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Gimmick's Guide to Gadgets

Gimmick's Guide to Gadgets

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Gear Up, Hero!

Gimmick's Guide to Gadgets is a whole new world of equipment for your Mutants & Mastermindsgame! This complete guide to gadgets and inventing includes:

  • New powers like Spontaneous Inventor, Scientific Genius, Weapon Master, and others to make your hero an expert in whatever field you want.
  • New extras and stunts for powers like Super-Intelligence and Super-Wisdom.
  • Construct rules and new feats for constructs from robots to cyborgs or mystical golems.
  • Expanded rules for computers, vehicles, device building and repair, and more!
  • Tech levels you can use to customize the technology and devices available in your campaign.
  • New archetypes like the Agent, Cyborg, Inventor, Sniper, and War-machine.
  • Plus . . . Toys! Dozens of new gadgets for your games, including at least one new device for every power in the Mutants & Masterminds rulebook!

    Designed by fan-favorite Mike Mearls, Gimmick's Guide to Gadgets adds a whole new dimension to your Mutants & Masterminds game!

Experience Something New!

Each game from Green Ronin has free sample material available through our Web site,, and Learn a new game and experience what you've been missing today!

Dragon Age RPG Set One Cover Image

Game: Dragon Age RPG

Free Start: Quick Start Guide

The Dragon Age RPG is based on BioWare's popular Dragon Age RPG franchise, and brings the dark and gritty world of Thedas to your gaming table. This Quickstart Guide - originally featured on Free RPG Day - features rules, an adventure, and pre-generated characters so you can jump right into the action. 
DC Adventures Hero's Handbook Cover

Game: DC Adventures (with Mutants & Masterminds 3rd Edition Rules)

Free Start: Quick Start PDF

The county fair is being held in Smallville this year and Superboy, the town's famous local hero, is invited as guest of honor. But it's not all prize pigs and cotton candy, as Knockout has come to the fair, and she's aiming to make a big impression!

The DC ADVENTURES Quick Start includes an explanation of the rules, full game statistics for Superboy and Knockout, and a short adventure featuring a brawl at the county fair, so you can jump right in to the action.

A Song of Ice and Fire Roleplaying Cover Image

Game: A Song of Ice and Fire Roleplaying

Free Start: Quickstart PDF

These ENnie Award-winning Quick-Start rules and the adventure Journey to King’s Landing are mean to be your introduction to both the A Song of Ice and Fire Roleplaying game and to the fantasy world detailed in George R.R. Martin’s best-selling series of novels.

A Song of Ice and Fire Roleplaying is about Machiavellian court politics, family alliances and enmities, the rise and fall of kingdoms, and the clash of armies, but it is also about honor and duty, family, the responsibilities of leadership, love and loss; tournaments, murders, conspiracies, prophecies, dreams, war, great victories, and terrible defeats. It’s about knights, both false and true... and it’s about dragons.

Welcome to the world of A Song of Ice and Fire, and remember the words of House Stark: “Winter is coming.”

 Customers Who Bought this Title also Purchased
Reviews (8)
Discussions (0)
November 1st, 2005
It was was "OK" to me. I felt in made a system that was quite perfect as being simple VERY complex for not other reason, expect for being complex. <br><br><b>QUALITY</b>: Acceptable<br><br><b> [...]
August 9th, 2005
This book has extensive rules for technology in your game. Computers, Robots, Power Armor, A.I.s, you name it. It is perfect for anyone who wants to add high tech gizmos or strange devices to their game. I highly recommend this book to, not just playin [...]
July 29th, 2005
Wow! All the technomania you could hope for for your M&M campaign.<br><br><b>LIKED</b>: It's the M&M book on superhero technology - so it's got the hyperkitchen dimensional sink and more. I particularly liked how they ha [...]
April 15th, 2005
This is the right stuff for people who want detailed rules on gadgets. What's missing is 'interesting' stuff about gadgets, like multi-part gadgets that turn into something else when put together, synsergies and interaction with non-device-powers. [...]
March 31st, 2005
Tremendous. By far the best tech/gadget creation rules I've seen. Others, like Hero and Gurps go to the overly complicated and insanely technical. While some end up having no flavor (DC Heroes for example). This does a great job of finding the middle [...]
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 Recent History

Product Information
Electrum seller
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File Size:
5.74 MB
Original electronic
Scanned image
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File Last Updated:
March 11, 2005
This title was added to our catalog on March 11, 2005.