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2099 Wasteland

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NUCLEAR FIRE HAS CONSUMED THE WORLD in this 5th Edition OGL campaign setting sourcebook for apocalyptic science fiction roleplaying!

This alernate timeline of Hypercorps 2099 has been wracked by atomic weapons, the surface of the Earth raised and nearly devoid of life. Recently miraculous events have made the world a bearable place for those who hid below in underground shelters and as they explore the apocalyptic planet, the mutants and other survivors that have claimed the land as their own fight for this new stock of wide-eyed prey.

Can you survive 2099 Wasteland?

Unlike many other campaign settings the 2099 Wasteland is not static—it is a campaign setting generator. Every GM and party of survivors that explore the Wasteland uncover a landscape unique to them built using the rules systems inside this fantastic fully-illustrated (perhaps overly illustrated) 183 page book!

What you'll find in 2099 Wasteland:

  • An indepth timeline following the original Hypercorps 2099 until this alternate world splits off in the mid-20th century!
  • 4 original classes for 5th Edition: master serums as a doctor, transform into a mutated freak, stalk the Wasteland in power armor as a mechanics, or destroy your foes with SCEINCE as a scrapper!
  • 13 different class archetypes for all core classes to bring the original rules into the brutal apocalyptic future!
  • 10 character backgrounds: alien abductee, Atomic Army cadet, feral raider, medic, radiation refugee, scientist, shelter captain, shelter dweller, and survivalist!
  • 4 new races wandering the Wasteland: synthetic androids, gaxian aliens, lumbering mutants, and nearly-undead smart walkers!
  • 8 pages worth of new items, tool kits, prosthetics, grenades, melee weapons, ranged weapons, and CUSTOM-BUILDING RULES for BOTH!
  • Over a dozen feats for Aimed Shooting, enhancing mechaframes, healing through radiation, fighting tactically, and a host of other unique new abilities!
  • 10 spells designed for use on this scorched Earth or any other world!
  • New rules for dehydration, radiation, starvation, the Science and Technology skills, and three new attributes: Irradiated, Luck, and Reputation!
  • Life in the Wasteland detailing radio towers, wandering undead, magic bag couriers, the altered short rest and long rest rules (1 day or 1 month respectively—good luck!), fast searching ruins, Vend-Co Drinks & Snacks, ranged critical failures, options for a less brutal Wasteland, and more!
  • Settlement rules because after the PCs have explored their Wasteland, the next task is rebuilding society as they see fit!
  • Hazards of the Wasteland that plague settlements and explorers alike, ranging from bandit attacks and radtwisters to unexpected detonations!
  • SIXTY-THREE (63!) monsters and NPCs of all challenge ratings! Rad-dragons, rad-drakes, building-sized atomic mutants, brain slugs, technomages, Atomic Army soldiers, Knights of the Living Dead, The Wyrm, walkers—the list goes on!
  • 6 unique Warlords of the Wasteland and their retinues each with a mapped headquarters! Major Bridgette Beauregard of the Atomic Army, Chainbeard's Roadmasters (along with two pages of VEHICLE RULES!), the Cult of Slaarsh, Merlin (yes, that Merlin) and the Magitechnologists, Morgan le Fay, and The Bureau!
  • 13 surviving operators from the pages of Hypercorps 2099, either dimensional counterparts or in the case of Lucky Mack, one unfortunate mercenary that stumbled into the wrong portal. ;)

Don't just take our word for it, check out the robust product preview and the free PDFs from the Kickstarter last year!

 Customers Who Bought this Title also Purchased
Reviews (2)
Discussions (7)
Customer avatar
Mike M January 23, 2019 9:55 pm UTC
Another review available here -->
Customer avatar
Nathan C October 05, 2017 4:56 pm UTC
Sorry to bother you, just wondering if a softcover option might happen in the future.
Customer avatar
Mike M October 31, 2017 7:49 pm UTC
No problem at all--sorry I didn't see this for almost a month! We are not planning on making a softcover version of 2099 Wasteland.
Customer avatar
Jonathan C September 06, 2017 11:19 pm UTC
How many pages is the Settlement section? Does it add more material than the free primer? Is there a way to see the table of contents in the preview section?
Customer avatar
charlie C September 07, 2017 12:57 pm UTC
Settlement section is 10 pages long,adds more on hazerds and adds the follower system
Customer avatar
Jonathan C September 08, 2017 9:24 pm UTC
Thank you.
Customer avatar
charlie C June 13, 2017 9:23 pm UTC
as a gm i have a few questions:

what exactly are the adventures that should be run using this game: I'm expecting sandbox however what about factions or other elements. Are there no established settlements predominantly. Or is it complete anarchy and the players are left to fend for themselves.

2. In regards to settlements how often should a natural disaster or attack occur. The tables that are provided are not specific enough.

3: lastly how do we determine the scarcity of resources in the game in general in (erms of food and water). Also how do I determine how radioactive a location is?

To end this I would like to say I am new GM and have very little experience system

Many thanks!
Customer avatar
Mike M June 25, 2017 11:57 pm UTC
All solid questions, Charlie!

1) The latter (players are left to fend for themselves). Although the GM is welcome to include an existing settlement (a few of which are named in the fictional accounts here or there) the default way to play is this:
A--The GM randomly generates a region using the Settlement Rules in the book,
B--The players explore said region, acquiring salvaged goods and Settlement Resources along the way (as well as whatever foreshadowing for the campaign the GM throws in),
C--The players create their first settlement,
D-- The GM randomly generates a region for the PCs to further explore for resources. They can use said resources to start an additional settlement or lug them back to their first, expanding it. All the while the PCs have to defend their settlement(s) from apocalyptic weather, gangs, and the like although it does offer them benefits (access to trade, people capable of keeping a steady and accessible supply of water & food, etc.). ...See more
Customer avatar
Stacie W May 11, 2017 12:55 am UTC
Does this book require Hypercorps 2099?
Customer avatar
Mike M May 17, 2017 2:36 am UTC
Excellent question Stacie! It does *not* require the full Hypercorps 2099 5E rules. There is a chance that characters exposed to high levels of radiation (appropriately I might venture) develop super powers in which case the full rulebook might be handy, but for folks that aren't interested in grabbing it everything needed for that power boost can be found in the free 5E playtest (which strongly resembles the final version of the ruleset):
Customer avatar
Doug R April 22, 2017 2:53 pm UTC
earth has been razed, not raised
Customer avatar
Mike M April 23, 2017 2:11 pm UTC
Doh! That's entirely my fault. I've let the publisher know about it though. Thanks for pointing that out Doug!
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This title was added to our catalog on April 21, 2017.