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Player Paraphernalia Issues 51 - 100 [BUNDLE]

Player Paraphernalia Issues 51 - 100 [BUNDLE]

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This special bundle product contains the following titles.



Player Paraphernalia #100 Rituals and Rites, Optional Spell-Casting Rules
Player Paraphernalia #100 Rituals and Rites, Optional Spell-Casting Rules

Rituals, a novel idea first introduced in 3.5 offers non spell-casters the ability to wield magic at a more fundamental l...


Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes)
Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes)

More than simple assassins and agents of espionage, the ninja captures an air of mysticism and mystery. The following arch...


Player Paraphernalia #52 The Berserker (Class Archetype)
Player Paraphernalia #52 The Berserker (Class Archetype)

Warriors whose focus on battle is legendary, letting nothing get get between them and their next kill, including even the most grievous of...


Player Paraphernalia #53 The Shinobi Master (Hybrid Class)
Player Paraphernalia #53 The Shinobi Master (Hybrid Class)

This issue of the Player Paraphernalia introduces a new hybrid class, the Shinobi Master. Taking the deadly focus of the ninja with the ...


Player Paraphernalia #54 The Shadow Monk (Archetype Class)
Player Paraphernalia #54 The Shadow Monk (Archetype Class)

Not all monks follow the path of peace and self-enlightenment. The Shadow Monk follows a much darker path, hidden in the shadows. This a...


Player Paraphernalia #55 The Shadowfire Acolyte (Base Class)
Player Paraphernalia #55 The Shadowfire Acolyte (Base Class)

Following the darker theme introduced in last issue, Issue #55 provides a new base class, the Shadowfire Acolyte. Not only is this bas...


Player Paraphernalia #56 The Noble Barbarian (hybrid class)
Player Paraphernalia #56 The Noble Barbarian (Hybrid Class)

This issue introduces a new hybrid class, the Noble Barbarian. Combining the Barbarian's rage ability and powers with the Paladin's dei...


Player Paraphernalia #57 The Merciless Warden (hybrid class)
Player Paraphernalia #57 The Merciless Warden (Hybrid Class)

As a follow up to the Noble Barbarian last issue, we introduce the Merciless Warden. Combining the Barbarian's rage ability and powers...


Player Paraphernalia #58 Wardens of Nature (Class Archetypes)
Player Paraphernalia #58 Wardens of Nature (Class Archetypes)

As a wrap up of the previous two issues, this issue introduces four archetypes based on the hybrid classes of the Noble Barbarian and...


Player Paraphernalia #59 The Afflicted Erudite (Base Class)
Player Paraphernalia #59 The Afflicted Erudite (Base Class)

An original concept by Randy Price, this new base class presents a class of pain and suffering, a dark servant of the Kytons found in P...


Player Paraphernalia #60 The Mystagogue (Hybrid Class)
Player Paraphernalia #60 The Mystagogue (Hybrid Class)

An original concept by Palak Shah, the Mystagogue is a hybrid class, a mixture of the Cleric and Sorcerer. Although the Diocesan from the 20...


Player Paraphernalia #61 The Sellsword (Hybrid Class)
Player Paraphernalia #61 The Sellsword (Hybrid Class)

An original concept by Adam Matherly, a martial hybrid class built upon the fighter and ranger. A mercenary by trade, the sellsword excels in...


Player Paraphernalia #62 The Serpentfolk Aspirant
Player Paraphernalia #62 The Serpentfolk Aspirant

Known for their mastery over eldritch energies and espionage, serpentfolk find persuasive means to infiltrate nearly any society. As such these e...


Player Paraphernalia #63 Arcane Traditions
Player Paraphernalia #63 Arcane Traditions

An original concept by Adam Matherly, arcane traditions are similar to the sorcerer's bloodlines but built upon the eight schools of magic. These tradit...


Player Paraphernalia #64 The Ravager (Hybrid Class)
Player Paraphernalia #64 The Ravager (Hybrid Class)

Born of Fire and Ice, the Ravager is a new hybrid class that combines the wild aspects of the ranger and combine it with the superstitious magi...


Player Paraphernalia #65 The Eldritch Desperado (Hybrid Class)
Player Paraphernalia #65 The Eldritch Desperado

A arcane wielding spellcaster hybrid, the eldritch desperado uses hiw own magical energies to enhance his shots from his trusty duster. Built upon ...


Player Paraphernalia #66 The Witch Hunter V (Hybrid Class)
Player Paraphernalia #66 The Witch Hunter V

A new hybrid class combining the martial arcane finesse of the magus with the drive and determination of the inquisitor. An original concept by Adam Ma...


Player Paraphernalia #67 The Inexorant (Base Class)
Player Paraphernalia #67 The Inexorant

The ability to mix magic with martial prowess is not solely the province of the magus. The Inexorant presents a martial character class wholly on par with t...


Player Paraphernalia #68 The Toxicologist (Hybrid Class)
Player Paraphernalia #68 The Toxicologist

Seeking to build a Hulking character? No longer desiring to Hyde in the darkness? This issue of the Player Paraphernalia series offers the Toxicologist, ...


Player Paraphernalia #69 The Tormented (Hybrid Class)
Player Paraphernalia #69 The Tormented

Forged from the pain of loss, tempered by the flames of vengeance, and bathed in the tears of sorrow. The tormented is a hybrid class, combining the diligen...


Player Paraphernalia #70 The Mighty Avenger (Hybrid Class)
Player Paraphernalia #70 The Mighty Avenger

The fight against evil is a gritty, dirty business. While some are called by the light to be exemplars of good, many other competent soldiers fill the ...


Player Paraphernalia #71 The Dhasar (Base Class)
Player Paraphernalia #71 The Dhasar

Primal power drives many to seek out the secrets of the elemental plans of existence. The Dhasar is one such individual, seeking the means to not only channel ...


Player Paraphernalia #72 The Soulless Heart (Hybrid Class)
Player Paraphernalia #72 The Soulless Heart

The fight against good is a tiring but satisfying business. While some are called by the dark to be drive forth the spread of evil, many other competen...


Player Paraphernalia #73 The Pale Rider (Hybrid Class)
Player Paraphernalia #73 The Pale Rider

Finding the true focus of faith and devotion through the love and companionship of her mount, the pale rider seeks to help others and right wrongs while se...


Player Paraphernalia #74 The Hospitallar (Hybrid Class)
Player Paraphernalia #74 The Hosptiallar

Service comes from both a just cause and true faith. The hospitallar takes up the shield of chivalry and the armor of piety in service to both church and ...


Player Paraphernalia #75 Orders of Arcane Lore
Player Paraphernalia #75 Orders of Arcane Lore

An original concept by Adam Matherly, Orders of Arcane Lore present cavalier orders based on the eight schools of magic. New feats are also included...


Player Paraphernalia #76 Giant Hunters and Beast Lords
Player Paraphernalia #76 Giant Hunters and Beast Lords

Two class concepts set to fighter, barbarian, and ranger archetype and two new cavalier Orders The Giant Hunter gains a boost in strength to...


Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons
Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons

This issue of the Player Paraphernalia offers an alternate look at the witch, providing a bookish archetype along with eight new pa...


Player Paraphernalia #78 The Deathly Orders
Player Paraphernalia #78 The Deathly Orders

This issue introduces nine new cavalier orders. Each order revolves around a specific type of undead, ranging from the Banshee to the Wraith. So whethe...


Player Paraphernalia #79 The Pale Adversary (new Alternate Class)
Player Paraphernalia #79 The Pale Adversary

If you saw the last issue, we presented several new undead oriented cavalier orders. And you may be wondering, how can these be employed? Well, in this...


Player Paraphernalia #80 The Natural Orders I (Terrain Based Orders)
Player Paraphernalia #80 The Natural Orders I, Terrain Based Orders

Introducing eight new cavalier orders based on eight different natural terrains. Sparked from a discussion with Adam Matherly, ...


Player Paraphernalia #81 The Blackguard (Hybrid Class)
Player Paraphernalia #81 The Blackguard

The world is full of dark intentions and bleak moral apathy. Issue #81 introduces a new class that thrives in such a world, willing to take advantage of an...


Player Paraphernalia #82 The Esotericist (Archetype Class)
Player Paraphernalia #82 The Esotericist (Archetype Class)

Knowledge is not the province of faith and guidance of gods, and the Esotericist dabbles in the realms of mind and the psyche. Issue #82...


Player Paraphernalia #83 Wizard Implements (Alternate Class Rules)
Player Paraphernalia #83 Wizard Implements, Alternate Class Rules

Seeing the power that can be harnessed from psychically charged objects, there wizards that forego their normal connection to the...


Player Paraphernalia #84 Domains of the Kingdom (Ten Nature Domains)
Player Paraphernalia #84 Domains of the Kingdom, Ten Nature Domains

This issue of Player Paraphernalia offers ten new nature-based domains designed for druids and other nature-themed classes. Off...


Player Paraphernalia #85 The Seven Odious Orders (Seven Cavalier Orders)
Player Paraphernalia #85 The Seven Odious Orders

Introducing seven new cavalier orders based on seven deadly sins. Sparked from a discussion with Adam Matherly, the orders of Anger, Envy, Glutton...


Player Paraphernalia #86 Seasoned Flexibility (Three New Archetypes)
Player Paraphernalia #86 Seasoned Flexibility, Three New Archetypes

This issue of the Player Paraphernalia presents three new archetypes. The Ruthless Overseer by Derek Blakely presents a rogue a...


Player Paraphernalia #87 The Precentor (New Paladin Archetypes)
Player Paraphernalia #87 The Precentor (New Paladin Archetype)

This issue introduces a new Paladin archetype whose voice lifts even the heavens above, the Precentor. The creation of James Cooke, ...


Player Paraphernalia #88 Taking on the Dead (New Cleric Archetypes)
Player Paraphernalia #88 Taking on the Dead, New Cleric Archetypes

This issue introduces three new cleric archetypes that focus on taking the fight to undead. The ghost hunter learns how to harne...


Player Paraphernalia #89 Lead in the Air (New Gunslinger Archetypes)
Player Paraphernalia #89 Lead in the Air, New Gunslinger Archetypes

This issue features the creations of N. Jolly, two gunslinger archetypes that couldn't be further apart in regards to purpose a...


Player Paraphernalia #90 Truly Nature's Ally (New Archetypes)
Player Paraphernalia #90 Truly Nature's Ally, New Archetypes

This issue introduces six new archetypes, each focusing on summoning nature's ally or other wild aspects. There are two new archetypes...


Player Paraphernalia #91 The Metamorphosis (New Oracle Mystery)
Player Paraphernalia #91 The Metamorphosis, New Oracle Mystery

This issue features the creation of Joshua Hennington, a new oracle mystery that grants the oracle the ability to harness the power ...


Player Paraphernalia #92 The Magician (New Archetypes)
Player Paraphernalia #92 The Magician, New Archetypes

This issue introduces three new non-arcane archetypes. Rather, these archetypes focus on the craft of the magician: prestidigitation and lege...


Player Paraphernalia #93 The Magician Part Deux (New Archetypes)
Player Paraphernalia #93 The Magician Part Deux, New Archetypes

This issue introduces three new arcane archetypes built upon the concept of the literate caster that prefers to cast his spells at ...


Player Paraphernalia #94 Vitamancy, the "Other" mancy school
Player Paraphernalia #94 Vitamancy, The "Other" mancy school

This issue introduces a new arcane school based on "White" magic, conjuring and focusing positive energy for its h...


Player Paraphernalia #95 Keeping in Focus, Concentration is Key
Player Paraphernalia #95 Keeping in Focus, Concentration is Key

Casting spells to smash your enemies or fortify your allies can make or break an encounter. And the bane to all spellcasters is the...


Player Paraphernalia #96 Cavaliers Unhinged, Taking Chivalry in a New Direction
Player Paraphernalia #96 Cavaliers Unhinged, Taking Chivalry in a New Direction

The concept of the unmounted cavalier is not a new one, but we are offering two new archetypes that take that idea ...


Player Paraphernalia #97 Arcane Specialists, Wizard Archetypes
Player Paraphernalia #97 Arcane Specialists, Wizard Archetypes

This issue presents three new archetypes for the wizard. Each focuses on one aspect of the signature class features of the wizard, i...


Player Paraphernalia #98 Students of Lore and Magic, Optional Spell-Casting Rules
Player Paraphernalia #98 Students of Lore and Magic, Optional Spell-Casting Rules

While spell-casters prove a powerful and invaluable ally in an adventuring party, there are many times that playe...


Player Paraphernalia #99 Seasons of Change, New Cleric Domains
Player Paraphernalia #99 Seasons of Change, New Cleric Domains

In this issue of the Player Paraphernalia series, we explore the four seasons from the perspective of domains. While there is a Seas...


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Product Information
Rule System(s)
ISBN
1-30000-204-3
Publisher Stock #
KW0203
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on August 01, 2017.