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Three Sorcerous Arts (5E)
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Three Sorcerous Arts (5E)

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As part of our May D&D sale, this digital title has been marked down by up to 40%. To unearth more savings, visit our May D&D Sale page.


The arcane power that fuels sorcery expresses itself in countless ways: heightening the sorcerer’s charismatic influence, granting influence over the bitter winds of winter, or joining the sorcerer’s soul to the sea. The powers described herein are rare and strange, but mighty, for sorcerous blood is the essence of power. Answer the call of your birthright.

In addition, you’ll find seven new magic items for sorcerers and other spellcasters.

These magic items relate to the themes of the Royal, Tidal, and Winter Kin sorcerous origins and explore their stories.

These materials were designed for use with 5th edition rules and can be played directly in your 5th edition campaign.

Find out more about Tribality:




Our newest title: The Seas of Vodari is available April 2nd, 2020

The Seas of Vodari is a 268-page book that provides fifth edition material for both gamemasters and players to enjoy a single adventure or an entire campaign full of swashbuckling action and magical adventure. You’ll find a gazetteer for dozens of islands, player options for races and subclasses, equipment, ships, monsters, and a starter adventure.


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Reviews (4)
Discussions (2)
Customer avatar
Stijn V December 26, 2017 5:02 pm UTC
Just bought the document and it looks awesome! i have but one question about the balance of the Ice origin. the the first level feature WINTER BIRTHRIGHT: it says that if you use your reaction when you take cold damage to become immuun to cold for a whole turn and it doesn't have a restriction on the amount of uses. This sounds like it would be way to over powered. Another one is the ICY TRANSFORMATION feature: it says that if the target fails the saving throw with 10 or more it is petrified: is this permanent or can the target roll a save against it every round because other wise this could end a epic encounter within a turn or less (if lucky).

Still love the document and happy that i bought it!
Customer avatar
Brandes S December 28, 2017 4:47 pm UTC
Hi, thanks for your kind words!

The idea with Cloak of Winter is that I wanted to grant a limited, partial immunity that was still greater than damage resistance. In this way, once you take some cold damage in a round, you stop taking cold damage. But then, how often do you get hit with cold damage more than once per round? You do still take damage from that first source (after resistance), and it costs your reaction. If you play with it for awhile and it proves to be too much, add a limit of "number of times per day equal to your Charisma modifier, and regain all uses when you finish a long rest."

I think you're probably right that Icy Transformation needs to grant a new save at the end of each turn, possibly only becoming permanent on three failed saves or something to that effect. I wasn't sufficiently accounting for the kind of devastation that a Winter Kin sorcerer and a Diviner wizard or Lore bard could wreak if they combined their efforts optimally. Thank you for pointing...See more
Customer avatar
Stijn V December 28, 2017 7:46 pm UTC
Thank you for the quick response!

1. I do see your point, i will see how it works in game and then i will see if i implement the "equal to CHA"
2. No problem, happens to everyone.
Customer avatar
ATİLLA B March 31, 2017 6:47 pm UTC
Oh look, 33% off the price the day it's published! Now I'm more inclined to buy!
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File Last Updated:
July 12, 2020
This title was added to our catalog on March 31, 2017.