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Wonderworker Hybrid Class
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Wonderworker Hybrid Class

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For some, magic is not only a thing to ponder, but the stuff of wonder! Using the power of their eccentric imaginations, wonderworkers fill the natural world with vibrant phenomena and awe-inspiring spells. Inspired by the magical princesses and kooky magicians from numerous animated features, the wonderworker is a mage for all seasons and situations. Work wonders by crafting hybrid spells, gain the faithful companionship of a magical beast, meddle in the affairs of your enemies, and discover that dreams really do come true! If you have any doubt, let it go... 

A complete 1-20 hybrid class based on the druid and wizard.

A wide variety of magical beast companions

And much more!

Written by fantasy novelist Aaron Hollingsworth, writer of the ArmJack, Guide to the Cult of Shub Niggurath, and Clerics of Porphyra

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Reviews (1)
Discussions (4)
Customer avatar
Powhatan B February 01, 2017 10:06 pm UTC
I want to make sure that I'm reading this properly, because if I am, it means that some content is missing. Under the Wonderwork class ability, it says that wonderworks take two forms. One of these is hybrid spells, but it does not seem to mention the other form. Am I missing something here?
Customer avatar
Aaron H February 02, 2017 12:48 am UTC
Hi! Author here. If you look at the last sentence on page 9, just above the cute little monkey, you will see the second form of wonderwork. Sorry it got blended in there. I hope this helps.
Customer avatar
Caleb T December 29, 2016 9:54 pm UTC
I really dig this class, but got a couple questions about spells known.

1. Under starting spells as well as spells gained at new level, it says you gain two new spells... For a total of four, or is that just a redundancy?

2. And is there any other way to add new spells to your Imagination, like a wizard paying scribing costs to add spells to his book?
Customer avatar
Aaron H December 30, 2016 1:00 am UTC
Hi Caleb T. Author here. Thank you for your questions. They help us make the game more balanced and more fun!

1. Yes, this is a redundancy in the text which you have uncovered. I will be emailing my publisher a way to fix it.
2. Presently, the only way to add more spells to your imagination is to level up. There are a LOT of spells to choose from, after all. However, I will also be sending my publisher a feat idea that would allow more spells to be added. The feat should read something like this:

Extra Imagination Spells
Prerequisites: Wonderworker 3rd
Benefit: When a wonderworker selects this feat, he can select one spell from the druid or wizard spell lists that is of a wonderworker spell level he can cast.
He adds this spell to his imagination and list of wonderworker spells known as a wonderworker spell of its druid or wizard spell level. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level...See more
Customer avatar
Powhatan B February 02, 2017 5:05 am UTC
Why did you not allow the Wonderworker to learn spells like a Wizard? They seem far more limited than other casting classes. It almost feels like they get the worst parts of all of them. Low spells per day and limited spells known feel really bad together.
Customer avatar
Michael E December 04, 2016 5:38 am UTC
First off, I'd like to say that I love this class. There have been a bunch of versions of this kind of thing over the years but this is the first one that feels fair and balanced while maintaining the level of potential that it would need. I can't wait to see how it works in game, even if filling imagination slots feels kind of daunting. I do have a few questions however:

1: When looking at the Wonderwork hybrid spell ability is it intended for the caster to have to know both parent spells? And how does metamagic factor into this ability, if at all?
2: Is there a reason that there isn't a 'retraining' option for spells known as with other casters that don't work out of a spellbook? Or is it intended for the character to be able to learn spells from any wizard or druid source (as the statement "A wonderworker may know any number of spells" would suggest) and the "Spells Gained At A New Level" is the same as the Wizard ability?
3: The section talking about the...See more
Customer avatar
Aaron H December 05, 2016 5:31 am UTC
Hey Michael E. Author here. I want to start off by saying thank you for the praise of this class. It means a lot. As for your questions:

1. Yes, they must know both parent spells. Also, metamagic feats can be applied to hybrid spells once they are properly composed.
2. A very good question. To answer it, I will request that my publisher add the following line in a revision in the spells section: "A wonderworker may prepare and cast any spell on the druid or wizard/sorcerer spell lists, provided that she can cast spells of that level, but she must choose which spells to prepare during his hour of daily musing." I realize this basically means that they "know" all them yummy spells, but I am confident the Spells Per Day chart will bottleneck these options.
3. You caught a mistake. I will ask my publisher to remove "and this spell cannot be used to cast a spell spontaneously" from this sentence. Wonderworkers are not spontaneous casters.
4. Magical beast...See more
Customer avatar
Robert G December 05, 2016 6:20 am UTC
Publisher here. We will correct #3 asap. Thank you for catching this. Players and constant readers like you help us make better products. Thank you!
Customer avatar
Michael E December 06, 2016 1:03 am UTC
You're very welcome. If I could make one more recommendation editing wise it might be worth moving the second Wonderwork ability to the beginning as opposed to having it after the example spell, because it is easily mistaken as another line of the spell as opposed to part of the parent ability.
Customer avatar
THOMAS B November 18, 2016 5:27 pm UTC
Any chance the writer might be able to offer a bit more detail on what to expect when it comes to Wonderworker? The description makes mention of hybrid spells and a magical creature animal companion, but what about spell access in general and the. other abilities of the class? Does it have good access to illusions, enchantments, and conjuration?
Customer avatar
Aaron H November 18, 2016 7:22 pm UTC
Hi Thomas. Author here. To answer your question (without giving too much away), the wonderworker is a spellcaster with perhaps the widest variety of spells compared to any other base class. Spell access should not be a concern. I hope this helps.
Customer avatar
THOMAS B November 19, 2016 1:03 am UTC
How is this balanced though? Both the Druid on the Wizard or considered by most to be the most versatile and powerful classes in the game.
Customer avatar
Robert G November 19, 2016 1:24 am UTC
You'll have to read it to find out :)
Customer avatar
Aaron H November 19, 2016 6:57 am UTC
I trust my publisher to ensure balance in all my works. I hope you'll give the wonderworker a chance, as they have.
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