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Skill Focus: Talking

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This smallish book (19 pages, not including OGL or title page) offers a new approach to handling roleplaying skills and encounters -- and should work in any d20 System based game, even most of the ones that no longer use the logo.

These rules take a different approach in an effort to make it feel more like the character's skills have a direct impact on the way the roleplaying of the scene plays out, without reducing the entire exchange to a die roll. The idea is to help the player be a better negotiator, by giving them special benefits based on their character's skills.

The basic premise is that each of the major interaction skills, Bluff, Diplomacy, Intimidate, and Sense Motive, offer a variety of special talking actions. While roleplaying out an encounter, the player can make a skill check for their character and, if it succeeds, gain some special benefit during the roleplaying of the encounter.

For example, if Talarn tells the leader of a barbarian tribe that Talarn's group just took out the goblins in the nearby hills, then realizes that the barbarians were actually quite friendly with those goblins (perhaps by noticing all the weapons being drawn), then Talarn could use the Bluff skill's Take Back action to make it as if Talarn had never said that.

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Reviews (7)
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January 28th, 2009
This work is incredible. Of all the products out there that try to tackle OGL-compatible rules-rich diplomacy systems, this one is by far the best. It covers everything from convincing someone that a bad idea was theirs (when it wasn't), to forcing som [...]
July 29th, 2006
Some very nice ideas for social skills. Likely more useful as a "menu" to choose from and not all will likely be suitable for a given game. As one of my players said, has the possibility of slowing play if over-used, but that said doe [...]
Peter I. [Featured Reviewer]
July 19th, 2006
Skill Focus: Talking is a 21 page pdf product presenting a new set of rules for handling roleplaying skills and encounters. The content is suitable to any d20 genre, be it fantasy, modern or future roleplaying. The aim of the product is to provide an [...]
July 18th, 2006
This is the kind of supplement that the OGL was made for! A brilliant collection of new skill checks that strike the perfect balance between roleplaying and die rolling. They will put a lot of kick into social situations without penalizing players wh [...]
Andrew B. [Featured Reviewer]
June 26th, 2006
When it comes to social interaction between player characters and non-player characters in roleplaying games, there are a few unwritten rules that most successful gamemasters seem to follow. A few silly comments here and there are generally ignored. Th [...]
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Silver seller
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0.54 MB
Original electronic
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File Last Updated:
October 27, 2006
This title was added to our catalog on October 27, 2006.
Second World Simulations
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