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Rosette Diceless

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Rosette Diceless is an approach to roleplaying that focuses on collaborative storytelling and consent-based conflict resolution. You can roleplay everything from complex combat to intricate political debate with the same set of simple, quick-playing rules that work equally well for a tabletop game as they do for a LARP.

With Rosette Diceless you can take part in games with many more players than are practical for many roleplaying systems. You can easily split into groups without dividing the attention of a single game master. There's no randomness; challenge resolution is simple and based on resource expenditure, understanding your target's strategies, and setting up story to enable your success.

As with the rest of RosetteRosette Diceless has an agenda: it is dedicated to a consensus-based, story-first, and improvisational approach. We believe that this creates the best social environment for creating and expressing stories that incorporate everyone's creativity.

Rosette Diceless is a complete, standalone book containing the core principles, character creation and advancement rules, conflict resolution system, and story-running techniques for GM-less games. It has the same principles and "pick up and play" style as the other Rosette books, but the other books are a separate system.

For a cheat sheet of the Conflict rules, check out our free, downloadable Quick Reference Sheet.

Rosette Diceless is now at version 1.0.1. and the digital version includes both PDF and ePub. For a list of changes since the initial release, download the errata.

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Matthew G August 15, 2021 1:14 pm UTC
Can you give a brief description of the conflict resolution system? An 19 page preview is nice but with 10 pages of intro, 2 pieces of full-page art, and the remainder largely character… characteristics, it’s hard to get a sense about how this plays. Maybe there are examples of play?
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Melissa A August 15, 2021 5:21 pm UTC
Sure! We'll add a link to the quick reference doc in the description, which should provide a preview. To sum up, Conflict involves expending character resources: Skills to boost stats enough to overcome target Defenses, and Edges to deal extra Stress. The Stress system feels pretty FATE-y, while the attack system is reminiscent of bidding traits in MET/Laws of the Night but without the randomness of RPS.

If you want a long-form example of play, Gregory used Rosette Diceless for a campaign of their actual-play podcast:
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141.35 MB
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File Last Updated:
September 23, 2021
This title was added to our catalog on July 25, 2018.