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Sea Of Time
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Sea Of Time

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Sea of Time brings an exciting full time travel setting to the Cypher System. Explore all of history through mysterious doorways in time, construct time gates, or forge new paths in your own time machine. Discover the power in historical artefacts cyphers and fight anachronisms; nightmare creatures that have escaped from another time.

In addition to full rules for using time travel in your games, this book contains details on 8 time travelers, 11 pieces of time equipment 18 creatures, 9 locations, 7 time traveling organizations, 27 cyphers, 7 descriptors, 2 foci, and 2 full adventures. Discover the adventure to be found in yesterday and tomorrow, today!

Please note, for maximum enjoyment, you need the Cypher System rulebook to play Sea of Time.

The Author

Michael Rees is a contributing author to the TimeWatch rpg and author of the 'TimeWatch: Behind Enemy Times' adventure, 'Rebel Heart'. He is also author of the Big Finish Doctor Who short stories: 'Swamp of Horrors (1957) - Viewing Notes' (published in 'Short Trips: How the Doctor Changed My Life') and 'The Science of Magic' (published in 'Short Trips: Indefinable Magic).

 
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January 29th, 2017
wow wow WOW! I have read tens of thousands of books, articles, RPG games, and this one ranks in the top 5! This book is just incredible. I love how concise it is, and how the author actually makes time travel seem real in its many different forms (is [...]
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Product Information
Silver seller
Community Content
Author(s)
Rule System(s)
Pages
159
Format
Original electronic
Scanned image
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File Last Updated:
October 12, 2016
This title was added to our catalog on October 12, 2016.