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1948: Templar Knights
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1948: Templar Knights

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1948: Templar Knights

System: d20 Modern
Genre: Retro-Sci-Fi
Interior Illustrations: 11
Page Count (including cover and OGL): 34

This supplement details the history of the Templar Knights and their role in the 1948 Campaign Setting. Special attention is paid to the many legends and mysteries surrounding them such as Oak Island, Tomar, Rosslyn Chapel, Lord Sidon, and others. This supplement also features details about several artifacts associated with the Templars including the Holy Grail and Templar Seals. A prestige class for Templar Knights is also included along with two new spells of divine power.

The Templar Knights are involved with many of the plots and secret histories of 1948. These soldiers of God are also the best hope the Allies have in the global war against demons, aliens, witches, occultists, and undead. Although they are champions of righteousness, the Templars are also shrouded in secrecy. Their mysterious past is scarred with injustice, scandal, and nefarious schemes that involve them with almost everything. The Templars are also directly involved with the building of Western Civilization and they fight desperately against the Axis powers to save their Great Work.

Included in this supplement is:

11 illustrations including a map of Oak Island

Complete history, goals, allies, and enemies of the Templars in 1948.

Treasures of the Templars including the Holy Grail, the Arc of the Covenant, and the Stone of Destiny

d20 statistics for the Templar Knight prestige class, a holy knight for the 20th century battlefield!

Add these famous and mysterious knights to your d20 Modern game today!

This supplement is one in a series of titles that lay the groundwork for the 1948 Campaign Setting. The full 1948 series includes the following titles:

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Poisonous Plants

Available Now!

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This beautifully illustrated PDF features 5th edition D20 rules for 67 deadly plants from our own world including hemlock, nightshade, and hellebore.

Each plant is presented with a stat-block outlining its habitat, size, frequency, medical uses, damage, saving throws, and challenge rating. Most entries feature additional rules for creating herbal, alchemical, and magical substances. 

With this supplement you can:

  • Craft insecticide from white cedar.

  • Brew healing balm from nightshade.

  • Extract weapon poison from bush rope.

  • Empower your necromancy with baneberry.

  • Fight oozes with myoporum.

  • Enhance your protection spells with oleander.

  • Use jimsonweed to target objects with fly spells.

  • Use bay laurel to enhance your augury spells.

  • Brew a sleep potion from black locust.

  • Create dozens of other herbal and alchemical concoctions!

Heavily researched, the effects of these poisons mirror reality. Some cause paralysis, blindness, or terrifying hallucinations. Some cause psychic damage. A few contain acid. A couple cause creatures to take radiant damage from the sun.

Some plants are only toxic under certain conditions. Others are only toxic to certain creatures. Many can be mistaken for something else. A few are consumed deliberately. Those that affect herd animals can precipitate a famine. When famine strikes, characters are even more likely to eat toxic plants.

All types of poisons exist in the plant kingdom; ingested, inhaled, injury, and touch. Most weapon poisons are easily extracted.

Druids and characters proficient with alchemy kits, herbalism kits, or cook's utensils will find this information extremely useful. All other characters will find these rules make the wilderness much more dangerous.

To help DMs use these plants, each is presented with a challenge rating. There are also suggestions for challenging high level characters with these plants. 

Beware the fireweed that grows in damp soil!

Shun the sweet redoul!

Avoid the sandbox tree and its exploding fruit!

Fear the orcs with monkshood on their blades!

Never touch the gimp-gimpy!

Enhance the verisimilitude of your games with this collection of poisons, herbal remedies, foods, alchemical substances, magical creations, and DM inspiration.  

Only $5.99!!

Available Exclusively on DriveThru!

Click Here to Get it Today!

 

 

 

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Product Information
Silver seller
Pages
34
Edition
1.0
Publisher Stock #
NFE1001
File Size:
0.51 MB
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File Last Updated:
May 13, 2021
This title was added to our catalog on June 02, 2005.