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Vermin (d-Infinity Live! Season 6, Episode 28)
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Vermin (d-Infinity Live! Season 6, Episode 28) (audio product)

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Join co-hosts William T. Thrasher, Brenda Cass, Clint Staples, Amanda Kahl, and Michael O. Varhola for a lively and informative discussion about the role of Vermin in tabletop role-playing games! From arachnid swarms to giant insects to plague-bearing clouds of stinging horrors, we explore how to make the most out of Vermin in your scenarios. This title is pay-what-you want and the requested payment is 1 cent. 

Highlights of this episode include defining what Vermin are; describing our most creative uses of them in game sessions; revealing our most hated sorts of vermin and why that is the case; and explaining why to include them at all in adventures. 

You can watch the show right here, but downloads associated with this listing include an MP3 audio version that you can use to listen to it on mobiles devices and a PDF that includes a link to where it appears at d-Infinity Online game magazine, where you are also welcome to take part in the discussion on this episode, and to respond to existing comments or post ones of your own. This PDF document also includes links to a number of items relevant to this episode: 

* “Surprising Vermin Behavior” is a piece at d-Infinity Online game magazine by author Michael O. Varhola written from a game design perspective that looks at some of the more strange and unexpected things he has seen Vermin do.

* “Giant Dung Beetle” puts into d20 game terms at d-Infinity Online a horse-sized version of the most iconic sort of Egyptian vermin.

* “Ruin Mantis” is a piece at d-Infinity Online by game designer Clint Staples that puts into Runequest/Basic Roleplaying terms a powerful sort of vermin that frequents abandoned areas.

* A link that will allow you to download a copy of d-Infinity Volume #4: Dark Future for just 1 cent! This volume of the multi-platform game supplement includes, among other things, some vermin-like monsters that you can run up against your players. 


In the Footsteps of Hercules is an Electrum-bestselling 86-page system-free sourcebook can be used as a setting for roleplaying game adventures of various sorts or as inspiration or a model for religious journeys in a storyteller’s own worlds or campaigns. It can also simply be read and enjoyed as a work of fantasy fiction inspired by the myths, legends, history, and geography of Greece. It includes:

* An overview of an eight-part trail pilgrimage trail, the region in which it is located, and information about pilgrims and the things they hope to accomplish on it.

* Detailed descriptions of more than a dozen specific places, including the seaport city of Nafplion, the Asclepion of Lerna hospital, the Baths of Nemea, the Bullpens of Knossos, the Cave of the Tables of Knowledge oracle, winemaking Iraxte Monastery, Megalos Ellada farm, the Paleo Mykenae hostel, the Sanctuary of Ares Stymphalus shrine, the Stygium hermitage, a Temple of Hercules, the religious community of Olympia, and the annual Tirynthaean Heracleia festival.

* Dozens of custom images and more than a dozen maps.

* A detailed set of encounter tables.

* Full support with extensive universal and system-specific bonus content at d-Infinity Online game magazine. 

In the Footsteps of Hercules

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Customer avatar
Amanda K September 24, 2017 12:23 am UTC
Great episode! Lots of audience questions answered and major creep factor in this one.
Customer avatar
Michael V October 02, 2017 9:15 am UTC
You are right about all that, Amanda! It was kind of cool that everyone had very different perspectives and personal experiences to bring to the table. Obviously, I can understand why someone would be creeped out by things like scorpions and centipedes — the fact that they are more-or-less dangerous certainly being a factor — but I was kind of surprised to hear Clint talk about how much he was disturbed by moths!
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File Last Updated:
October 01, 2017
This title was added to our catalog on September 23, 2017.