf?
Customer avatar
David B November 04, 2021 2:14 pm UTC
There is an epub and a mobi version.
Customer avatar
jonn R September 27, 2021 9:29 am UTC
Could someone give me and example of how the magic works in this?
I'm trying to find a system with high gear customization and a robust but not overpowering magic or psionics.
Customer avatar
Justin D September 28, 2021 6:30 pm UTC
I'd recommending perusing the Free edition. The full PDF you can purchase here has additional rules but the full Psionics class is laid out in the Free version.
Customer avatar
Kris S November 17, 2021 5:20 am UTC
Quick example for psionics:
I pick the psi-focused class. Get 1 free point worth of one of the psi skills: healing, precognition, etc. I pick Teleportation. That gives me a basic ability: "Warp 10 meters". With my starting feat-equivalent (Focus) I take an upgrade that gives me more mind power, and put that into the same ability. For hitting level 1 (starting at 0) I now also get a free power besides boosted range. I pick "Warps of under 10 meters are free and are a move action". Instead I could've picked "the warping power can be used as a form of omni-directional vision".
The powers run on Effort, a very small pool such that using any ability usually requires "committing effort" during use/for the scene/for the day. For Teleportation it's "for the scene", and with my starting Effort pool of 2 that means two teleports per scene, enough to be cool and useful but not a constant ability. The upgrade makes short warps free and fast, significantly changing...See more
Customer avatar
Bradley W July 24, 2021 11:51 pm UTC
I'm looking to run a game that is similar in human development to the Expanse, but with my own homebrew setting. Would the mechanics of this system fit?
Customer avatar
jim M August 27, 2021 6:02 am UTC
Customer avatar
Matthias S June 02, 2021 3:11 pm UTC
Can anyone tell me how deep the "Society creation" tables are?
Customer avatar
D Hayde R July 04, 2021 2:17 am UTC
You can see for yourself in the free version. (Couple of d00s to get yourself started.)
Customer avatar
D Hayde R July 05, 2021 12:06 am UTC
I see now you're asking about the deluxe-exclusive charts, my mistake. There's about 25 tables of society variables split up across origins, rulership, and cultural flavors. Permutation set exceeding 9.28789 x10^23
Customer avatar
Gregory B May 25, 2021 5:23 pm UTC
Just wondering if I can or should use the character sheet for the ship? there is no sheet to use for the ship.
Customer avatar
Douglas G P May 21, 2021 8:33 pm UTC
The hardcover “Deluxe Edition” is wonderful, with a solid binding. It’s a fair size that will impress.
Customer avatar
Ralph T May 19, 2021 12:50 pm UTC
Please fix the Full‑size Preview. Displaying part of what looks like a character sheet is pointless. I also realize there is a free version that I am able to download, but then that defeats the point of having a Full‑size Preview on this page.
Customer avatar
Brad E May 04, 2021 8:44 pm UTC
Quick question based on comments on Worlds Without the premium color worth the extra cost over the standard? My standard WWN looks fine.
Customer avatar
Vivien W May 18, 2021 10:06 pm UTC
Customer avatar
Marcus H May 20, 2021 3:47 pm UTC
If you are the kind of person that cares about what kind of LEDs make up your 4K TV (OLEDs, Quantum dot LEDs, regular), then go with the Premium. Otherwise the nebulous visual enhancement may not be worth it.
Customer avatar
Jason W May 28, 2021 6:19 pm UTC
Lol, I went to that link and saw the Sock Puppet character and I thought that was something out of this book. I was like what the heck kind of sci-fi character is that.
Customer avatar
Ryan S February 04, 2021 11:23 pm UTC
I have been playing this for a few weeks now; my group loves it. Great amount of material in one book; very dense.
Customer avatar
Robert R January 13, 2021 4:41 am UTC
The "full sized preview" is a single blank supplemental page for equipment fluff and completely useless for "previewing" anything of the system, even character attributes and formatting.
Since it's simply listed in "Old School Revival (OSR)" people are going to assume it's a version of D&D.
Your descriptive text also tells you nothing substantive about the system itself.
From other posters comments, I've determined it as a 2d6 (aka Traveller) based game.
Please update both your description of the game system, and the full sized preview to actually be something useful for prospective purchasers.
Personally I want SWN-RE, but then again, I've got a friend that told me about SWN to begin with, which isn't true of most people browsing DTRPG.
Thanks, and I hope these issues are dealt with :)
Customer avatar
Robert R January 13, 2021 5:11 am UTC
I'm wrong. I downloaded the free version, and it does seem to be a D&D variant on first glance, but I've only seen a small part of it so far. I'm rather confused as to why my friend told me it was a Traveller, or 2d6 system variant.
Is it one of those games where there have been multiple systems used, it depends on which you get?
Sorry about my error, but it does highlight the issue with regards to the vagueness and lack of information on this page and the "preview".
Customer avatar
Sam S January 14, 2021 3:18 pm UTC
I agree about the preview's clarity, but the free version can act as a preview really (although I also have issues with how the book is laid out). A d20 is used for attack rolls and saving throws, but 2d6 is used for skill checks, and 3d6 is used for attributes.
Customer avatar
Ben R November 29, 2020 10:57 am UTC
I absolutely love the game! It's OSR mechanic is easy to use and the setting (or lack thereof) is simple and genius. I dig Traveller but I always felt hemmed in by its intimidatingly complex setting. Some like a rich setting but I prefer Mr. Crawford's concept of filling in the blanks myself. I'm a very late reviewer so this is like "Liking" a YouTube with a million Likes (drop in the bucket).

What I'd like to know is, will the hardcover ever go on sale? I was disappointed there wasn't a Black Friday sale. I'd definitely buy this if it was in the $40 range. Maybe once Mr. Crawford's Worlds Without Number comes out it'll drop in price a hair... please?
Customer avatar
Tim O September 25, 2020 6:12 pm UTC
Don't know if this is the place to ask rules questions, because I just got the deluxe book and need something clarified.

When choosing a background, it says you get a free skill, then either choose 2 skills from the Learning list, or roll 3 times between Learning and Growth list. It also gives the option to choose 3 pre-determined "Quick Skills"

So, if you choose to either roll 3, or pick Quick Skills, do you still get that free skill, or does these options replace it?

For example: If you chose the Criminal background, and decide to go with the Quick Skills, do you first get Sneak 0 Free, then get Sneak (again) bringing it to Sneak 1, Connect 0, and Talk 0?. Or do you only get those 3 skills at 0?
Customer avatar
Kevin C September 27, 2020 7:27 am UTC
Those options replace it; you only get those three skills at zero.
Customer avatar
Tim O October 10, 2020 9:38 pm UTC
And the same with Rolling?
Customer avatar
Jeff S October 18, 2020 5:51 pm UTC
As I understand it, your options are:
1. Quick skills: take the 3 listed skills at 0 (one of those is the free skill).
2. Take the free skill at 0, then roll 3 times on the tables of your choosing.
3. Take the free skill at 0, and two other skills from the Learning table.

You always get the free skill, regardless. Quick skills is basically option #3 with typical picks for the background already chosen for you.
Customer avatar
Thomas M September 16, 2020 12:17 am UTC
Spent the big bucks and got the premium hardcover. Nice. Very nice! The system also seems very good for the Space campaign I have in mind.
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Product Information
Adamantine seller
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29.86 MB
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File Last Updated:
December 02, 2021
This title was added to our catalog on December 29, 2017.