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Exilium Core Rules

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A stand-alone science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. 

Something has awoken.

What you know...

Increasingly you feel you are not in your own body. Dreams have come that shake your belief in yourself. Your sleeping mind is full of incredible hints at higher realities, snatches of a heavenly existence, and the pain of a terrible fall from grace. Now this place where you live no longer feels like home. And the Dreams are getting stronger, and stranger…


What you have been told...

The thing that calls itself the Envoy has told you that something has awakened inside of you. And with that awakening comes a realisation that you were once something more than human; you were a god, a post-human, one of the Numina.

Your world was called Elysium – a paradise beyond this reality. Separated from the material realm, your kind found delight in watching and manipulating the lesser beings trapped in a material existence on the Flame Worlds, playthings created for your pleasure. You called it Dreaming, an endless source of entertainment and intrigue.

But times change. You committed a crime.

And for that you were thrown out, ejected, named an Exile. Now even in your awakened state Elysium seems little more than a vague memory.

Now that this truth has been revealed to you, it seems an obvious thing.

But there is hope. The Envoy offers a way to resolve the guilt of your crime. Increasingly you see that this is the only way you can return to Elysium. Under the Envoy’s guidance you invoke your one-time comrades, the Numina, and through them reveal more of your home and your past. Doing so risks psychosis, but the Envoy gives you the black pills to help with that.

This is where you are – the Flame Worlds, a place of death and intrigue, among billions of souls trapped in this mundane existence. You and your fellow Exiles must accept the Envoy’s offer, and meet others of your kind to do his bidding. What will you discover among the Flame Worlds? Who knows, but if it ends your exile, it is worth it.

Exilium is a game of science fiction adventure and intrigue set against a backdrop of post-human loss and redemption, powered by the Open D6 system! 

Now in full colour!

'159 pages of awesome!' - Jerry Grayson, Khepera publishing

Other Exilium products:

Free character sheet - /product/216063/Exilium-Free-Character-Sheet

Free players introduction - /product/216829/Exilium-Players-Introduction

Exilium is supported with a whole range of Mission Shards, further background information and other mini-supplements. Search of Exilium, or for a great deal check out the year one supplement bundle:


Exilium is a re-imagining of the 'In Flames' roleplaying game, and includes the two expansion books 'Uplifts' and 'Chimera'. Thanks to all the Kickstarter backers who made this project possible. 

 Customers Who Bought this Title also Purchased
Reviews (4)
Discussions (7)
Customer avatar
Patrick S September 14, 2018 8:51 am UTC
Any chance for combining all those small supplements into one book?
Customer avatar
Greg S October 08, 2018 8:23 am UTC
Hi there. I may possibly do in the future, but no plans to do that at the moment.
Customer avatar
Nik M January 16, 2018 2:54 am UTC
Is there any particular reason Tithi Luadthong isn't credited for their artwork? E.g. page 41 or 89?
Customer avatar
Greg S January 16, 2018 5:48 am UTC
Ah no, that's just a mistake by me. I'll get the artists credits loaded up here and then work on a change to the core book. Thanks for the comment.
Customer avatar
Greg S January 16, 2018 6:31 am UTC
Updated the page.
Customer avatar
Nik M January 17, 2018 1:40 am UTC
No problem, glad to help :-)
Customer avatar
Philipp N October 18, 2017 6:57 pm UTC
Ooooh... I missed the Kickstarter (found the book because I looked if In Flames had an update).
p.86 "Flame is an old sun; its core has long since depleted the original supply of hydrogen. The fusion of protons into helium nuclei is now the dominate power source."
Protons are hydrogen atoms without an electron. Flame probably has regular hydrogen fusion around the helium core, or did you want to describe helium fusion into carbon?
Customer avatar
Philipp N October 18, 2017 7:11 pm UTC
"Steel is slightly smaller and less dense than Ancient Earth" ... Why then 1.1 Earth masses and gravity?
Customer avatar
Philipp N October 19, 2017 5:59 am UTC
"Flame is an old sun; its core has long since depleted the original supply of hydrogen and the fusion at the border of its helium core is now the dominate power source."
Then the rest could stay the same.
Customer avatar
Greg S October 19, 2017 8:48 am UTC
Hi Phillip,

Thanks for getting the game and the comments. I must confess I'm a chemist, not a physicist, so it may be that I've not worded myself as well as I could there. Feel free of course to alter any of the world parameters as you see fit, I wrote In Flames many years back and Exilium contains the same core text with some additions, so I can't say exactly why I wrote what I did! I hope you enjoy the game anyway!

Customer avatar
Philipp N October 19, 2017 9:10 am UTC
Hi Greg,

I was recently asked to correct some thesis papers and I am still in "checking mode". Occupational disorder.
Maybe you could make a note in your master-file for the second edition you might write :-)

No worries, I'm in for the setting and it is a great setting you wrote. Thank you very much!

Customer avatar
Greg S October 19, 2017 3:09 pm UTC
Yes no worries, I have a few things to change in any next iteration. Glad you're liking the game!
Customer avatar
Ari S July 19, 2017 1:10 pm UTC
If I buy the PDF now, will there be some sort of coupon/price reduction if/when I buy the POD later?
Customer avatar
Greg S July 19, 2017 4:15 pm UTC
Hi Ari,

Proofs of the POD printing will be with me in the next couple of days - then you can look at all the options when I activate the POD and choose. That's probably the best option.


Customer avatar
Joshua S July 10, 2017 11:56 pm UTC
Whats the difference between version 1 and 2 on the pdf's?
Customer avatar
Greg S July 11, 2017 8:17 am UTC
Hi there. A few minor changes really, and the feet/meters thing mentioned below. A slight change to how the Envoy's pills work - the Shadow only glows if it is actually performing the activity that made it into a Shadow (that will make sense if you've read the book!) - that's an extra line of text. Nothing to worry about, but if you fancy the final file, go for the new version.
Customer avatar
Lamar H July 06, 2017 7:04 pm UTC
The book looks interesting, and I look forward to reading through it in detail. I did, however, notice that the book does something that's sort of a pet peeve of mine. The rules mix imperial and metric measurements. Movement is in feet, but weapons' range is in meters, that sort of thing. It's easily fixed, I know, but it still rubs me the wrong way.
Customer avatar
Greg S July 07, 2017 12:41 pm UTC
Hi, yep, I've just seen that! I've edited the file so that everything is in meters, and will be uploading the new file soon, so look out for it. Also POD options will be on there soon.

Thanks for the heads-up!
Customer avatar
Lamar H July 10, 2017 8:18 pm UTC
Got the updated file, but it doesn't look like anything has changed. Movement is still in feet, planet diameters are still in miles.
Customer avatar
Greg S July 11, 2017 8:21 am UTC
Hi there. Character movement on page 39 is now in meters. The diameter of the planets is in miles, you are correct. That's a UK thing I'm afraid, we talk about meters but still use miles for distances! I will make a change to that in the future, but not this time around as I've just committed the print files. I hope that's not too big a deal, and thanks for the comments!
Customer avatar
Dani J June 30, 2017 8:27 pm UTC
Some how the book is shorter in pages than previous iteration
Customer avatar
Greg S June 30, 2017 9:37 pm UTC
Hi Dani,

Firstly, In flames as a game line consisted of three books – core rules, Uplifts (details of Uplifted alien races including character options) and Chimera (technologies, including augmentations for characters). In Flames was 185 pages and both supplements were 74 pages each, in 6 inch x 9 inch format. Exilium takes all this content and puts it into a single book. The page count is around 160 pages, the reduction being a result of a change in the dimensions of the book to US letter size (if you like, standard roleplaying game book size). This allows us to make the most of the colour art and layout. All the original content is included, and in fact there’s more in Exilium as I’ve added to and refined some of the rules and fluff. The three original books have also been integrated, so all the components flow and the book reads well. Getting this right has been a big part of the rewrite.

I hope that makes sense!

Customer avatar
Dani J July 03, 2017 10:32 am UTC
Thanks for the details. Looks Awesome
Customer avatar
Greg S July 03, 2017 1:22 pm UTC
Thanks, we aim to please!

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