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Mythras Core rules

Mythras is the new name for an older game, but while the name might have changed, the system remains the same, but presented in an updated format with new interior artwork and layout design, along with some new content (Special Effects, small tweaks to the rules, and Spirit Combat Effects). In fact, we've managed to pack more into a smaller space, and reduced the price accordingly.

For those new to the game, Mythras is a percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement – not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters’ aspirations and motivations.

Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play.

What’s in this book?

Mythras contains everything needed for play:

  • Character Creation – building your character through the familiar characteristics, through developing culture and community relationships, choosing a career, and gaining basic equipment according to social class.
  • Skills – What they do, how they work, and how to handle many different circumstances (degrees of difficulty, critical and fumbled rolls, opposed skills, group skills, and so on).
  • Economics and Equipment – Arms and armour, tools, clothing, accommodation... everything your character needs as he or she begins on their life of adventure.
  • Combat – Mythras's combat system is unique, dynamic and geared towards adventurous realism. Gaining success over an opponent generates Special Effects that can rapidly turn the course of a fight. Copious advice is presented on balancing combat skills and styles, through to handling rabble and underlings.
  • Magic – No less than five very different forms of magic are presented and explored, with complete lists of spells and effects. How magic is defined and used in different fantasy settings and campaign worlds is examined in detail.
  • Cults and Brotherhoods – Religious, magical and secular organisations, as well as other kinds of societies are detailed the Cults and Brotherhoods rules. Cults are an important  part of Mythras, and they are covered in significant detail along with templates for many different kinds of cult, order, school and so on for Games Masters and Players to build upon for their own campaigns.
  • Creatures - Over 50 creatures are fully detailed, including several non-human player character races. This chapter also offers complete guidance on how to use creatures effectively in Mythras games, and notes on how to design your own.
  • Games Mastery – Copious notes, thoughts and guidance on how to Games Master Mythras games. Areas for consideration are summarised, options explored, and different ways of using the rules offered. An invaluable chapter for new and old RuneQuest Games Masters alike…
  • Anathaym’s Saga – Numerous examples of play and how the rules are used are provided through Anathaym’s Saga. Follow Anathaym, her sister Kara, Mju the Mystic and Kratos the Sorcerer as the Mythras rules are illustrated and explained.
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Reviews (2)
Discussions (15)
Customer avatar
David G November 03, 2018 5:04 pm UTC
The Third Printing updated PDF is a very small file (9.9mb) and I notice there are lots of artifacts in the graphic rendering. In short, it looks terrible! Please update it again.
Customer avatar
Lawrence W November 03, 2018 5:42 pm UTC
Thanks for the feedback David. The source file is actually 40Mb, so something appears to have happened on the DTRPG end. I'll take a look for you.
Customer avatar
November 03, 2018 7:45 pm UTC
It's still a 9.9 MB file even after your update to correct the problem; I didn't check for graphics quality.
Customer avatar
Lawrence W November 03, 2018 8:01 pm UTC
I know. I've tried the upload about 5 times with the same results. Something being mangled on the DTRPG end, and if the current upload has the same issues, I'll be raising a trouble ticket. I'me very sorry for the issues; everything works fine on my end, and then goes awry at the upload end. I have no idea when DTRPG would be reducing a 40Mb file to a quarter of it's usual size.
Customer avatar
David G November 04, 2018 8:00 am UTC
Right now the updated file is 18.6mb with correspondingly better graphic quality. Thanks Lawrence.
Customer avatar
Thomas P March 13, 2017 9:50 pm UTC
I bought this back when it was runequest 6, anyone know if there's a difference between the 2 other than name?
Customer avatar
Ralph T December 06, 2017 7:53 am UTC
Not trying to be mean, but the answer to your question is literally in the first sentence.

"Mythras is the new name for an older game, but while the name might have changed, the system remains the same, but presented in an updated format with new interior artwork and layout design, along with some new content (Special Effects, small tweaks to the rules, and Spirit Combat Effects)."