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Outbreak: Undead 2nd Edition - Survivors Guide
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Outbreak: Undead 2nd Edition - Survivors Guide

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THE NEXT CHAPTER to the AWARD WINNING Zombie Survival Simulation RPG!

Outbreak: Undead.. is the ENnie award-winning RPG that first premiered at GenCon 2010 as the very first Zombie Survival Simulation RPG. The game debuted to a wide audience gaining popularity with both Role Players as well as the Zombie/Survivalist community, obtaining a 'PLATINUM SELLER' status on DTRPG

Over 7 years ago we told people YOUR ZOMBIE SURVIVAL PLAN WILL FAIL, and asked you to PROVE US WRONG. Many of you did, but CAN YOU SURVIVE the next stage?

The stuttering of the generator shakes the machine violently, its last bit of gas rings in the background, while the lights flicker as you enter the sub-basement of the hospital. You came here looking for antibiotics, but there is something else here...
The stuttering of the generator shakes the machine violently, its last bit of gas rings in the background, while the lights flicker as you enter the sub-basement of the hospital. You came here looking for antibiotics, but there is something else here...

Outbreak: Undead.. is Survival Horror simulation-based RPG, focusing on practical experience - and scarcity of resources rather than sensationalist hero fulfillment. The game asks you not ‘IF’ you are going to die, but ‘WHEN’.

St. Louis in Ruins...St. Louis in Ruins...

What do we mean by 'Survival Simulation RPG'?

Outbreak: Undead is a sandbox system, with no real 'pre-established world building or lore' - players can create highly adaptable mission frameworks. Allowing for any kind of Survival Horror Apocalypse (slow, fast, sentient, biologically alive), in any kind of environment(urban, arctic, jungle, swampland), and take place in any kind of setting (divergent history, modern day, near future, fandom worlds) you can imagine.

Whats New?  

The first edition had a lot of great elements baked into its design. But it also fell short in some respects. So with 2nd Edition, our focus is to: 

  • Expand in DETAIL the rules of the game in both a Survivors Guide for Players, as well as a Game Masters Guide for the aspiring GM.
  • Earn SURVIVAL POINTS as players, while generating RISK that the GM's have access to create unbiased obstacles. 
  • Provide example scenarios in the form of our STRAIN SERIES.
  • Make OPPONENTS that are the perfect fit for your players worst nightmares. 
  • Play the game at a level of REALISM that is most intriguing to your group. 
  • Use players GESTALT (practical experience) to zero in on what makes players special. 
  • Run group TACTICS, and wisely use COMPETENCE POINTS to give you the best odds at survival. 
  • Continue to expand on our proprietary SPEW-AI (Strength, Perception, Empathy, WIll - Assessment Inventory, an online 30 Q personality test), so you can play YOURSELF as a character with confidence.
Try it today!Try it today!

Survival Horror at its core...

Like all trends, zombies come and go through our collective consciousness as excellent titles by talented people are drowned out by the wave of product just trying to capitalize on the trend. 

Outbreak: Undead.. wants to focus on the PASSION of the STORY, as the best horror stories aren't about ZOMBIES, but instead SURVIVING A WORLD where we are no longer IN CONTROL.

Outbreak: Undead isn't just about fighting the Zombies/Infected - it's about: 

  • Scarcity of Resources
  • Opposition of Nature and Man
  • Stories of Individual Struggles peppered with Hope

It's about surviving in a world where THE ODDS ARE AGAINST YOU.

So in Outbreak: Undead.. you will be TELLING YOUR STORY of success and failure using resources generated by your practical skills. Degrees of Success and Degrees of Failure will either generate ACTIONS in combat, or LABOR in survival situations.

Levels of Realism:

While Outbreak: Undead.. is very much a test of wills, and the odds are often stacked against you - we understand it's still a game. So in 2nd Edition, we've broken the rulebook into THREE LEVELS OF CRUNCH.

The GREEN HIGHLIGHTS in the book will give you the basics of the system. While YELLOW will give you additional rules for realism. RED is for the players who are looking for a truly brutal survival experience.

Every level of difficulty allows you to integrate it into the others. So you could have a table with GREEN HORNS, TESTED INDIVIDUALS, and TRUE SURVIVALISTS all at the same time!

Strongholds: Live Together Or Die Alone  

One of the unique features of Outbreak: Undead.. is the use of Strongholds and the foundation for your survival adventure. Strongholds allow players to make their games more than just a run-hack-n-slash affair, exploring interpersonal relationships and understanding what makes a society tick.  

Beyond just finding safety in numbers, characters will have the opportunity to establish governmental bodies in order to manage and direct the communities they form, develop a working economic system that makes use of supply and demand, and establish a variety of relations with other groups that may also be out there in the apocalypse.  


 
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Reviews (2)
Discussions (6)
Customer avatar
Web C November 10, 2018 10:15 am UTC
PURCHASER
Anyone have experience of running/playing O:U on VTT? If so how did you go about it?
Customer avatar
Douglas M November 13, 2018 3:46 pm UTC
PURCHASER
A couple of friends and I have been ramping up a game using Tabletop Simulator. We like 3d maps. That said, I looked at a few others and TTS is just the right way to go for us. roll20 is probably also a good one to get up and running quickly.

The biggest challenges, so far, have been a combination of learning the rules of the game and setting up the table to make it as easy as possible to run/play.

I did a number of things to keep the rules at hand for easy lookup. Copy/paste all of the equipment, for example, that you are going to use in a session. You will probably want to have a separate character sheet for the stronghold. I brought in the GM screen for ease of use. Counters for things like depletion points are handy. I grabbed a ton of miniatures made from the Left for Dead series and 3d map bits.

I created a bunch of dice trays and counters for NPCs/Zombies so I can roll all of their pools at once. This right here is something I see as a potential problem no matter how...See more
Customer avatar
Joel L October 30, 2018 5:30 pm UTC
I purchased this game and wanted to leave a review but can’t because I didn’t buy it from here. So my review of the game is it’s absolutely amazing. The game is an in depth survival game but the gameplay is streamlined and very easy to pick up. I can’t wait for the Gamemasters guide to see what else is added to the game!
Customer avatar
Flavio B October 24, 2018 11:12 pm UTC
PURCHASER
Hello! Can't download, recently purchased.
Customer avatar
Ivan V October 25, 2018 5:50 am UTC
PUBLISHER
Huh, not too sure what the problem is. Just checked and everything is alright on our end (downloaded it under a test account just in case). Maybe contact DTRPG customer support?
Customer avatar
Petterson C October 21, 2018 6:40 am UTC
Hello Ivan,

May I know if the GM Guide you mentioned here and the GM Companion 2nd Edition - Early Access the same?
https://www.drivethrurpg.com/product/186803/Outbreak-Undead-GMs-Companion-2nd-Edition--Early-Access

I am interested to buy. Please advice. Thank you.
Customer avatar
Alex H October 21, 2018 8:35 am UTC
PUBLISHER
They are not completely the same, but they are similar. The GM Companion is the early look at some of the content coming in the GM Guide, but the GM Guide will be further updated and contain a load more content as well. The GM Companion is great for getting games up and running now.
Customer avatar
John M October 10, 2018 2:58 am UTC
Just a heads-up that your "modes of play" graphic has a bit of a typo: Weekend Warror
Customer avatar
Ivan V October 19, 2018 4:30 pm UTC
PUBLISHER
Thanks for letting us know. Fixed!
Customer avatar
Dani J October 02, 2018 3:21 pm UTC
Does this contain everything that I need to play?
Customer avatar
Ivan V October 02, 2018 5:41 pm UTC
PUBLISHER
It has everything you need to play, but is designed for the Player. The Game Masters Guide will be released early next year. That will have Opponents, Strongholds, and Risk factors which are tied to the GM.
Customer avatar
Douglas M October 31, 2018 12:26 am UTC
PURCHASER
Hi Ivan.

First, thank you for the reply to my review.

Despite my review, I am going in and giving this game a second shot. And a third...or tenth, if that's what's required.

You say opponents will be in the GM guide next year. I'm cool with that. Detail work on opponents will probably require significant page count.

But. In order for the game to be playable at this time, with what's been released, the baseline stats for a zombie seem like a requirement and I cannot find them. Even the GM kit has methods for upgrading zombies. If I am missing something in what's been offered so far, please don't hesitate to kick me in the right direction.

Any help would be appreciated. As it stands, I can make other survivors. If I want to make zombies, it seems some hacking may be required.

*EDIT* Found it. Page 3 of the quickstart guide. Now I can really dig into this.
Customer avatar
Ivan V November 01, 2018 5:11 pm UTC
PUBLISHER
Hey Douglas,

Glad you found the Zombie Templates. We're actually updating the QSG with a sample adventure "Escape from Tri-County" which is nearly completed that will include some more basics of play. I'd like to give you an early look. Let me know if you're interested.
Customer avatar
Douglas M November 02, 2018 8:59 am UTC
PURCHASER
That's fantastic. A sample adventure would probably give some good insight into the gameflow.
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