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Secrets of the Covenants

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"They say to judge a man by the company he keeps. By this measure, as by any other, we are liars and monsters."

-- Getter Kahn, Bishop of Filth
Vampires gather under many banners. But five have endured the tumult of Western history better than any other. The Carthian Movement. The Circle of the Crone. The Invictus. The Lancea et Sanctum. The Ordo Dracul. Each has its fierce devotees, its jealous rivals, and its relentless enemies. Now,for the first time, the covenants speak for themselves.
This book includes:
  • A variety of stories from each of the covenants, all told in their own words.
  • Never-before revealed secrets, like the fate of the Prince of New Orleans.
  • New blood sorcery, oaths, and other hidden powers of the covenants.

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Reviews (6)
Discussions (3)
Customer avatar
Marcelo S May 07, 2023 8:07 pm UTC
86% disconnected stories, 14% new merits/sorceries/coils, 0% how the covenants work.

1st edition Ordo Dracul had a hierarchy based on ranks, that were, themselves, based on how many of the 9 coils you had learned. This system simply doesn't work on 2nd edition, but if you expected a book called "secrets of the covenants" to answer how that was updated for 2E, you would be mistaken. Rather, you get a bunch of useless story that don't clarify anything at all about how any of the Covenants WORK, and then some tables for merits and whatnot. As for the secrets? honestly, completely useless. The fate of specific individuals that will be of no consequence at all for most Chronicles. Not one "look, this is how our bizantine hierarchy works" or "remember how we specifically said that this or that subfaction of a covenant pretty much ignored human contact, but now we have a Touchstone mechanics that makes that pretty much impossible? here is the secret on how you, neonate, can attach...See more
Customer avatar
Joshua S February 01, 2017 3:45 am UTC
I personally like this quite a lot. I think that a lot of people don't look at the stories as inspirational tools. They seem to go "where are my tables".
Customer avatar
Dan A March 08, 2017 6:33 pm UTC
Yes. In fact, I thought the same when they first released the clanbooks, but as soon as I read the first one (it was the Nosferatu), I instantly loved the formula, it really creates useful encounters and adventure seeds. The "crunchy" rules material is useful too, but the modular-like setting stuff is very useful by itself.
I´m waiting for the fisical book to release/arrive to seriously read it (I don´t like to read in the screen too much time)
Customer avatar
Deven M December 08, 2016 6:36 am UTC
quick question: i know this goes into the covenants, their ideas and their histories but does it go into the various hierarchies of a city controlled by the covenants? this was something 2e core didn't touch on and found myself needing when designing my city
Customer avatar
David C December 10, 2016 4:18 pm UTC
No it doesn't unfortunately.
To be honest it is quite disappointing if you are expecting useful tools as a storyteller.

And it doesn't really add much if you are a player either.

The book is more a collection of short stories revolving around each covenant.
Customer avatar
Stephen J December 14, 2016 12:13 am UTC
As David said, they don't go into this.
Requiem 2.0 is designed to be a lot more of a tool-box then a setting document.
Outside of the lose idea of a Prince, the idea is that each city is meant to have developed it's own political system.
They might share some roles here and there, but in the end they're meant to all be unique.

The stories in the book basically highlight this more, but giving examples of how the covenants have run various cities, and each one was different with different sorts of positions.
So when designing your city, it might provide inspiration, but you could also just as easily take inspiration from any source of how a city has been run, from real history to any fiction you have read.
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File Last Updated:
February 15, 2017
This title was added to our catalog on December 07, 2016.