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Wasteland Wanderers: Fifth Edition Player Options For Post-Apocalyptic Worlds
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Wasteland Wanderers: Fifth Edition Player Options For Post-Apocalyptic Worlds

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This content is compatible with the Fifth Edition of the world's best known d20-based fantasy roleplaying game.

Wasteland Wanderers has mutated! Wasteland Wanderers 2nd Edition is bigger, badder, and better than ever!

Wasteland Wanderers is stuffed full of player-facing content including species, classes, backgrounds, feats, and more. Although designed for use in post-apocalyptic campaign settings, a lot of the content within can be utilised in modern, science-fiction, and in some cases even fantasy worlds with minimal to no conversion effort.

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Start a new life in the post-apocalyptic wastes. 

Wasteland Wanderers includes ten playable species, as well as sixteen possible sub-species! 

The species within include:

  • Humans are found everywhere in the wasteland but are no longer dominant. They can come from a number of origins: Bunker Buddies and Bunker Survivors emerge from protective bunkers into the wasteland, while Wastelanders are born in the ashes of the old world. 
  • Bantamites are humanoids who mutated over generations to become a shorter, sturdily-built people.
  • Biosynths are artificial humanoids created by a mysterious organisation to spy on the people of the wasteland.
  • Cats are beasts which make for affectionate if sometimes fickle friends. Sub-species include the Wasteland Cat and the Experimental Cat.
  • Dearg Dubh are mutant humanoids who resemble vampires of legend. 
  • Dogs are beasts that can be loyal companions to other wasteland wanderers. Sub-species include the Hound, the Ogre Hound, and the Experimental Hound.
  • Morlocks are mutant humanoids who evolved through a combination of radiation exposure and generations of living in the dark.
  • Ogres are powerful mutant humanoids originally created in experiments to make a super soldier.
  • Robots are machines designed to perform tasks assigned by their creators, but who may now be living an independent existence in the wasteland. Models include the Butlerbot, the Commbot, the Furson, the Mr/Mrs Helper, the Private Helper, the Protectorbot, the Securibot, and the Gen 5 Synthbot.
  • Rotters are humans who have mutated into ghoulish husks after somehow surviving severe or repeated radiation exposure. 
WastelandWanderers_s_biosynthcat.png

Bring a touch of class to a savage world. 

Wasteland Wanderers presents six reimagined, reworked, and original classes designed to suit Post-Apocalyptic worlds. The second edition revitalises these classes with updated features, starting equipment packages (for those who also own Wasteland Wares), and 4 archetypes each - except the Soldier, which has 5!

The classes and archetypes within include:

  • The Savage, a class based on the SRD's Barbarian with post-apocalyptic appropriate archetypes including the Berserker, the Bulletstormer, the Implacable Hunter, and the Survivor.
  • The Scientist, a new class which focuses on intellect and expertise. Archetypes include theBotanist, the Chem Cook, the Engineer, and the Programmer. 
  • The Scoundrel, a class based on the SRD's Rogue with post-apocalyptic appropriate archetypes including the Con Artist, the Killer, the Rooftop Runner, and a nonmagical variant of the Thief. 
  • The Scout, a new class that fills a niche similar to the SRD's Ranger. These wilderness experts rely on their Instinct to enhance their fortunes, and wield a signature weapon known as their Old Reliable. Archetypes include the Avenger, the Beast Hunter, the Bounty Hunter, and the Guerilla.
  • The Shepherd, a new class that fills a niche similar to the SRD's Bard. They are political leaders, officers, and similar inspiring figures. Archetypes include the Chronicler, the Commander, the Regent, and the Tyrant.
  • The Soldier, a class based on the SRD's Fighter with post-apocalyptic appropriate archetypes including the Brawler, the Champion, the Heavy, the Pit Fighter, and the Sharpshooter.
WastelandWanderers_s_scientist.png WastelandWanderers_s_shepherd.png

Develop and customize your wastelander.  

Wasteland Wanderers provides numerous other options for building your character, including:

  • New skill and tool proficiencies
  • 15 backgrounds, including the Caravanner, Bunker-Born, Con Artist, Courier, Criminal, Doctor, Follower, Orphan, Performer, Raider, Researcher, Scholar, Tribefolk, Underground Agent, and Veteran.
  • 41 feats
WastelandWanderers_s_backgrounds.png

The wasteland plays by its own rules. 

Wasteland Wanderers includes appendices describing new supplemental rules that might apply to your character, including: 

  • Rules for Luck
  • Rules for Radiation
  • Rules for Starvation and Dehydration

Compatible with Wasteland Wares!

Wasteland Wares is a catalogue of post-apocalyptic equipment, and is perfect for assigning your wastelander's gear. Almost all content in Wasteland Wanderers can be used without it, but access to both enables you to take advantage of starting equipment packages and guarantee the weapons you wield work the way a small number of features and archetypes assume they should.

Easily Referenced. 

Navigation features include a fully hyperlinked table of contents and bookmarks to all chapters. 

Character sheets now available!

After your purchase you'll also have access to 8 character sheets covering various optional rule combinations.



 
 Customers Who Bought this Title also Purchased
Reviews (3)
Discussions (8)
Customer avatar
Pirikupas S July 25, 2022 11:25 am UTC
PURCHASER
Hello, I've recently started my own campaing and started using the Milestone, geiger counter character sheets and there are some problems with them. The first one is that, for some reason the inteligence and constitution saving throws are linked, by that I mean when you change one, the other changes as well. The skills Acrobatics and Animal handling have their ability modifiers mixed up. It says on the sourcebook that acrobatics uses dex, but on the sheet it's wisdom, the same is for the Animal handling, which is supposed to be wisdom not dex. One last thing I noticed, on page 2 where it says attacks, the text bar for properties for weapon(A) isn't there.
Customer avatar
Marco T November 06, 2021 10:51 am UTC
PURCHASER
Page 105 mentions a Cooking Cost Table, it's nowhere to be found. Unless I missed it?
Customer avatar
Ross W November 08, 2021 1:02 pm UTC
PUBLISHER
Hi Marco,

Thanks very much for flagging this issue, which is indeed an error. As a quick aside, the error is in Wasteland Wares, *not* Wasteland Wanderers - you posted this comment to the wrong product page!

The Cooking Cost Table doesn't exist (and doesn't need to). The text of the cooking section reflects an earlier iteration of cooking rules which it looks like I managed not to properly update when I revised the rules to include a universal crafting system.

I'll actually be releasing the next updates for each of the Wasteland Worlds product line within the next day or so, so I can include revisions to fix this issue in that update. If your account is set up to receive merchant notifications you'll get an email when I roll out the update, otherwise you can check the product pages sometime later this week!
Customer avatar
Marco T November 02, 2021 1:57 am UTC
PURCHASER
Will you work on a bestiary supplement for this? Because I just bought the product three hours ago and I am absolutely loving it. Having a bestiary would just be the cherry on top I think.
Customer avatar
Ross W November 02, 2021 10:57 am UTC
PUBLISHER
Hi Marco, I'm working on Wasteland Woes which will contains creatures, traps, and environmental hazards for different types of wasteland. It's in early development though and I don't have an eta.

In the meantime, the site rules forbid me from posting external links but if you search "Fifth Edition Fallout" you'll find a wiki (should be the top result, at least it is on google) with various monsters from the famous video game franchise! They're compatible with the Wasteland series.

There are also many monsters already in D&D that work just as well in a post-apocalyptic wasteland with minimal to no rules conversion, they just need new lore to explain their presence. Humanoid monsters make for good mutants and just need to be re-equipped, and various other monsters work well for various wasteland horrors. About the only thing you might need to watch out for is that the Wasteland series uses a slightly different group of damage types, but conversion is straightforward - there's...See more
Customer avatar
Marco T November 02, 2021 6:37 pm UTC
PURCHASER
I checked out, loved it, thanks for that. Also, the wiki has a bunch of rules as well as a rules pdf with feats not in WW, am I to assume that Wasteland Wanderers is the most updated and I need not use the feats found in the rules pdf such as action boy, chem resistant, etc.?
Customer avatar
Ross W November 03, 2021 10:54 am UTC
PUBLISHER
You're correct, you shouldn't find anything useful in those rules (other than the bestiary) that Wasteland Wanderers and Wasteland Wares aren't already giving you and doing better. The Wasteland Worlds series owes its existence to the design work I did for that hack, but has evolved a lot. When I released the 2nd edition of these books I wanted to make sure they were well worth the asking price, so I made extensive revisions and added a lot of new content.
Customer avatar
Reid S September 13, 2021 10:43 pm UTC
Any chance of a Print option?
Customer avatar
Ross W September 14, 2021 11:25 am UTC
PUBLISHER
Hi Reid,

Print is something I hope to offer in the future, but it isn't likely to happen this year.
Customer avatar
Paul H May 06, 2021 12:31 pm UTC
PURCHASER
Not sure if you're still updating this PDF but there seems to be an issue with Shepherd in the latest version in regards to their Command feature. The listed Command points are drastically lower than previous editions and the class features table only starts listing them from Level 2 onwards. Have I missed something in the text that explains this?
Customer avatar
Ross W May 14, 2021 3:31 pm UTC
PUBLISHER
Hi Paul, you're quite correct that there's an issue with the Shepherd class table - thanks very much for reporting it! I'll push an update out asap.
Customer avatar
Ross W May 14, 2021 4:03 pm UTC
PUBLISHER
Version 1.4 has been uploaded, and should fix this. Thanks!
Customer avatar
Paul H May 17, 2021 1:14 am UTC
PURCHASER
Absolute legend mate
Customer avatar
John S January 14, 2019 1:27 am UTC
PURCHASER
one of my players figured out how to do a minimum seven damage as an unarmed scientist at level one. how much playtesting and balancing was done? is there something wrong going on here?
Customer avatar
Ross W April 10, 2019 11:20 pm UTC
PUBLISHER
Hi John,

Apologies for the late response, there seems to have been an issue with DriveThru's notification system as I never received notice of this discussion.

The classes are playtested to the limited extent possible as an indie publisher, but are actively updated based on feedback. Since they are PDFs, not print, there is therefore potential for errata to be applied and for customers to simply overwrite their old version.

However, I doubt any errata is needed in this case: there should be no possible way for your player to have achieved that.

I can't see a way the scientist's unarmed attack could be any higher than 1, as normal. A 1st level scientist gets only two features: a signature device (nothing to do with unarmed strikes), and a tech bonus to damage rolls using their gadgets (which is only +2 and can't be applied to unarmed strikes anyway).

Customer avatar
Forrestt D June 14, 2018 6:25 am UTC
PURCHASER
Small Typo found, in the Scientist class under the Solutions feature. "You must take a short rest before you can Rage again."
Customer avatar
Ross W July 24, 2018 10:18 pm UTC
PUBLISHER
Thanks for reporting this! I'll get that updated soon. Do let me know if you find anything else!
Customer avatar
Paul H May 15, 2018 10:47 pm UTC
PURCHASER
Love the product, huge fan of your Fallout 5E conversion so I had to buy this, one thing is that it looks like Page 8 should be before Page 6
Customer avatar
Ross W June 01, 2018 11:29 am UTC
PUBLISHER
Thanks for the feedback Paul! I'm uploading a new version today which will resolve this issue.
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