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Ultimate Herbalism (PFRPG Edition)
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Ultimate Herbalism (PFRPG Edition)

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Ultimate Herbalism

For people who like chaos magic, but don't like randomly killing their party.


Why does this book exist?

Classical chaos magic design is weird. It usually uses the exact same spell list as a wizard or sorcerer, but, for some reason, the world can explode when the chaos mage so much as sneezes. To me, wanting to be the chaos mage, the tabletop equivalent of "that guy", always seemed selfish; moreover, the designs that made "chaos magic" possible seemed a little lazy, for they were almost always something draped over something else that already existed. Nobody wanted to make a dedicated chaos splatbook.

Ultimate Herbalism nips both problems in the bud, introducing a druidic chaos magic system that has been built from the ground up with fun, non-party-killing play in mind.


The Flavor

Herbalists, gourmends, and naturalists are champions of the natural world selected by Mother Nature Herself. In this way, they represent a spontaneous acquisition of power, much like a sorcerer, and not a slowly-learned acquisition of power, like a druid or wizard. Nature's reasons for choosing a particular champion vary widely from individual to individual, but given the variety She maintains in the biosphere to ensure life goes on after a major disaster, this almost-schizophrenic selection process really shouldn't be a surprise.


The Process

1: Each morning, pick random herbs from a selection based on your current biome.

2: Each evening, store leftover herbs overnight in preservation vessels.

3: When you have enough, plant your favorite herbs in cultivation pots so you always have them.

4: Learn and collect the ingredients for recipes, which give you huge, awesome effects that reward you for being a compulsive gatherer.


Modular Customization

Generous Kickstarter backers have piled on the bonus content in Ultimate Herbalism to make sure the experience any player wants is there with a little twiddling.

A: Give up either the ability to store or the ability to plant in exchange for the ability to collect rocks. Rocks act like detonating AoE herbs, but don't spoil. (Geologist archetype - has its own spellbook)

B: Give up recipes in exchange for the ability to collect bugs. Feed bugs to activate them again and again multiple times per day, giving you a spammable ability if the core system is too random. (Entomologist archetype - has its own spellbook)

C: Force your first herb collection roll of the day to be made in a special high-chaos biome, increasing the chaos for a taste of variety nobody else can have! (Mycologist archetype - has its own spellbook)

D: All of the above - Special care has been made to allow archetypes to stack, utterly transforming the base class with their cumulative effects. Who's up for an entomologist/geologist/mycologist?


Product Features


  • 3 base classes, the master chef gourmend, the classic herbalist, and a martial specialist with a pet venus fly trap - the naturalist.
  • 3 naturalist archetypes: creationist, mycologist, and sporekeeper
  • 9 herbalist archetypes: aromatologist, compounder, entomologist, flowerchild, gardener, geologist, mycologist, poisoner, and zen cultivator.
  • 9 biomes sharing a 22-page herb log
  • 27 recipes
  • Dozens of feats
  • 9 microcosms, each with four unique herbs that modify core biome tables
  • Over 50 tables. Institutionalized chaos loves tables.
  • Over 80 watercolor paintings by my mother, Vera Crouch
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Reviews (3)
Discussions (3)
Customer avatar
Eugene B July 28, 2018 12:13 am UTC
Is this Herbal book any different than the herbal section mentioned for Strange Magic 2? What about the Onmyōdō in Strange Magic 2 compared to Ultimate Onmyodo? I'd be interesting in grabbing some of the books but I don't want to buy the same content twice.
Customer avatar
Bradley C July 28, 2018 1:18 am UTC
Yes, it's all the same, and I'll be dropping a coupon for everyone who bought component parts tomorrow. We just had some unpacking chaos, so I didn't do it today :)
Customer avatar
Eugene B July 28, 2018 1:24 am UTC
So I'm wanting the Strange magic series and Ultimate Onmyodo. I've not purchased any as of yet.
Customer avatar
Bradley C July 28, 2018 1:35 am UTC
Well, if that's the case, then just Strange Magic 1 and 2 will do. Onmyodo is in Strange Magic 2. Feel free to let me know the sort of themes and mechanics you like, and I can help you zero in on the exact systems you'd prefer.
Customer avatar
Eugene B July 28, 2018 1:36 am UTC
All the systems? the Origami etc?
Customer avatar
Bradley C July 28, 2018 1:47 am UTC
I meant if there was something not in the Strange Magics that would be even more up your alley. I don't want you to pick something up and only like half of it :)
Customer avatar
Eugene B July 28, 2018 2:07 am UTC
I hoard books. I was recently invited a game in a fantasy eastern setting and have discovered the Onmyodo book. I also noticed the Strange Magics series. (I'm quite fond of magic as well.)
Customer avatar
Bradley C July 28, 2018 2:25 am UTC
So just the physical copies, then? I don't put much into print.
Customer avatar
Eugene B July 28, 2018 2:48 am UTC
Dead tree or bytes on a drive somewhere. Books are books.
Customer avatar
Eugene B July 28, 2018 3:03 am UTC
I grabbed both of the strange magic PDFs. Is there anything in Ultimate Onmyodo that isn't covered in these books?
Customer avatar
Bradley C July 28, 2018 5:12 am UTC
No, sir, though I'd try to push the master of forms bundle your way if you're interested in my momentum systems. Had I the time to do another compilation before 2nd edition hits, it'd be momentum. I'm hoping to bring that stuff over for a swarm of Kickstarters on day 1.
Customer avatar
Thilo G June 30, 2017 9:31 am UTC
An article

I wrote a rating-less summary of the contents on my home-page. Kindly take a look at for the details.

Endzeitgeist out.
Customer avatar
Dani J March 15, 2017 4:44 am UTC
Will there be additional contents in compilation of all three books(aka Strange Magic 2)? I'm curious because I want to try the system out right away but after buying three ultimates and then Strange Magic2 would be tough for my budget
Customer avatar
Bradley C March 15, 2017 4:54 am UTC
Yes, there will be. The traditional NPC Codex only goes in the final compilation, and any archetypes that blend two systems together wait for the compilation. That said, I gave $21 off on Strange Magic 1 (which is $24.99) for everyone who bought the three pieces as they were released. You can expect a similar deal here (and I say similar only because the sequel might hit $30.). Also, since this one is so flipping huge, I'm doing a paperback version of Ultimate Herbalism that should see the light of day by May or so. If you get the .PDF early, the print version will be at cost.
Customer avatar
Dani J March 15, 2017 5:36 am UTC
Awesome! Sounds great!
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File Last Updated:
March 20, 2017
This title was added to our catalog on March 14, 2017.