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Easy Settlements

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Use this system to create cities on the fly. It's designed for use with the Cepheus Engine rules, but it's useful for any game. While the core Cepheus Engine rules give you the ability to create whole planets at once, this book makes it easy to generate portions of the planet. You can use it for medieval-style or futuristic cities for added flexibility.

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Chris G May 09, 2022 5:08 am UTC
When a settlement calls for multiple terrain types, are those assumed to be in the same hex or in surrounding hexes?
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Chris G May 06, 2022 5:31 pm UTC
I was asking around on the Traveller and Cepheus Discord servers for something that was exactly this in all respects. Thank you for writing it!
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Jacob R May 06, 2022 7:06 pm UTC
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Malcolm I January 23, 2017 10:21 pm UTC
I was able to open my copy, and having run through the generation a couple of times as a test...
I have some observations / comments...
[This is going to end up sounding negative, but I want it to be constructive - I think their is a core of something very good here - I just think it needs a bit of polish, though some of it, maybe is only apparent as I haven't got the Cepheus Engine rules...)

The system starts by setting aside an 80*80 km grid...
But then gives no indication of what to fill the map with - just jumps right into individual settlement
[So maybe drop the whole hex map reference for this document - or bring over the notes that might apply from the Cepheus Engine]

Size - even the biggest settlement fits within one hex. [see water table note…]
What does the [A] indicate - other letters are found in other tables also…

The Terrain Types table - has no reference to negative values
[If they are to be treated as zero a note...See more
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Christopher R January 26, 2017 12:40 pm UTC
I can comment on a few things for you. Note that most of the oddities are due to the Cepheus Engine, which this is based on—which in turn is the OGL version of Mongoose Publishing's first edition Traveller RPG.

The [A] is hexadecimal notation, used in the USP (mentioned briefly in the Settlement Creation Process second paragraph). When you only have one digit to represent a number 10 or higher, you use letters. A=10, B=11…G=16.

Knowledge level is based on tech level in Traveller, which is 1d6 + modifiers. So KL is also 1d6 + modifiers. And since TL/KL is never a negative number, 1d6 makes more sense since it has a higher chance of getting positive numbers. Keep in mind that 2d6-7 has a roughly 42% chance of rolling a 1+.
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Jacob R January 31, 2017 11:02 pm UTC
Hey, thanks for replying Christopher. I didn't get the message about the comments. Also, thanks Malcolm. I assumed no terrain to start, and that you fill in around the cities as directed. I also put in a section (I thought) where I suggest that you can just plunk down cities where you like. I'm revising the doc to have the population number be individuals, instead of houses. Keeps things from getting ridiculously dense. I do think that your comments are constructive. Thanks again.
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Malcolm I February 04, 2017 12:03 am UTC
Hi Christopher - Thanks for your notes - I shall take some time to look this again with the Cepheus Engine in hand :)
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Malcolm I February 04, 2017 12:06 am UTC
Hi Jacob - Thanks for your notes - I shall take some time to look this again with the Cepheus Engine in hand, and will look forward to any updated editions of this document.
Happy to be the eyes of well received critical / constructive reader...
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Jacob R March 12, 2017 6:17 am UTC
Yes, happy to have you!
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Charles B January 20, 2017 10:17 pm UTC
The PDF seems to be corrupted. I can't open the file. Is anyone else having this trouble?
Customer avatar
Jeffrey G January 22, 2017 8:19 pm UTC
It opened ok for me. Try deleting your copy and re-downloading.
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File Last Updated:
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This title was added to our catalog on January 16, 2017.