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The Good Friends of Jackson Elias, Podcast Episode 112: Pacing RPGs
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The Good Friends of Jackson Elias, Podcast Episode 112: Pacing RPGs (audio product)

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Episode 112 – The Good Friends pick up their pacing

We’re back and we’re putting ourselves through our paces. Over on our Google+ Community, Tore Nielsen recently asked us to explain a little more about how we handle pacing in games. It’s a topic we touched upon back in our discussion of Beginnings, Middles and Ends. We hope there is enough new material here to justify a new episode. We certainly found plenty to say on the subject.

Controlling the pace is an essential part of being a GM, especially for horror games. Nothing kills the sense of dread more than long, drawn-out conversations about rules or possible strategies. Similarly, rattling through a scene too fast makes it difficult to build any atmosphere. It is not always easy to tell if you should be speeding your game up or slowing it down. It’s even harder to actually make this happen. We share what tips we’ve learnt during our horrifyingly many years at the gaming table.

The show may contain occasional swearing and is thus NSFW.

Runtime: 56 min

Previous episodes include discussions of 7th Edition Call of Cthulhu rules, stories by H.P.Lovecraft, Gencon, interviews with game designers and much more. 

For further information and more episodes visit:

http://blasphemoustomes.com

 
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Product Information
Publisher Stock #
GFOJE112
File Size:
79.97 MB
Format
Original electronic
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Original electronic format
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File Last Updated:
October 06, 2017
This title was added to our catalog on October 06, 2017.
Publisher
Paul Fricker
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