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Swords & Wizardry Continual Light
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Swords & Wizardry Continual Light


You remember, don't you? The sounds of battle heard through the clatter of dice? The shuffling of character sheets? The war stories shared with fellow campaigners?

There is a longing in the soul of every adventurer and though it sometimes fades to a whisper, you still hear it. Swords & Wizardry Continual Light marks your return to fantasy roleplaying - or if you're curious what fantasy gaming is all about, this is the perfect introduction.

This book, a twenty-sided die, and a few six-sided dice are all you need to return to the table, recall those halcyon days of heroism, and forge brand new legends! Welcome back!

What is Swords & Wizardry Continual Light? It is a streamlined version of the Swords & Wizardry rules many of you already love. You will recognixe some White Box and some Complete, but its all Swords & Wizardry.

It covers four core classes (and a bunch of optional ones), four races, seven levels of play (and optional rules to keep the game going after seventh level), magic items, spells, monsters and more - all in about 17 pages of rules.

Suiable for introducing new players to old school gaming or reintroducing a lapsed gamer, pefect for pick up games, convention play and yes - even campaigns.

There is already a lively community supporting the Swords & Wizardry Light / Continual Light rules. Join us :)

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Reviews (6)
Discussions (9)
Customer avatar
Chad K March 21, 2021 3:45 pm UTC
Any chance of POD?
Customer avatar
September 12, 2020 2:53 am UTC
Is it intentional that Continual Light does not include a Continual Light spell?
Customer avatar
XERXES L July 09, 2020 6:16 am UTC
Apparently the content is the same as the Dungeon Delving Undying Light Edition (DULE). However, DULE is more organized and is free. I wonder if I was not deceived.
Customer avatar
Timothy Peter F August 05, 2020 1:17 am UTC
I believe this is the original, and DULE was done by someone else to make a more organized game. However, this one is short and DULE clocks in at 90 or so pages - half of which is DM guide material.
Customer avatar
XERXES L August 24, 2020 3:16 pm UTC
thank you :)
Customer avatar
Caleb R June 09, 2018 7:27 am UTC
I am confused about movement rates. The monsters have movement rates such as '9' or '12', but the characters have movement rates per round, such as '90ft'. In a single combat turn, how far can a monster or character move?
Customer avatar
Caleb R November 07, 2018 11:51 am UTC
Nevermind, I suppose it works the same way as Swords & Wizardry, I just didn't see anywhere where it expressly stated how movement worked contained within the rule book.
Customer avatar
Shaun S December 23, 2017 7:51 pm UTC
My only complaints with the rules is the lack of equipment and the optional classes. The small amount of magic items is perfectly fine seeing as whats there provides an easy way to create or import your own, yet the normal adventuring equipment list feels too barren for my taste at only 14 items. The system itself is great, easy to house-rule, simple to run, and easy to customize, but the optional classes as written seem preferable to the normal base 4 classes. The slower leveling doesn't quite balance that fact out I feel. Overall this is fantastic game worth the $2.50 if you like rules light fantasy games. My 2nd favorite version of Swords and Wizardry.
Customer avatar
Shaun S December 24, 2017 5:00 am UTC
Also in the Rev1 it lists Wyvern attack at a +68 sting compared to the original +6
Customer avatar
Steve P October 29, 2017 12:18 pm UTC
Hi, game looks fun thanks. In the 'Hell Hound' entry my pdf doesn't seem complete...and doesn't explain what the fire breath does?
Customer avatar
erik F November 01, 2017 3:46 am UTC
"Infernal dogs who can breathe fire once per day, filling a 10' radius which inflicts10 points of damage"

Will be fixed in the update that should get pushed through next week.
Customer avatar
Steve P November 08, 2017 6:43 pm UTC
Okay, thanks very much.
Customer avatar
Scott S October 20, 2017 9:12 am UTC
The latest FGG email mentioned PoD?
Customer avatar
erik F October 20, 2017 11:43 pm UTC
Via another source as my layout software does no embed fonts. If you go to Tenkar's Tavern you'll be able to buy the POD now.

Conversion of the files for POD here at OBS is taking place and I expect POD to be available here in the next few weeks.

Customer avatar
Scott S October 24, 2017 6:17 am UTC
Thanks Eric :-)
Customer avatar
Steve B October 18, 2017 11:47 pm UTC
Excellent rules-light rpg since I no longer have the time to read 300+ pages of core rules... But why does the dwarf and the thief have some little differences between SWL and SWCL?

The dwarf no longer have the defensive bonus vs. giants (+4 AC) in SWCL... In SWL, the thief have 1/D6 move silently, etc. and in SWCL he have 1-2/D6?

And I would add dark vision (60') to dwarves and elves or at least night vision to elves...

Besides that, THANK YOU very much for this practical little treasure rpg.
Customer avatar
erik F October 20, 2017 11:55 pm UTC
Defensive bonus removal is in error. We'll fix that.

The thief ability change was intentional due to played feedback.

The removal of dark vision and night vision was intentional in SWL. This is a carry over from there. You can houserule is as you will, but BTB enhanced vision types do not exist on SWL / SWCL.

Thank you for the kinds words. We have much planned :)
Customer avatar
Steve B October 21, 2017 2:22 am UTC
Thanks for the answers and for your work! By the way the shadow ABILITY DRAIN is not describe in the SPECIAL MONSTER TRAITS...
Customer avatar
Michael B October 16, 2017 11:59 pm UTC
Continual? Why is that word added? Is this a different version? Why is it different?
Customer avatar
erik F October 17, 2017 3:36 am UTC
Swords & Wizardry Light is 4 pages and covers 4 races, 4 classes and 3 levels of play.

Swords & Wizardry Continual Light is 17 pages of rules, 4 races, 4 core classes and a bunch of optional ones, magic items, new monsters, optional rules, conversion notes to use Swords & Wizardry Complete resources and 7 levels of play. Thus, it is a Continuation of SWL.
Customer avatar
Petras F February 17, 2018 2:48 pm UTC
It also is a reference to the classic D&D spells, "Light" and "Continual Light", implying that the later is an improved version of the former.
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File Last Updated:
November 09, 2017
This title was added to our catalog on October 16, 2017.
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