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Unknown Armies Third Edition Book One: Play [digital]Click to magnify
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Unknown Armies Third Edition Book One: Play [digital]


An occult game about broken people conspiring to fix the world. 

It's about getting what you want. 

Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As a player, you are confronted by the consequences of your character's actions, and challenged by the implicit threat of a world shaped by the will of those who want something more than you do. 

It's about being relentlessly, hopelessly human. 

Book One: Play is the book for players. It details:

  • Obsession and identity.
  • All of the rules for resolving actions.
  • The central shock gauge mechanic.
  • How to avoid fights, and how to deal with them when you're dragged into them anyway.
  • The magick of adepts and avatars.
  • Gorgeous full-color art and layout.

Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games.

This digital product includes PDF, ePUB, and MOBI files.

Also look for these Unknown Armies digital editions:

Unknown Armies Book Two: Run and Unknown Armies Book Three: Reveal

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Reviews (1)
Discussions (3)
Customer avatar
Beth B August 10, 2019 9:16 pm UTC
Is this book stand-alone or does it require books two and three to run?
Customer avatar
Justin A August 22, 2019 10:12 am UTC
You need Book 1 and Book 2 to have a complete set of mechanics.

Book 3 is an encyclopedia of game-focused setting material. Invaluable for the GM, but not strictly necessary.
Customer avatar
Katherine C January 09, 2020 2:40 pm UTC
If you like setting material I actually recommend book 4 and 5 over book 3.

Book 3 is literally a glossary of a ton of different ideas for the game. If you like your Lore in the smorgasbord style, as I do--just a list of ideas that you can pick and choose as you like--Book 3 is pretty great. But if you want extra splats, factions and NPCs, you're better off skipping it for Book 4 and 5, which include additional avatars and adepts.

But yes, you only need book 1 and 2 to play. If you're mulling over a hard copy, and counting your cash, my advice is--get the first book in hard copy and the second as a pdf. There's not much in Book 2 you're going to need to flip to in a hurry for a rules check.
Customer avatar
Marco P May 23, 2018 8:00 pm UTC
Which edition is this?
Customer avatar
Jeff T June 05, 2018 8:41 pm UTC
It's the third edition.
Customer avatar
vincent H March 05, 2018 5:30 pm UTC
I have purchased this product but when downloading and opening the pdf file: It delivers an error: "The file is damaged and can not be repaired"
Customer avatar
vincent H March 06, 2018 1:33 pm UTC
Was fixed the next day. Apparently DTRPG wasn't downloading the full pdf.
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147.16 MB
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File Last Updated:
March 21, 2017
This title was added to our catalog on April 12, 2017.