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Player Paraphernalia Issues 101 - 125 [BUNDLE]

Player Paraphernalia Issues 101 - 125 [BUNDLE]

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Player Paraphernalia #101 Enigmatic Arcanary, Arcane Trickster Archetypes
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Player Paraphernalia #101 Enigmatic Arcanary, Arcane Trickster Archetypes

The arcane trickster, the prestige class first presented in 3.5 combined the rogue's ability to damage others through stealth and subterfuge while taking advantage of the powers of an arcane spell-caster. While carried forward into Paizo's Pathfinder Roleplaying Game, prestige classes have been supplanted by archetypes and then later by hybrid classes. This issue of the Player Paraphernalia introduces several new archetypes for various classes built upon the ideas and concepts of the arcane trickster including the enigmatic adept, fetch, frenetic bomber, orphic sleuth, and prevaricator. This issue also includes a new sorcerer bloodline also built upon arcane trickster and two new alchemist discoveries.

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Player Paraphernalia #102 Warrior Wizardry Schools, Three New Arcane Schools
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Player Paraphernalia #102 Warrior Wizardry Schools, Three New Arcane Schools

So where do Magi learn their trade? From warrior wizardry schools of course! But some students continue their studies, becoming full-fledged wizards while also learning secret martial skills with their chosen weapon. This issue of the Player Paraphernalia introduces three new arcane schools that focus on weapons training (archery, swordsmanship, and bludgeoning), offering wizards an alternative to the traditional arcane schools.

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Player Paraphernalia #103 Re-envisioning Leadership, Born to Follow
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Player Paraphernalia #103 Re-envisioning Leadership, Born to Follow

The Leadership feat, one of the most divisive and potentially OP feats in Pathfinder. At the same time, historically, high-level characters had the ability to attract others to their cause simply because of their level. So this supplement attempts to introduce leadership as an innate skill or ability that every player character has access while setting limits and a mechanic in place to bring out the role-playing aspects of attracting followers and cohorts. This supplement also includes several feats including a version of the actual Leadership feat that works with the mechanic presented.

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Player Paraphernalia #104 Feats of Arcane Tradition, Knowledge Esoterica
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Player Paraphernalia #104 Feats of Arcane Tradition, Knowledge Esoterica

This Issue introduces over fifty new feats based upon the powers granted by the traditional schools of magic. Two new Advanced Rogue Talents are thrown in for good measure. Includes feat description matrix broken down by arcane school for ease of use.

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Player Paraphernalia #105 Secondary Archetypes Vol I, Variant Multiclassing Archetypes
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Player Paraphernalia #105 Secondary Archetypes Vol I, Variant Multiclassing Archetypes

Issue #105 present 13 new variant multiclassing options as first presented in Paizo's Pathfinder UnchainedTM. Each of these presents a different fighter archetype presented in the form of secondary class abilities replacing feats gained at 3rd level and every 4 levels thereafter. From the Archer to the Weapon Master, this supplement grants you a bit more martial mastery to a character that may sacrifice battlefield finesse for other skills and features.

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Player Paraphernalia #106 The Priest, A New Base Class
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Player Paraphernalia #106 The Priest, A New Base Class

Issue #106 introduces a new base class, The Priest. While divinely inspired, the priest's strength and roles rely on social interaction with others as he expounds on his faith to others. Unlike other divine classes, the priest strength comes in his meekness and ability to seek non-violent solutions. While not geared for every type of game, those that focus on social aspects of the game will find this class invaluable when dealing with groups of people.

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Player Paraphernalia #107 Awakening Mantras, New feats for Spell-casters
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Player Paraphernalia #107 Awakening Mantras, New Feats for Spell-casters

Issue #107 introduces twelve new feats that help power up your spell-caster. From recalling the last spell cast to sacrificing life, will, or personality, you can now gain additional spells by paying the cost.

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Player Paraphernalia #108 Druid Enclaves, New Druid Archetypes
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Player Paraphernalia #108 Druid Enclaves I, New Druid Archetypes

Issue #108 introduces four new druid archetypes, each based on a specific alignment aspect.

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Player Paraphernalia #109 The Wealdler, a New Hybrid Class
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Player Paraphernalia #109 The Wealdler, a New Hybrid Class

Issue #109 introduces the wealdler, a hybrid class of the bard and druid that may affect the environment with their performance. From soothing animals to summoning treants to do her bidding, the wealdler uses her abilities to protect nature from those that would attempt to corrupt or destroy it.

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Player Paraphernalia #110 Prestigious Variants Volume I, A-B Prestige Classes
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Player Paraphernalia #110 Prestigious Variants Volume I, A-B Prestige Classes

Issue #110 presents four prestige classes broken down as a variant multiclass as introduced in Paizo's Pathfinder UnchainedTM. This issue covers the Arcane Archer, Arcane Trickster, Assassin, and Battle Herald.

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Player Paraphernalia #111 The Vanguard, a New Hybrid Class
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Player Paraphernalia #111 The Vanguard, a New Hybrid Class

Issue #111 introduces the vanguard, a hybrid class of the ranger and rogue that focuses on skills of espionage and survival. The vanguard excels in quick and deadly strikes then disappearing back into her surroundings.

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Player Paraphernalia #112 The Marshal, a New Hybrid Class
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Player Paraphernalia #112 The Marshal, a New Hybrid Class

Issue #112 introduces the marshal, a hybrid class of the gunslinger and paladin whose faith allows him to go forth and bring the law to the lawless through the strength of his will and trusted gun.

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Player Paraphernalia #113 Prestigious Variants Volume II, D-H Prestige Classes
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Player Paraphernalia #113 Prestigious Variants Volume II, D-H Prestige Classes

Issue #113 presents five prestige classes broken down as a variant multiclass as introduced in Paizo's Pathfinder UnchainedTM. This issue covers the Dragon Disciple, Duelist, Eldritch Knight, Holy Vindicator, and Horizon Walker.

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Player Paraphernalia #114 The Magesmith, A New Base Class
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Player Paraphernalia #114 The Magesmith, a New Base Class

Issue #114 introduces the magesmith, a magically inclined crafter that may create just about any type of magical device by infusing them with a bit of his own arcane energies. And the magesmith doesn't stop there, being adept at detecting, disarming, and even creating traps of both magical and mundane varieties.

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Player Paraphernalia #115 The Goblin Rager, New Barbarian Archetype
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Player Paraphernalia #115 The Goblin Rager, New Barbarian Archetype

Issue #115 introduces the goblin rager, a devious and nimble barbarian archeytpe suited solely for the goblin. Focusing more on a heightened agility and perception, the goblin rager hunt in packs and are trained to take out longshanks that threaten the tribe. New rage powers are included, designed specifically for the goblin rager.

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Player Paraphernalia #116 The Axe Beak Rider, New Cavalier Archetype
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Player Paraphernalia #116 The Axe Beak Rider, New Cavalier Archetype

Issue #116 introduces the axe beak rider, a cavalier archetype specifically designed for the goblin race (though other small humanoids could also be used with this archetype as well). Forging a bond between two goblin riders and the large and voracious axe beak, this class takes the concept of the mount in a different direction and offers rules mechanics for dealing with dual riders. The Order of the Axe Beak is also included.

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Player Paraphernalia #117 Setting the World on Fire, More Goblin Archetypes
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Player Paraphernalia #117 Setting the World on Fire, More Goblin Archetypes

Actually, a druid archetype, a sorcerer bloodline, an oracle mystery, and a new oracle curse, all designed for goblins and their insatiable desire to watch things burn.

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Player Paraphernalia #118 Advanced Prestige Classes, Volume I
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Player Paraphernalia #118 Advanced Prestige Classes, Volume I

While prestige classes have become passé, they can still be useful in providing that extra punch to a character's overall build. This issue provides four prestige classes, two built upon the aclhemist base class and two built upon the cavalier base class. The mad bomber likes to throw things with explosive results while the mutagen master likes to live life through stranger chemistry. The kingsman believes that horsemanship and nobility go hand-in-hand and they provide superior combat support in the thick of battle while the martial tactician prefers to inspire and instruct his allies to swing the tide to their favor.

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Player Paraphernalia #119 Alternate Abyssal Bloodlines, Volume I
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Player Paraphernalia #119 Alternate Abyssal Bloodlines, Volume I

Introducing nine alternate sorcerer bloodlines, focusing on nine of the more commonly known demons. Similar to associated arcane sub-schools or sub-domains, alternate sorcerer bloodlines focus on specific attributes of the associated bloodline, replacing bonus spells, feats, arcana, or powers for others that more closely related to the specific focus of the bloodline. This issue includes alternate bloodlines for the Babau, Balor, Dretch, Glabrezu, Hezrou, Marilith, Nabasu, Nalfeshnee, and the Vrock.

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Player Paraphernalia #120 Advanced Prestige Classes, Volume II
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Player Paraphernalia #120 Advanced Prestige Classes, Volume II

While prestige classes have become passé, they can still be useful in providing that extra punch to a character's overall build. This issue provides three prestige classes, the agnostic, the cailleach, and the mortificator. Each is based off of a base class found in Paizo's Pathfinder Role Playing Game Advanced Player's GuideTM, including the inquisitor, the oracle, and the witch.

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Player Paraphernalia #121 Bad to the Bone, Horrible Hybrid Classes Volume I
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Player Paraphernalia #121 Bad to the Bone, Horrible Hybrid Classes Volume I

Hybrid classes take two other classes and combine several of their aspects to create a unique new class. At face value, the combination of certain classes seem to conflict with each other while other concepts of just combining classes is little more than mixing them together is little more than the previous version's gestalt option. This issue looks at two hybrid classes that seem to do just that. First is the cutter, combining the rogue's sneak attack ability with the fighter's bonus combat skills. The second is the rune rager, combining the barbarian's rage with the wizard's spell casting ability.

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Player Paraphernalia #122 Bad to the Bone, Horrible Hybrid Classes Volume II
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Player Paraphernalia #122 Bad to the Bone, Horrible Hybrid Classes Volume II

Hybrid classes take two other classes and combine several of their aspects to create a unique new class. At face value, the combination of certain classes seem to conflict with each other while other concepts of just combining classes is little more than mixing them together is little more than the previous version's gestalt option. This issue looks at two more hybrid classes that seem to do just that. First is the draitrodair, combining the wizard's spell casting with the fighter's bonus combat skills. The second is the siceachtrodair, combining the psychic's spell casting and phrenic abilities with the fighter's combat skills and bonus feats.

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Player Paraphernalia #123 Arcane Disciplines, New Psychic Disciplines
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Player Paraphernalia #123 Arcane Disciplines, New Psychic Disciplines

Welcome to issue #123 of the Player Paraphernalia series. This issue adds eight new psychic disciplines for the Psychic. Designed to emulate the wizard's specialization in a school of mage, the arcane disciplines offer 8 new disciplines representing the schools from Abjuration to Transmutation.

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Player Paraphernalia #124 Bad to the Bone, Horrible Hybrid Classes Volume III
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Player Paraphernalia #124 Bad to the Bone, Horrible Hybrid Classes Volume III

The third iteration of the Horible Hybrid classes offers two niche, yet powerful and flavorful classes. The first class, the Mac Tirian combines the rage of the barbarian with the shape shifting abilities of the druid - focusing on the form of the wolf. Two alternate versions are also presented focusing on the bear and the great cat as well. The second class combines the alchemical passion of the alchemist with the mental power of the psychic - focusing on the Psychedelia discipline and fueling his abilities through the use of various types of chemical substances.

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Player Paraphernalia #125 Elemental Disciplines, New Psychic Disciplines
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Player Paraphernalia #125 Elemental Disciplines, New Psychic Disciplines

Welcome to issue #125 of the Player Paraphernalia series. This issue adds four new psychic disciplines for the Psychic focusing on the four elements (air, earth, fire, and water). These disciplines focus more on the spirit of the element than the raw mechanic generally associated with these primal forces. In addition, several new psychic phrenic amplifications enhancing the elemental disciplines is included as well.

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Product Information
Rule System(s)
ISBN
1-30000-204-3
Publisher Stock #
KW0213
Format
Original electronic
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This title was added to our catalog on September 04, 2017.