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The B/X Warrior
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The B/X Warrior

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Explode the talents of your combat-oriented characters with this book!

More than simply a fighter, the warrior class has access to talents drawn from a wide range of archetypes, all integrated into a single class. Berserkers & swashbucklers, thugs & knights, paladins & rangers, gladiators & skalds. No need for all of those specialised sub-classes any more!

Within these pages, you will discover:

  • Complete advancement tables for level 1 to 20.
  • 36 adventuring talents.
  • Themed packages of talents for a quick start into the game.
  • Rules for song magic and dabbling in arcance secrets.

    Suitable for use with B/X, Labyrinth Lord, and other old-school adventure games.

    Also see the companion product, the B/X Rogue!

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    Reviews (0)
    Discussions (6)
    Customer avatar
    September 11, 2018 6:05 pm UTC
    This seems very useful. However, I get stuck at the spell song ability. Isn't that a much worse ability than Memorize spell in every way? Less versatile, does not scale with level and a absolutely crippling one turn casting time. What am I missing?
    Customer avatar
    Gavin N September 12, 2018 10:35 am UTC
    The main differences (apart from what you noted) are that spell song grants access to clerical magic and doesn't restrict the warrior's use of armour. The intention of the two different talents is really about flavour, though.

    (Looking at this again, I notice that the design note under memorize spell is incorrect: there is a talent that grants (limited) access to clerical magic.)
    Customer avatar
    September 16, 2018 1:22 pm UTC
    Thank you for your answer! It makes sense for the B/X Warrior. But the rouge version still gets to chose between Sleep as a level 1 spell with normal spell casting times, and a 6th level ability with a 10 minute casting time and a sound dependancy. Or is there something else I'm missing? If not, I still do find this basic idea very useful, but I might have to figure out something more to my tastes for the bards and skalds ...

    Anyhow, thanks again for your time and inspiring material.
    Customer avatar
    Gavin N September 17, 2018 3:48 pm UTC
    I don't think you're missing anything. As far as I remember, with the Rogue, these different magical talents were just intended as ways of creating different flavoured magical rogues. When you look at them purely in terms of mechanics, they're not really balanced, as you point out. One way of dealing with the imbalance might be to (as the DM) say that only one type of magical talents is available in the campaign, or to tie them into specific factions or guilds in the world that have special entry requirements.
    Customer avatar
    September 19, 2018 9:20 am UTC
    Makes sense. Thank you for your time and thoughts!
    Customer avatar
    Jon H March 23, 2018 4:29 am UTC
    Gavin Norman, are you planning on doing these little books for the other core races/classes? I would like a hard copy of each if you do!
    Customer avatar
    Gavin N March 23, 2018 5:55 am UTC
    Hi Jon, yes, I have notes for wizards, elves, and dwarves. Unfortunately these books aren't high up on my writing queue, but I expect they'll manifest at some point. Glad you're enjoying the Rogue and Warrior!
    Customer avatar
    Jon H March 23, 2018 1:38 pm UTC
    I really am enjoying warrior and rogue. I had to ask because I am a completionist. Giving non-human characters a few options sounds good to me.
    Customer avatar
    Christopher B September 07, 2017 9:16 pm UTC
    Absolutely brilliant. The ability to create Rangers, Paladins, etc. is an idea I've toyed around with a lot. You're idea for the Warriors with Talents is better than anything I've come up with.
    Customer avatar
    MICHAEL G July 06, 2017 12:43 am UTC
    I intend to buy EVERYTHING put out by NGP. Everything...
    The B/X Rogue and the B/X Warrior have now replaced the fighter, paladin, ranger, thief, and assassin in all my games. It plays a nice balance between keeping things appropriately old-school (there are some optional rules in the beginning explaining what skills might be everyman skills) and providing a great list of talents to pick from that will have almost no two warriors alike.
    There are some things I was surprised to not see in there (like shield bash for the warrior) but it's not too hard (and even a little fun) for the GM to add more skills to the list.
    Customer avatar
    Matthew S May 21, 2017 10:26 pm UTC
    Just picked this up because I loved your B/X Rogue. Like a lot of it. I noticed a few things and thought I'd shoot my thoughts over to you:

    Still reading through it but it jumped out at me on page 3 and page 4 you give conflicting advice on using the Warrior and the Fighter in the same campaign.

    Arcane Disavowal is broken in the sense that a fighter who takes it is crippled by no magic weapons or armor. At the very least this ability should grant them ability to harm magic monsters (at least at 4th level) and possibly even provide AC bonuses to compensate what they are missing out on.

    As a class ability, Dueling shouldn't be tied to an attribute but provide a flat bonus.

    Last Stand says you can take no other actions but attacking. Does that include moving towards enemies, or can they just stand 5' away and ignore you?

    I like Succour, though it would be cool if it benefited more from level for each target, like 1d4+1 per 2 levels or something?...See more
    Customer avatar
    Gavin N May 23, 2017 3:39 pm UTC
    Hi Matthew, thanks for your feedback. Some very good points there! To address some of your points:

    Arcane Disavowal: the warrior can use magic items associated with a chosen faith. I agree that without this, it's not a good deal at all. The big bonuses to saves against magic were supposed to make up for the reduced access to magic items, but your suggestion of being able to harm magical monsters would be another good bonus to add.

    Duelling: it's the same talent as the B/X Rogue has access to and is intended to only be taken by characters who have high DEX (presumably warriors with DEX as their Prime Requisite).

    Last Stand: that is a touch unclear, yes. Movement to engage foes in melee is not intended to be prohibited.

    Dwarves and Elves: interesting idea. Yes, you could certainly reduce their HD to 1d6 (dwarf) and 1d4 (elf) and allow the choice of a warrior talent or a +2 bonus to hit points at each level. (I actually have some rough notes on B/X Dwarf and B/X...See more
    Customer avatar
    Reece N April 03, 2017 2:09 pm UTC
    I was wondering if a print version of this will be released.
    Customer avatar
    Gavin N April 03, 2017 2:12 pm UTC
    Hi, yes, the print setup is under way. Should be available in the next couple of weeks.
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