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True20 Adventure RoleplayingClick to magnify

True20 Adventure Roleplaying


Worlds of imagination and adventure await you!

Important Edition Notes: This edition has been replaced by a Revised Edition. The new edition exchanges the settings from this edition with the entire contents of the True20 Companion and includes all known errata fixes and some rules clarifications.

With True20 Adventure Roleplaying you embark on journeys of the imagination, with heroes and stories you and your friends create. This book tells you everything you need to know to play an exciting adventure roleplaying game: how to create your own heroes, how to handle action and conflict, how to narrate adventures, and how to keep it all fair and fun.

True20 simplifies and streamlines the adventure roleplaying experience: everything is resolved using the same core system and all you need is a single 20-sided die to play! There's no bookkeeping of points, whether hit points, power points, or experience points. Game play is fast and furious thanks to innovations like the Toughness save damage system, based on the award-winning Mutants & Masterminds RPG. You can use True20 to model nearly any genre, from fantasy and historical to modern and scifi. The winners of Green Ronin's True20 Setting Search demonstrate this flexibility. These four, ready-to-play settings show the strength and adaptability of True20.

Plunge yourself into these fantastic worlds of adventure!

  • Soar on a magic carpet over minarets and domes, slip past the guards of the sultan's palace, and bargain with cunning and treacherous djinn in Caliphate Nights.
  • Sail the sea of stars past the great maelstrom to fantastic planets inhabited by a mix of alien races and humans from a dying Earth in Lux Aeternum.
  • Climb into the cockpit of your Tetsujin armored warrior to battle giant radiation-spawned monsters and keep your nation safe in Mecha vs. Kaiju.
  • Learn the secrets of the past, and how to manipulate the future, of the hidden struggles occurring in between ticks of the clock in Borrowed Time.

All this and more awaits you. If you want a fast, simple, and fun game system that's still familiar to players of the world's most popular RPGs, if you want a vehicle for traveling to new worlds of adventure, then True20 is for you! True fun, true excitement, true adventure...


PDF Features: Bookmarked Linked Table of Contents Created from source files - not a scanned PDF Gold Vendor Updates*Best with Adobe Acrobat Reader 6 or later

Edition Credits: Design & Development: Steve Kenson Caliphate Nights Design: Aaron Infante-Levy Lux Aeternum Design: Ryan Wolfe, Aaron Sullivan, and Dave Mattingly Mecha vs. Kaiju Design: Johnathan Wright Borrowed Time Design: Concept by Bruce Baugh, rules and setting material by Bruce Baugh and David Bolack Creature Design: Matthew E. Kaiser Editing: Joanna G. Hurley Proofreading: Tim Emrick Art Direction & Graphic Design: Hal Mangold and Marc Schmalz Cover Art: Ozan Art Maps: Ryan Wolfe and Paul Daly Interior Art: Ilya Astrakhan, Toren "Macbin" Atkinson, Drew Baker, Balaskas, Empty Room Studios (Michael Hamlett), Kent Burles, Caleb Cleveland, Paul Daly, A. Bleys Ingram, Jonathan Kirtz, Leo Lingas, Britt Martin, James Ryman, Mike Vilardi, Lisa Wood Executive Producer: Chris Pramas Green Ronin Staff:Steve Kenson, Nicole Lindroos, Hal Mangold, Chris Pramas, Evan Sass, Marc Schmalz, Robert J. "Dr. Evil" Schwalb, and Heather Barnhorst Special Thanks to Jeremy Crawford

Demo Link Details: The Demo button links to nine zipped preview PDFs. Inside, you'll find details on the True20 System as well as a taste from all four of the worlds of adventure.

* If this edition of the publication is updated due to the discovery and correction of typos or errata, you will get a free download of the corrected edition.

 Customers Who Bought this Title also Purchased
Reviews (39)
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March 25th, 2013
A very good system. This is a hidden treasure among RPGs. Steve Kenson has taken the d20 system and boiled it down to its essentials in an easy to follow system that doesn't take away time from the gaming table to look up cumbersome rules. No more [...]
August 20th, 2009
True20 is a streamlined, slimed down version of d20 that I think exceeds at providing all the good things you liked about OGL without the excess baggage. The game has only three classes (called roles) and really doesn't need any more, and most things [...]
January 28th, 2009
A great generic rule system that allows you play any type of RPG game - from modern to the most bizarre of fantasies. It's minimal dependency on accessories and sourcebooks or additional rules make it really cheap on the wallet too. [...]
July 15th, 2008
The product was great the content was a bit lame. I was expecting better as I already had purchased the Hard copy of Rose [...]
January 17th, 2008
I can only say this. All RPG systems should be like this. I'm an advocate of flexibilty and adaptabilty. This game has it in spades with a few aces to spare. It has made all my dreams come true I will be buying a good nuber of the products that come ou [...]
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File Last Updated:
March 23, 2006
This title was added to our catalog on March 23, 2006.