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English Eerie: Rural Horror Storytelling Game for One Player
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English Eerie: Rural Horror Storytelling Game for One Player

Watermarked PDF
Suggested Price $4.00

English Eerie is a storytelling game about horror in rural England. The game takes inspiration from folklore, along with the works of M.R. James, Arthur Machen and Algernon Blackwood to help players tell their own haunted tales of the English countryside. 

Ghost and horse

The game is designed to be played over one or a series of dark evenings by the flicker of candlelight. The player, you, will need a journal, a pen, a ten-sided die (d10), a set of tokens in two colours (beads etc) and a deck of playing cards.

The aim of English Eerie is to tell your own tale of rural horror through entries in your journal - just as many protagonists do in horror literature. The card deck will be the engine that drives your story, presenting scenes for you to flesh out and for your character to overcome - all of which is recorded in physical journal entries. As time goes on tension rises and the horror is ramped up until the climactic end scene. There are several scenarios at the end of this book that offer you an inspirational framework to build a terrifying tale. You can choose to play the game in a single sitting or to draw out the experience over a series of nights.

This book contains five spine-chilling scenarios to inspire your tales of terror:

  • The Beast on the Moor
  • The Lost River
  • Detox
  • A Rattle of Chains
  • The Inn
For those who want a group game, the Campfire rules offer suggestions for playing English Eerie with friends.

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Discussions (2)
Customer avatar
Noah S November 16, 2017 5:46 pm UTC
Thursday, 16 November
From the desk of N. Stevens, Esq.

Dear Sir or Madam, as the case may be:

I am pleased to say that this appears to be a handful of coin very well spent. I have a packed pipe of Lord Turnbull's Blend, a pint of bitter next to me on the side table, and a deck of antique (possibly haunted) playing cards at the ready. Although I have secured the latches on all the shutters, barred the door, and sent away the help for the evening (well, to the oubliette, at least) - still - the house is unquiet and the scratching at the panes must merely be a bit of bad Stilton. A third of the way through the rules-book, I felt uneasy for reasons I could not explain. 2/3 of the way, I think my pluck gave out, and I could not finish owing to a foreboding that I could not account for, nor hand-wave away. I gazed upon the cameo of my poor lost wife and children, and my various trophies from India and the lands of the Toltecs, and I knew that all my accomplishments were as nothing...See more
Customer avatar
Ranjith B November 07, 2017 10:27 pm UTC

Reading through the rules, I was wondering about having different events for the three Grey Ladies depending on their suit (and when they were drawn). I could imagine that it would be even more inspirational, as the lines of the original story get blurred more strongly that way (so, a story template would have 12 entries for the Ladies instead of 3).

Looks very promising, I will try to give it a go.

BTW, in the example, there is a typo with "prayed on my mind" instead of "preyed on my mind" at the end of the morning of the second, before the Grey Lady is reached.

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File Last Updated:
November 05, 2017
This title was added to our catalog on November 05, 2017.