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Conspiracist: the Game THEY Don't Want You to Play!
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Conspiracist: the Game THEY Don't Want You to Play!

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    I stumbled out of the crashed alien spacecraft and toward the secret government bunker that housed the real Statue of Liberty. Agent Burks unloaded his plasma thrower into the surrounding forest, melting the trees before they had a chance to burn. The lizardman clone we were supposed to transport safely was bleeding to death in my arms. I had only one thought:

“Abraham Lincoln is going to pay.”

    In Conspiracist, you play as a henchman for the Illuminati: a vast organization that controls the world from the shadows. As play proceeds, the story becomes more and more convoluted. By the end, the plot is a tangled mess worthy of being called a paranoid conspiracy theory!
    Conspiracist is frantically paced and designed for impromptu one-shots. The Controller presents a highly abstract mission briefing such as a bag of fried chicken, and the players must make logical connections with the briefing until they come to a conclusion about what their mission is. From there, the rules help guide the story deep into a web of mystery as the characters discover they are in way over their heads.

    Features:

  • A rules-lite system that guides the story toward paranoid insanity
  • Optimized for a pick-up-and-play experience
  • A paranoid, build-your-own-conspiracy mission generation mechanic
  • Licensed under Creative Commons BY-SA
 
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Reviews (2)
Discussions (1)
Customer avatar
Donald D September 13, 2017 2:36 pm UTC
PURCHASER
I've read the Conspiracist game and am looking forward to giving it a go. I have a quick question. In your experience, how long does a session usually take, and when you are running it, since it is so unplanned, how do you know when it is over (I'm sure the initial mission probably warps so much during play.)
Thanks! Looks crazy fun.
Customer avatar
Stirling J September 13, 2017 11:45 pm UTC
PUBLISHER
Thanks for reaching out! In my experience, a session usually lasts around 2-3 hours; usually closer to 2. That includes character creation and mission generation. As for how you know when to end it, a game of Conspiracist can generally end one of two ways: either the players discover a definitive "final goal" and the players complete that goal; or the plot becomes such an incoherent mess that a rational story is impossible beyond that point. In the second case, the Controller should probably deus ex machina some sort of resolution just to give the players a sense of closure, though this is not necessary. As for how much the initial mission warps, that's really up to you. I generally keep everything or almost everything the same as the players guessed. I only change the "truth" of the briefing if it would make for a really interesting or humorous twist.
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Product Information
Silver seller
Author(s)
Rule System(s)
Pages
20
File Size:
2.37 MB
Format
Original electronic
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File Last Updated:
May 08, 2017
This title was added to our catalog on May 08, 2017.
Publisher Info
Playful Leviathan Press
Publisher Average Rating