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In Volo's Wake (5e)
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In Volo's Wake (5e)

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The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon.

But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster Volothamp Geddarm?

Six 1-Hour Mini-Adventures for 1st-4th Level Characters.

Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known.

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Reviews (24)
Discussions (16)
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Nicole S April 30, 2020 10:25 pm UTC
Why did someone replace "adventurer" with "character" in this entire thing? It makes some of the sentences make no sense! The very first encounter has the PCs interacting with a self-style "hobby-character"? Come on guys! (I know that this is free right now, but it still should meet some basic standards!)
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John H April 30, 2020 1:42 am UTC
I actually enjoyed these mini adventures a lot, but they are really tough for brand new, 1st level adventurers because the experience does not tier correctly. For example, the gnoll adventure is meant to be taken on by 2nd level adventurers, but the first module only gives them 100 XP, not enough to get them to 2nd level. Some small adjustments will have to be made by the DM to make this a truly great campaign.
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Keith Q August 08, 2019 3:55 am UTC
When my players were tasked to look for Alana Hallwinter, they asked "what does she look like?" Does anyone have an answer? I don't even know what race she is--sometimes she's lumped in with the dwarf friends and I infer she's also a dwarf, other times she's separated from her dwarf friends suggesting she's other than a dwarf.

It would be nice if there was something like this: "Like many other teenagers in Phandalin, Alana Hallwinter (female NG dwarf commoner) enjoys socializing, nice clothes, walks through the woods, and adventures with her friends. She's known to often weave colorful ribbons in her hair."
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Tyler W September 06, 2019 7:50 am UTC
It certainly should give such information. She would most likely be human, or at least half. Sildar Hallwinter is a LG Human Fighter that appears in Lost Mines of Phandelver, which takes place in the same area.
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Jen V February 07, 2019 5:59 am UTC
Honestly, I don't know who I'd be without these adventures. They were a great intro for my D&D/podcast group to get to know our characters and ourselves. It's got a bit of cheek that's fun, plus a great balance of the D&D pillars that can let the DM know more about what the players are good at (versus what they want to do). Thank you!
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Ryan A January 01, 2019 1:12 am UTC
Please fix the typos. The repeated use of "characters" grates on me more every time I see it.
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Mitch E October 04, 2018 9:00 pm UTC
Fun little adventures that have otherwise been stained by poor writing and no effort made to fix said poor writing.
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Kevin K September 23, 2018 12:59 am UTC
This was a nice collection of adventures. Pretty well spelled out. I used it as my first attempt and DMing and it went fairly smoothly. A nice mix of combat and non combat actions can be taken. I found the difficulty of the encounters to be a bit lacking but if i was to run it again i would just add a couple more monsters. This adventure does a nice job at taking a low tier party and letting them go up against some different enemies than would normally be faced by a lvl 1 party.

The mission hooks were a little stale basically amounting to someone went missing go find them 4 times in a row but it was overall pretty fun.
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Matthew H February 04, 2018 11:14 pm UTC
A very nice little collection of adventures. Great for new players and older ones alike, and good for experimenting with different DM styles for new DMs. Each adventure has a slightly different 'feel' to it - for example the first mini-adventure can be pretty hilarious, while the second can be frankly horrifying and the third is incredibly surreal (with a hint of humour). Hack and slash vs roleplaying vs puzzles. The adventures show off each of the pillars in an interesting way, and while it's not all the same quality throughout, it's got enough good stuff to make it worth the purchase. This is now going to be my go-to for adventures with new players, as it's lightweight and varied, and not a huge amount of effort or boredom to re-play.

My only criticism (which may be due to my inexperience as an AL DM) is that completing these mini adventures will blitz your players through the levels like there's no tomorrow. This is fine if you just want to chill in Phandalin, but there's a lot of other exciting...See more
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Cameron K July 21, 2017 7:07 pm UTC
This is a good set of intro mods. I would recommend playing them all together if possible!

A nice balance to roleplay and dungeon crawl if you play all of them. If you only play a couple or just one you may end up with an entire role play or all dungeon crawl session
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Vincent V April 23, 2017 6:50 am UTC
Pretty good premises and concepts, but the Mind Flayer and Yuan-Ti stories have some holes in the description. Flayer Map also shows rooms and stairs left unexplained. Had to Deus Ex Machina a couple of times to get the flow going again. Could use more work on character motivations. My players wondered why they had to sneak around levers if the mind flayer could do it herself without detection.
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Marc G April 18, 2017 1:20 pm UTC
Variable quality, as with the other introductory mini-adventures. We loved fighting in the trees in "The Mottled Fur of Rage." Other than that, the encounters are fine if not especially memorable.
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William M April 06, 2017 4:30 pm UTC
Can these mini adventures lead into Storm King's Thunder?
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John H April 30, 2020 1:39 am UTC
They technically can, but you are much better off using "A Great Upheaval" as the kick off to that book. It just fits the story more and sets it up beautifully. And yes, I know I am leaving this comment three years later.
Customer avatar
Gaetan V March 21, 2017 7:30 am UTC
I DM at a Local Gaming Store and received this for free. The balance of difficulty seems to be right and there is definitely some space for roleplaying the characters in Phandalin. If you have Lost Mines of Phandelver (from Starter Set), this can provide extra side material with the same characters.

For this module specifically, the editing is pretty bad. Somebody did a mass find/replace of "Sildar" and replaced it with "Silas", but only for some pages. They also did some weird find/replace on "Adventurer" vs. "Character", so you end up with someone being described as a "hobby character".

The combat text bleeds into the descriptive text and the normal bold-faced call outs are not present. So it's not immediately obvious what's involved unless you re-read the entire paragraph. Plus the descriptive text for an encounter will list things in the encounter that will then be changed by the difficulty adjustment two columns over. It's all kind...See more
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Ronald P February 06, 2017 3:27 am UTC
Does this come with the maps? Or do you have to purchase those separately?
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Ronald P February 06, 2017 3:25 pm UTC
This does have maps which can be printed and handed out.
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Benjamin L February 01, 2017 6:33 pm UTC
Is there an adventure code for this adventure?

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Byron C May 30, 2018 6:08 am UTC
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Aaron B January 31, 2017 9:44 pm UTC
I DMed this as part of its early release through WPN stores, so I can't review it because I haven't purchased it through this site. I would like to say that this is a very fun collection of adventures. They work very well as side-treks along with Lost Mine of Phandelver, which is set in the same location.

---Spoilers Below---

Some of the scenarios are really fun - a battle against gnolls in the treetops, a fight against a kobold summoning hag in a magic house with teleporting doors, a low-level adventure featuring Mind Flayers and a Nautaloid ship! My only complaint is that the character's motivation for working with the Mind Flayers in the 5th mini-adventure were a bit lacking - my party was constantly looking for ways to kill or sabotage the Mind Flayers that they are supposed to be cooperating with (and they are not murderhobos, they are just good-aligned adventurers who are not all that sold on saving a Mind Flayer colony in distress). Overall, though, this is one of the best Adventure...See more
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Phil K February 01, 2017 12:07 pm UTC
I am also currently running this with my players, and I've overall enjoyed the experience. I wasn't a huge fan of some of the mechanics as presented during "The Mottled Fur of Rage" encounter. If/when I run it again, I will have the gnolls be much more aggressive. I REALLY liked the yakety sax vibe of "The Filthy Claws of Sin", and actually awarded inspiration to the player who queued up the Benny Hill theme on their phone while they popped around the house trying to catch that hag.

The first mini-adventure, "The Green Skin of Treachery" is easily the most boring of the bunch, but it's not bad either, merely the plain launch pad for the rest of the adventure.

We have yet to play through the last two mini-modules, but I'm looking forward to it.

Final recommendation to DMs running In Volo's Wake for the first time - definitely dig through Volo's Guide to Monsters and tie in the lore that that book gives you. I made really good use of the gnoll...See more
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File Last Updated:
January 31, 2017
This title was added to our catalog on January 31, 2017.