Advanced Search

Ebonclad - A Thieves' Guild Setting & Adventures
Quick Preview
Full‑size Preview

Ebonclad - A Thieves' Guild Setting & Adventures

Selected Option:
Hardcover, Standard Color Book
PDF + Hardcover, Standard Color Book

We are the cogs which make the great wheel spin
We hold the strings tied to the marionette
Where pacts are drawn, we are the ink upon the parchment
Where ships set sail, we are the wind upon their masts
Where kings are made, ours are the hands holding the crown
We seek no glory
We hold no oaths
We take what is ours
We are the black at the edge of the darkness
We are the silence at the bottom of the abyss
We are the ghosts who tread the streets unseen
Those who call our names shall find only shadows in response
We are Ebonclad
We wear the night

Ebonclad is a thieves' guild campaign setting for the 5th edition of the world's greatest roleplaying game! 

Inside Ebonclad you'll find:

  • 170 pages of setting lore and history, accompanied by lavish illustrations and short stories to bring the setting to life.
  • 7 adventures for character levels 1 - 4 GMs can use to introduce new players to the setting, or customize for use in their own campaigns. 
  • Tons of character options including new backgroundssubclassesfeatsequipmentpoisons, and spells
  • Tools for GMs to generate random citizens, valuables they may possess, the contents of their pockets or purses, and ways of determining how connected they are and how they'd react to witnessing crimes.
  • Dozens of new NPCs, from generic stat blocks for thieves in the Ebonclad guild or town guard, to specific characters living in the city.
  • primer on thievery, for characters who live the life of crime.
  • Over 30 random street encounters with different customization options a GM can use.
  • New urban chase complications specific to the setting.
  • More than a dozen encounter area maps saved as PNG files to print or use online.

Hungry for more? Try these other great ;Dungeons on Demand ;Titles!


Do you like Dan's work? Check out MajiMonsters, a monster-catching, fantasy RPG! ;


The ;MajiMonsters Core Rulebook ;contains...

  • Information on binders, the heroes of the world
  • How to make a customized character
  • Instructions for Game Masters
  • A horde of magical relics to find and use
  • All the rules for combat and playing the game
  • A catalog of all 114 known MajiMonsters
  • Descriptions of over 440 combat techniques
  • Sample NPC allies and rivals
  • Rules for making your very own, custom MajiMonsters!
  • PDF version includes bookmarks
 Customers Who Bought this Title also Purchased
Reviews (10)
Discussions (15)
Customer avatar
Kevin A July 16, 2019 7:24 pm UTC
This looks great, and I'm really excited to run this! Just an FYI - I think Krem Red-Eye's AC is wrong. I believe he should have 17 (10 + 4[DEX] + 3[WIS]).
Customer avatar
Kevin A July 16, 2019 7:46 pm UTC
Also, should the Torch have 4 1st level slots?
Customer avatar
Dan C July 17, 2019 6:50 pm UTC
Thanks for your enthusiasm Kevin. You're right, Krem's AC should be 17. I'll have to double-check on the torch - spell slots aren't always a 1 for 1 facsimile from caster classes of the same levels - they're more free-form and the spells available impact the CR based upon how often they can cast.
Customer avatar
Kevin A July 27, 2019 11:11 pm UTC
Customer avatar
Kevin A August 05, 2019 8:05 pm UTC
Dan - One more question:

On p. 39, it says that a "guild member can procure an item with a market cost of 15 gold pieces or less without charge."
On p. 77, it says that a "guild member can purchase a piece of equipment from the guild at these locations for 70% of the item’s listed value."

Can you clarify which is the correct rule? I'm assuming it's the one on p. 77, since that also appears in the Player Reference, but I wanted to make sure.
Thanks in advance!
Customer avatar
Adrian R May 15, 2019 1:31 pm UTC
I've had your Ebonclad book for a while, and am finally getting to use it, but I wanted to say that it's an absolutely excellent book.

I've read it like three times. Each time it spins new ideas for me. It's well written, there's a lot in it, it covers so much! Items, spells, a fantastic map, adventures, SO MANY! like seven adventures!, the lore is not so extensive that it's a chore to read and difficult to adapt, yet not so little that it's functionally a set of rules, it's a great great book.

Thank you.
Customer avatar
Dan C May 15, 2019 7:32 pm UTC
Thanks Anthony - glad you're enjoying it!
Customer avatar
Justin S March 23, 2019 4:34 pm UTC
Enjoying this book greatly. Supplementing it into my own world and using it as the major thieves guild through out the world since they are such a well greased organization.

Not sure exactly how Zesare is supposed to work, but I like the idea of it so much that I went ahead and made a bit more detailed way to run it so my players could join in a match.

Game starts with both players saying “Beat to Quarters” meaning prepare for battle. To play, the players take turns being the aggressor and the defending player. Players roll 2d6 one person aggressor other defense. If one dice matches they successfully have blocked a move after having been put into “Ram” which is like Check in that if they don’t find a way to save their ship they will lose. If both match Zesere! And they win. (Drawn out longer form play use 2d10 instead, for shorter form use 2d4)

At first I had it set up similar to chess where you could take pieces but after rereading your description I wasn't sure...See more
Customer avatar
Adrian R May 15, 2019 1:32 pm UTC
I searched for possible rules, couldn't find any, so good going on writing yours up for it!

I literally just replaced it with 9x9 baduk.
Customer avatar
Rye H December 28, 2018 5:45 pm UTC
Hello! Hope the holidays have treated you well.
I purchased the setting a few weeks ago, and will soon be starting up a campaign in the Silver City using the sample missions.

The only thing that I'm concerned with is that they're almost too good– I'm worried that I'm going to have trouble creating missions after that point with as much character and intriguing options! I've read through the suggestions in the book itself on mission ideas, but wanted to ask if you had any more specific tips on coming up with "paths" for the missions to take; the way you included several options for tackling each job was fantastic and I feel like I would need to do the same to give a campaign justice. I'm relatively new to DMing non-combat-heavy games, and am struggling with ways to go about this, so any advice you can offer would be *sincerely* appreciated.
(or anyone else who has purchased the setting and has had some great missions!)
Customer avatar
Cassiel H December 03, 2018 8:19 pm UTC
What subclasses come in the book? only for rogues or also for some other classes?
Customer avatar
Dan C December 05, 2018 1:36 pm UTC
Thanks for your question Cassiel. The campaign setting focuses on the thieves, assassins, spies, and enforcers in the guild, but none of those roles are class-specific in game terms (although rogues certainly fill all of those well!) That said, I've done my best to make the setting friendly for any class. Since rogues and many other classes have great subclasses based on stealth and subtlety, the subclasses presented here round them out by providing options for barbarians, fighters, paladins, and sorcerers.

In addition to the subclasses, you'll find more character options including backgrounds, spells, feats, and equipment to flesh out an urban setting and life in the guild.
Customer avatar
Dustin C September 04, 2018 3:15 pm UTC
does this have alot of color in pdf or just B/w? have you updated files yet to run in printer friendly?
Customer avatar
Dan C September 04, 2018 3:20 pm UTC
Dustin - there are a couple black and white illustrations, but the vast majority are full color. The download includes a printer friendly version that removes the background graphic from each page so the printer isn't using ink to cover the entire spread. You can change your printer settings to print in black and white only / draft quality in this print-friendly version to conserve consumables!
Customer avatar
David V June 06, 2018 7:49 pm UTC
can Ebonclad be put into a custom campaign based in the Forgotten Realms or is it in a completely different universe?
Customer avatar
Christopher C July 03, 2018 11:55 pm UTC
Sure not a problem at all. Requires no specific details in your world at all. The main city in the campaign is a port city and most of the details in the book are about that city and the thieves guild and people within it.

As long as your setting allows for a larger city, it'll fit into most campaigns.
Customer avatar
Dan C July 04, 2018 2:10 pm UTC
I apologize David, I did not receive a notification for your comment. Christopher C is right; you can use it in the FR or a homebrew world all the same. There is nothing setting-specific in it. Thanks for answering for me Chris!
Customer avatar
Ethan G April 18, 2018 6:23 pm UTC
I have yet to run this, but I love everything about what's provided and it's layout. The artwork is a little inconsistent, but excellent nonetheless.

I especially love that there are several versions of the PDF, like high and low res, and best of all: a printer friendly version!

The player version is also an awesome addition. I just wish the player version had a printer friendly version as well.

Thank you for this excellent product!
Customer avatar
Dan C April 19, 2018 1:29 pm UTC
You're very welcome, Ethan, so glad you're enjoying it! I had a request for a printer-friendly version of the Player Guide as well, and now that I've settled down from moving I will try to get that included for everyone soon.
Customer avatar
Dennis C March 07, 2018 9:28 am UTC
Dan, I bought the supplement and I'm enjoying reading thru it. I'm currently setting it up for use in roll20. Have you considered porting this over to the roll20 Marketplace so that it can be purchased as a module or game add-on? Might be worth looking into.

BTW, I just wanted to comment on your video trailer. I have to be honest with you and say that it didn't do anything to encourage me to buy the product. If Ebonclad was a work of fiction that would be an exciting trailer, but it's actually a DM resource and, as a DM, what I really wanted from that trailer was someone walking me through the contents and telling me how the supplement was going to help me run a thieves guild game. In the end, I took a chance and bought the product and I'm glad I did, but a more informative trailer would have made it a much easier decision. Just my 2¢.
Customer avatar
Dan C March 07, 2018 1:12 pm UTC
Thanks Dennis! Glad you're enjoying Ebonclad. I don't have any current plans to put Ebonclad on the Roll20 Marketplace, at least not personally. I have licensed my materials to Support Class for creation on that platform. For me, it's mostly a time issue; I'd rather spend the time working on new content if I can. The fine folks at Support Class have already turned a couple of my adventures into modules over there, so it's definitely possible (though Ebonclad is a much larger scope than any of the individual adventures).

Thanks for your feedback regarding the video. It was used as a Kickstarter video and was made as the content was coming together. Now that it's established, it's not a bad idea to go back or make another one with a deeper explanation of what's inside.
Customer avatar
Dustin C March 06, 2018 10:40 am UTC
Really wanting this Book plus the Modules with it, but wanting a Version that will play with 1st & 2nd edition AD&D . Do you have a Version of your Series like that i can Purchase? its already in my Cart for the Longest
Customer avatar
Dan C March 06, 2018 1:59 pm UTC
Thanks for your enthusiasm, Dustin! Unfortunately, all my content is specific to 5th Edition D&D. I've played all the earlier editions, but 5E is my specialty. I don't have anything I could offer you for 1st or 2nd edition.

Others have converted Ebonclad for use with different editions, settings, and game modules, however. The setting, history, structure of the guild, and guild membership is essentially system neutral, but all of the mechanical content is specific to 5E D&D. So, if you're keen on picking out new monsters and reskinning what's written, you should be able to use the adventures included in Ebonclad with a little legwork on your part. The spells, feats, classes, and items are more specific to the 5E system and will be more challenging to convert. There might be analogs you can find or create for them in the system of your choice, but I can't speak to that.

I hope this helps and thank you very much for your support!

Customer avatar
kevin P February 04, 2018 1:45 pm UTC
Is there a player version that I can let my players use so they don't have the full book with all the other information about the guild, characters and such?
Customer avatar
Dan C February 04, 2018 8:18 pm UTC
Thanks for your comment Kevin.

I've updated the title to include a separate PDF file for player reference. This is, essentially, just Chapter 4, detailing all the new setting options for player characters. If there's additional information you want your players to know, perhaps about the guild's inception or Kintallan culture, you'll have to pull it out from the existing document. You'll also want to review the player reference to ensure there are no details exposed there you'd still want to keep secret.

Thanks for your support!
Customer avatar
kevin P February 05, 2018 10:17 am UTC
Thank you! My players are loving the campaign setting so far. This will really help. :)
Customer avatar
Dan C February 05, 2018 1:36 pm UTC
You're very welcome! Thanks for the support; it means a lot to me!
Customer avatar
James L February 17, 2018 6:38 pm UTC
Thanks for the players reference.

Any chance of having a print friendly version of it? I'd like to have a few copies ready for session 0 without killing my toner.
Customer avatar
Dan C February 20, 2018 3:14 pm UTC
James - I can make one for you, but not anytime soon, unfortunately. I'm in the middle of a move and the design PC won't be set until after the first week in March!
Customer avatar
George F January 20, 2018 5:02 pm UTC
How easily can this be adapted to other systems?
Customer avatar
Dan C January 20, 2018 5:19 pm UTC
The setting, history, structure of the guild, and guild membership is essentially system neutral, but all of the mechanical content is specific to 5E D&D. I'd hesitate to say it would be an easy conversion overall, as some things translate better than others. For instance character feats, subclasses, and backgrounds are really ingrained into the 5E system, and you might have trouble adapting it elsewhere. Other things, like equipment, poison, NPCs, and missions are less about the numbers.

My recommendation is to look at the preview, there's a little bit of everything in it, and see if it's something you can work around. It definitely can be done, but it's going to take some time to do so.
Customer avatar
George F January 20, 2018 5:25 pm UTC
Thanks for the fast response!
Customer avatar
Alastair C December 06, 2017 1:15 pm UTC
Highly recommended and flexible setting & adventure book. The setting and background is strong and adaptable to your game world, then you get lots of well scripted charts and random tables, a host of well thought out NPCs, a load of handy story seeds, and then a small campaign's worth of well designed missions with plenty of variety.

This is, quite literally, everything I want as a GM and so very rarely find. I am very impressed!
Customer avatar
Dan C December 06, 2017 1:40 pm UTC
Thank you so much for your glowing review, Alastair! I really appreciate it and am happy you are so pleased with the product. :)
Customer avatar
Alastair C June 21, 2018 10:21 am UTC
I've gone on to run an ongoing Ebonclad campaign, finding it an exceptionally good mission-driven setting for one or two night pick up adventures I can easily run over Roll20, as well as having elements I have brought into my main tabletop campaign. The strong narrative driven setting and vast flexibility in how to approach missions and challenges in an urban environment has proven fantastic for running very open-level games one a tiered-level basis (ie: level 1-4 characters can all play together, level 5-8, etc and still all contribute and have fun). I have been really delighted with every one of the adventures in the book; each one has been well thought through, and is clearly presented to make information readily available. I've appreciated having both hardback and pdf options to flick through or have on the screen. The NPCs (and associated artwork) have been very characterful, and the interactions they are set up within the adventures have been so memorable that they have stuck (for example a certain enthusastic...See more
Customer avatar
Eapen L August 31, 2017 7:50 pm UTC
Ebonclad is another outstanding Dungeons on Demand Product. The setting is well defined and has interesting NPCs for your party to interact with. I was especially impressed with the random generation tables for random NPCs. The art was uniformly excellent. The encounters are excellent and flexible enough to incorporate into an existing campaign. Great product and worth the hardcover purchase.
Customer avatar
Dan C February 05, 2018 1:37 pm UTC
Eapen, I don't know how I missed this comment!! Thanks so much for the review and thank you again for supporting me :)
Customer avatar
Robert R July 02, 2017 1:34 am UTC
On page 6, the final sentence of the left column is "You can" I don't think the sentence continues elsewhere (or I just missed it lol)
but it looks good so far :)
Customer avatar
Dan C July 02, 2017 1:38 am UTC
Thanks Robert! We're going through everything now for the next couple weeks to weed out errors precisely like this. We appreciate it :)
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!

Product Information
Platinum seller
Publisher Stock #
File Size:
281.21 MB
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
February 04, 2018
This title was added to our catalog on July 01, 2017.