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Paths of Power II: Monstrous Paths

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Paths of Power II: 

       Monstrous Paths

            By Paul Melroy and Patrick Bryant, 105 Pages

            Paths II continues to expand the magical options for your games, with 60 additional Paths, more than 225 new spells, 8 more path-related Feats, Marker Traits, Power Signatures, and Path Skills to adapt the level of magic in your d20 games to suit your setting!


                      20 Personality-based Paths, ranging from The Action Star through The Thinker. Let characters shine in the roles they choose!

                      Paths for the various creature Types, ranging from Aberrations through Undead. Why should they be left without a path to walk?

                      Sample Racial Paths for some specific monsters. Shouldn’t spellcasting creatures have spells to suit their own natures and to fulfill their own needs?

                      Prestige Paths, to either augment or replace Prestige Classes.

                      Martial Arts Paths, for those who want to replace or go beyond the basic Monk.

                      The mysteries of six powerful Elder Paths to transform your game. Exchange services with spirits, tap into the energies of the land, or fuel your magic with blood and souls rather than dredging rigid, fossilized spells from musty tomes!

                      Make magic a living part of the character, not a tool to be left at the office with Marker Traits!

                      Give each priest and priestly order a unique selection of spells. Make the differences between your gods really mean something!

                      Use Path Skills - or even Paths and Epic Magic - to tailor the workings of d20 magic to suit your world!

                      Just to round things out, we include four new Domains, Power Signatures, two new Templates, and Magical Themes to go with the 225 new spells!

            Continue to expand your gaming horizons with Paths of Power II!

            Paths II includes both a screen and a printer friendly version designed to go easy on your ink supply. You will need Paths of Power I to make the best use of Paths II. If you don’t have Paths I, why not? It’s FREE! 

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Reviews (2)
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Peter I. [Featured Reviewer]
August 15th, 2006
Paths of Power II: Monstrous Paths is a 106 page pdf product and the second product in the Distant Horizon Games' Paths of Power series. The first product in the series introduces the concepts and mechanics behind magical spell paths, and is a free dow [...]
Shane O. [Featured Reviewer]
June 6th, 2006
Paths of Power II: Monstrous Paths, the sequel to the free Paths of Power, is a magic sourcebook from Distant Horizons Games. The zipped file is just over 13.5 megabytes in size. It contains two PDFs; a main file for on-screen viewing, weighing in at [...]
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Product Information
Silver seller
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File Size:
14.29 MB
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File Last Updated:
December 31, 2008
This title was added to our catalog on May 28, 2005.
Distant Horizons Games company
Publisher Average Rating