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The Halls of Runehammer - A Classic Dungeon Crawl for 5E
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The Halls of Runehammer - A Classic Dungeon Crawl for 5E

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About the Halls of Runehammer

The Halls of Runehammer is a classic dwarven dungeon crawl for 5th edition dungeons and dragons. The core adventure module is desigend for characters who are second level and should take a party up to 4th level. The Halls of Runehammer was funded by 151 backers on Kickstarter on May 8th, 2017. The following are some of the highlights of the kickstarter and game.

  • Features over 8 episodes of encounters flled with action, excitement, and danger
  • Blaze your own path or choose from two sets of pregenerated characters; one party of dwarves and one party of the canon characters for the Asnar: The Last Kingdom campaign (digital download)
  • Contains 25 available digital maps for high quality printing or use with Online systems like Roll20 (digital download)
  • Comes with Combat Encounter sheets for most combat encounters to help speed up your game play (digital download)
  • Comes with a fully printable puzzle ring trap for Episode 7: The Pump Tower
  • Contains 30 pieces of artwork created just for this adventure and 14 additional licensed pieces of artwork

The Backstory & Game

150 years ago a horrible plague called the Red Death swept the known world. When faced with the destruction of their entire clan some of the dwarves of Runehammer turned to a dark evil in an attempt to survive. Until recently that evil lay dormant, but now it threatens to engulf the entire region surrounding the Halls of Runehammer including the small town of Last Stop.

Inn of the Buxom WenchInn of the Buxom Wench

The game begins on a dark stormy night in the small town of Last Stop at the Inn of the Buxom Wench. (Multiple plot hooks are included to quickly bring the players into the game). The players quickly find themselves involved in a large battle as the town is invaded by an undead skeletal army. The aftermath of the battle begins them on their quest to explore the source and cause of the invaders, which is the Halls of Runehammer. 

The Region West of RunehammerThe Region West of Runehammer

After a journey through the wilderness the brave adventurers find their way to the dwarven ruins of the Halls of Runehammer where they will explore multiple levels deep into the mountain halls and face many exciting and dangerous encounters into the dark below. 

The Artwork of Runehammer

With the help of the kickstarter backers we were able to commission over 30 original pieces of artwork. Below are just a few of them:

The Family Halls of Runehammer

The Pump Tower

The Barracks Hall

The Mines of Runehammer

The Citadel of Thunder

Dwarven ThiefTemple Specter

Dwarven ClericTraveller's Coin

Maps for the Halls of Runehammer

This project contains over 25+ Maps for you to use with this or other adventures! All of our map packs include 300 DPI versions for printing and 72 DPI versions for use with online systems such as Roll20 (All of our maps are built per their developers guide for DPI and resolution). Below are a few for you to see:

The Barracks Hall L1

The Pump Tower L1

A Howl in the Night

The Mines of Runehammer

The Greeting Hall

A Note About Downloads

Because this was a kickstarter project with multiple stretch goals please do understand that if you purchase this product there are ALOT of files to download. The map packs are all individually zipped seperately. It was just not possible to zip all the maps into one file called maps. We tried to keep everything in smaller downloadable files for you. Thank you in advance for your patience when downloading the files.

 Customers Who Bought this Title also Purchased
Reviews (1)
Discussions (4)
Customer avatar
Fran C August 27, 2018 6:55 pm UTC
Hi Joel! For the final battle with Thralgas, you mention warriors and archers but I cannot seem to find the number of these creatures with him as it is never specified. Out of curiosity, what number of each applies? Thanks!
Customer avatar
Joel L August 31, 2018 1:41 am UTC
Hey Francis C thanks for the question. For this final encounter I would recommend three Runehammer Skeleton Warriors per a player character. They are only CR 1/4 but their arrows could be quite an annoyance and should be there to harass the player characters as they deal with the black orb and possibly freeing the prisoners. Thanks! Joel Logan
Customer avatar
August 30, 2017 5:55 pm UTC
I would be interested in purchasing a print version of this product if it becomes available on Lulu or something like Diggypod.
Customer avatar
Chase S August 28, 2017 3:38 pm UTC
In regards to my review...

The publisher asked about the typos, and is already working to correct them. You have to love a designer that is this "on the ball". Thanks for a great adventure and for striving to make it even better!

** Not sure why my review was listed under my first name of Joseph while my comments are under my middle name of Chase, but I figured I'd edit this to let people know they're both me, lol.
Customer avatar
Craig H August 27, 2017 5:52 pm UTC
Wrong maps were in the Greeting Hall File. Missing greeting hall, lakeside entrance and flooded mines maps if they exist.
Customer avatar
Joel L August 27, 2017 7:14 pm UTC
Hello Craig H! I just removed and revised the Greeting Hall map pack. There is no map pack for the flooded mines or lakeside entrance. Those two encounters had no maps made for them because combat was not intended to happen there.

We tried to concentrate on maps where it was very probable there would be combat. Overall we made 25 different maps for this project through the kickstarter project.

Thanks again for letting me know about the files for the Greeting Hall!
Customer avatar
Craig H August 27, 2017 10:35 pm UTC
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File Last Updated:
June 15, 2020
This title was added to our catalog on August 27, 2017.
A Hole In The Ground Terrain & Games
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