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Wearing the Cape: The Roleplaying Game
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Wearing the Cape: The Roleplaying Game

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Cape (plural capes): literally, a sleeveless garment hanging from the neck over
the back and shoulders; figuratively, a superhuman who has chosen to act as a
superhero. Synonyms: hero, mask, super, superhero. Connotations: ‘cape’ is
used as both a familiar and derogatory term for superheroes, who often
casually refer to themselves as capes but generally consider it a demeaning
term when applied to them by the press.

                                                                        Barlow’s Guide to Superhumans


Adventure in the Post-Event World with the superhero RPG built on Fate Core,
written by Marion G. Harmon, author of the Wearing the Cape series of superhero

Wearing the Cape: The Roleplaying Game is a complete, stand-alone gamebook,
with chapters detailing the Post-Event World, hero creation, gameplay,
worldbuilding, and campaign construction. It includes:

  • 30+ Pages describing the world of the New Heroic Age, the nature of capes,
    and their role in society.
  • Complete Rules adapting Fate Core to superheroics with Power Aspects.
  • 12 Power Templates describing the archtypal superhero powers, with
    dozens of tailored Power Stunts and full Power Aspect descriptions.
  • Design Rules for creating original Power Aspects, Power Templates,
    and Power Stunts.
  • Organization, Collateral Damage, and Resource Conflict Rules to help GMs
    and players roleplay their heroes' impact on the world.
  • Campaign Design Rules and a discussion of Superheroic Realism, for GMs
    and players who wish to play varient Post-Event campaigns or create
    their own superhero worlds.

Join Astra and the Sentinels, found your own Crisis Aid and Intervention team,
adventure and explore in a fully developed superhero setting, or use WtC:RPG
build your own world of superhero adventure.


 Customers Who Bought this Title also Purchased
Reviews (14)
Discussions (8)
Customer avatar
YANN E December 12, 2019 4:52 pm UTC

I never read the book and I don't even know if they have been translated in french (I alm French).

Can the game be played without the novel's knowledge ?
Customer avatar
Marion H December 13, 2019 9:33 pm UTC
Yes. Wearing the Cape: The Roleplaying Game provides more than enough background if you want to use the setting of the books, and the first sourcebook (Wearing the Cape: Barlow's Guide to Superhumans) gives more background specific to Europe, Asia, and Africa as well as a few more rules options. Also, as versatile as the system is, if you want a different setting you can throw out the Wearing the Cape world background and create your own superhero world with no change to the power-types and other superhero-specific stuff. There's a whole section dealing with creating your own setting or divergent campaign, and I've seen players adapt Marvel and DC heroes to the system with ease.
Customer avatar
YANN E December 15, 2019 6:57 pm UTC
Thanks for your answer. I have Fate core at home (in English and French) but I have difficulties reading it, It's not because the system is difficult, it's more because the book is dense and compact and not well written I think.

My few friends who like superhero seems to prefer Supers! Revised Edition and I am a fanboy of Mutants & Masterminds (I have been a GM with the 3 editions). Do you think adaptations would be easy ?
Customer avatar
Marion H December 16, 2019 1:45 am UTC
Adaptation from Supers! and M&M should be pretty straightforward. Not sure about the reverse. I understand your issue with the Fate Core rulebook; I've heard from several players who thought WtC:RPG did a better job explaining the Fate system than the Fate Core book did.
Customer avatar
August 03, 2019 1:19 am UTC
I've read all the books so far, so, fair to say I'm a fan of Mr. Harmon's.

What I want to say here...the first chapter of this book should be considered Must Read for ALL superhero gamers...players and GMs alike. It's the best expression of the context of supers and modern society. Some of it is specific to the Breakthrough mechanism...people gain powers during a highly stressful event...and some due to the transitional, recent nature of the Event which started it all. How does a super arise? How long have supers been active? These questions certainly have significant impacts on the current state of the game world, and if you've got different answers to them, your world may be different.

BUT, Mr. Harmon gives back story here, which creates a compelling case for why the setting is the way it is. The notion of the breakthrough spawns the origin-related questions for building a stronger, more completely visualized character. That part translates to other origins. The role of supers...See more
Customer avatar
Anthony M July 29, 2019 11:27 pm UTC
I’ve finished a first pass through both of Wearing the Cape, the Roleplaying Game and Barlow’s Guide & The B-Files and I believe I’ve finally found my Fate Superhero RPG.

I’m an old Champions player. It was my first RPG. I loved how I could make any character come to life in Champs. I still gravitate toward systems that support that level of player creativity. I’ve dabbled with Icons and Venture City, but both games were missing that range of expression.

Venture City is really good for experienced Fate players to dive right into the attached street-to-corporate superheroes setting, Superpunk. Powers are built on a Extra template. And characters are limited to two powers each. Which I found a little confusing until I realized that the player defines the powers. So Captain America has the powers Super Soldier and Adamantium Shield rather than, Super Fighting, Super Athletics, Super Strategy, etc. Just like Wearing the Cape, the power level can be scaled up by increasing the...See more
Customer avatar
Anthony M July 30, 2019 12:19 am UTC
Okay... so this isn't where reviews go...
Customer avatar
Marion H July 31, 2019 2:52 am UTC
No it's not, but I see you've found the spot now. I appreciate the excellent review.
Customer avatar
Carl M January 25, 2019 1:48 pm UTC
Very nice book but even on Indierevolution, the shipping costs to the UK doubles the cost of the book. You MIGHT want to consider putting a POD on Drivethru, even if it is just for the benefit of non-US purchasers.
Customer avatar
Marion H January 26, 2019 7:13 am UTC
Thank you for the suggestion, and you're right--it's something that really needs to be done. Glad you enjoy the gamebook.
Customer avatar
David W March 02, 2018 6:07 pm UTC
Mr Harmon, I was wondering if there was any plan to offer a physical copy, be it hard bound or soft bound?
Customer avatar
Marion H March 02, 2018 8:17 pm UTC
There is a very nice hardbound edition available at!
Customer avatar
Rafael G February 20, 2018 12:32 am UTC
Any chance that WtC would get their own line of figures?
Customer avatar
Marion H February 22, 2018 6:17 am UTC
Not unless the game gets picked up by a larger game-publisher later; even with Kickstarter funding, miniatures-production and marketing is time-intensive work. It would sure be nice, though.
Customer avatar
Jeffrey K May 15, 2017 9:20 am UTC
Any chance we'll see a Savage Worlds version?
Customer avatar
Marion H May 21, 2017 10:57 pm UTC
There are currently no plans in the works. However, future editions for different systems (Savage Worlds, Cortex Prime, etc.) are being contemplated.
Customer avatar
Jeffrey K May 22, 2017 11:02 am UTC
Thanks :)
Customer avatar
Ron R April 22, 2017 3:50 pm UTC
And it is time to ask the perennial question: "Will this be available in POD at any point?"
Customer avatar
David Y April 22, 2017 6:26 pm UTC
I'm not Marion, but on the google Plus list he is working on getting a print run into stores after the kickstarter backers get theirs, as well as looking at PoD down the road...
Customer avatar
Marion H April 23, 2017 1:07 am UTC
At this point I'm exploring all options, and PoD is certainly one of them. But if it does happen, it won't be for awhile; currently the PDF and the hardback edition are the two options.
Customer avatar
John B May 31, 2017 6:01 pm UTC
What hardback? link?
Customer avatar
Kevin M June 10, 2017 8:57 pm UTC
Id be interested in the hardback option; yes please share the link, thanks.
Customer avatar
Alan B June 11, 2017 3:07 am UTC
I'd also be interested in where I can get a physical copy as the Wearing the Cape website doesn't have one.
Customer avatar
Marion H July 10, 2017 3:32 am UTC
The printed edition should become available this week, at and Keep your eye on the Kickstarter update or Wearing The Cape's Facebook page for the news.
Customer avatar
Marion H July 10, 2017 3:34 am UTC
Gamebooks purchased at will be signed.
Customer avatar
Luc L December 21, 2017 1:57 pm UTC
I would be really interested in POD because buying from you directly from Canada would cost me arrounf 100$ with shipping and exchange rate
Customer avatar
Marion H January 01, 2018 11:27 pm UTC
Have you looked at the shipping rate at Indie Press Revolution?
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File Last Updated:
July 03, 2018
This title was added to our catalog on April 20, 2017.
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