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Phase Abandon
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Phase Abandon

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Any genre. Any power. The only limit is your imagination.

Phase Abandon is a narrative-based GM-less RPG that’s easy to set up and run with a minimum of prep time. Character creation is streamlined, taking only ten minutes from start to finish, letting you get right into the meat of the game. Character equipment, powers, and skills are all handled through the same system, making them easy to understand and implement.

Mechanics are all effects-based, allowing them to be adapted to any genre and play style. Players can spend resources to add setting details, allowing the campaign to fit the players’ preferences no matter what they are. Narration duties shift naturally, with chip bidding allowing players to take control of the narrative and systems in place to ensure that all players get a chance to shape the story.

 
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Customer avatar
Todd M August 19, 2019 8:25 am UTC
PURCHASER
To Alcon,

Looks interesting, and it is a gift horse, but I'm loathe to commit time to a system that starts off with a basic mechanic where you have a dice pool, where each die has a 50/50 chance to be a success or a failure; on the face of it, that's kinda pointless, as no matter how many dice you have, it doesn't change the fact that each die is basically a coin flip, and no matter how many dice you roll, it's basically still a coin flip.

I get that there may be other rules that make this not pointless, but for future reference you may want to state why this is, clearly, and up front, for the more mathematically skeptical.

Again, it looks interesting, but investing time into something that may very well be fundamentally flawed is not something prudent want to do.

I'm writing this because this game seems quite unique in intent, and I'd like to see it or like to succeed, and for good authors of good games to get paid for their labours.

Perhaps you...See more
Customer avatar
Mark V September 15, 2019 1:42 pm UTC
PURCHASER
Thanks for the feedback.

As you stated, The odds are generally 50 /50.
More dice = greater risk or reward. It's more about how much the character is willing to risk to get a task done than it is about the pass fail nature of the roll.
The use of chips and some dice manipulation can skew the odds a bit, but the general premise is the same.
The PVP concept you put forth is quite good and has come up a few times over the years.
Customer avatar
Todd M September 16, 2019 4:28 am UTC
PURCHASER
"... odds are generally 50/50."

"More dice = greater risk... "

(@@)
Customer avatar
Mark V February 09, 2020 9:05 pm UTC
PURCHASER
There are are ways for something to be risky than just a pass fail result.
Customer avatar
Todd M February 26, 2020 10:19 pm UTC
PURCHASER
Okay? Either way, I don't see your system doing much more than complicating the math of a coin toss.
Customer avatar
Mark V February 11, 2019 4:24 pm UTC
PURCHASER
Layout for this book was done by Jens Durke.
Check out his work here:
https://www.drivethrurpg.com/browse.php?keywords=jens+durke

And blog here.
http://the-disoriented-ranger.blogspot.com/

Good stuff.
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Product Information
Author(s)
Artist(s)
Pages
56
File Size:
11.39 MB
Format
Original electronic
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File Last Updated:
October 21, 2017
This title was added to our catalog on September 07, 2017.
Publisher
Dust Pan Games
Publisher Average Rating