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Gregorius21778: 30 Things to be Afraid of in the Weird, Irradiated Future
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Gregorius21778: 30 Things to be Afraid of in the Weird, Irradiated Future

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Attention please! This is not the work of a native speaker. The preview will show you the whole product, decide for yourself if you want to pay for it (and what amount).

Page 32 of the Mutant Future(tm) rules book includes an entry about “Phobias” and offers six broad categories ( Technologies, Weapons, Animals, Plants, Common Object and Insects) ...and the advise that the GM should work out the details. Well, I am a GM and I am kinda good at working out details. So, I hereby offer you 30 Things to be Afraid of in the Weird, Irradiated Future. Feel free to assign them to  your neo-savages, inbreed bunker dwellers and beasts-mutated-into-sentient-humanoids.

RAW (“rules as written”) state that an affected character will turn and flee for 1d4 rounds. As an optional rule, the GM may decided that the character refuses to get near the object of his or her fear instead (when said object is non-threatening in nature) for the said number of turns and/or that the PC will suffer from a penalty to all rolls (-1 to -4; according to the results of the d4) for as long as he or she is in the presence of the object as well as the round after.

 
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Pages
5
File Size:
1.1 MB
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File Last Updated:
October 05, 2018
This title was added to our catalog on February 19, 2017.