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Aigyptos: A Gazetteer for 5th Edition
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Aigyptos: A Gazetteer for 5th Edition


Welcome to Aigyptos!

This 5th Edition sourcebook can be used in a number of ways. One is to provide a backdrop for self-standing Egyptian-style adventures that do not already have a setting associated with them. Another is to provide a mini-setting sufficient to allow characters to visit or travel through a land reminiscent of ancient Egypt. Yet another is to introduce such a country with an eye to using it for ongoing adventures. 

This detailed 5th Edition book includes:

* An overview of a fantasy version of ancient Egypt; 

* A set of custom encounter tables for Aigyptos; 

* 5th Edition game system material that includes stats for all new men, monsters, and environmental hazards that appear on the encounter tables; 

* Supplemental 5th Edition content, to include the Aigyptian background; and, 

* Brief descriptions of the adjacent lands of Nubia and Æthiopia. 

Aigyptos: A Gazetteer for 5th Edition is also fully compatible with Skirmisher Publishing’s bestselling Swords of Kos Fantasy Campaign Setting and can either be used in conjunction with and as a supplement to it or completely on its own. This swords-and-sorcery milieu is set in a Dark Ages fantasy version of the Mediterranean and the lands surrounding it a century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all form of ancient races and monsters. Now, the agents of Gods and Titans struggle against each other on behalf of their masters, nations strive to survive or dominate one another, and adventurers descend into the ruins in search of wealth and lost technology. This setting has deliberately been designed to be system free and compatible with any set of role-playing game rules suitable for ancient, medieval, or fantasy venues. 


We have released a revised, updated, and expanded edition of our Adamantine-bestselling City Builder: A Guide to Designing Communities! This edition of the book has been thoroughly rewritten, re-edited, redesigned, re-illustrated, and expanded from 172 to 240 pages and from 70 to 85 entries devoted to places characters might visit in the course of their adventures. It is a universal resource designed to help storytellers create exciting and compelling communities and places within them and is intended to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, fantasy, or other role-playing milieu. 

City Builder

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Discussions (1)
Customer avatar
John R September 21, 2017 9:01 pm UTC
Does this use a bronze-age level of technology (what is often associated with Egypt) or is it more like typical medieval-ish level of tech?
Customer avatar
Michael V October 04, 2017 6:26 am UTC
We don't explicitly address the prevailing level of technology as such but try to create the sense of a staid, ancient society (e.g., soldiery that wear scale mail and wield khopeshes, nobles that travel by chariot). Game masters can thus easily consider the existence of whatever technology level they want, to include a composite one (e.g., equipment that has an archaic Bronze Age look but which is actually manufactured with iron and steel components). In rural areas, where subtle earth magic gives the farmers an edge, there would be little reason for technology to have advanced much. In Alexandria, the country's main port and interface with the outside world, any sort of technology might feasibly be encountered.
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67.84 MB
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File Last Updated:
August 01, 2017
This title was added to our catalog on August 01, 2017.