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Ultramodern5 (5th Edition)
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Ultramodern5 (5th Edition)

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It's Thanksgiving weekend! In celebration, this title has been marked down by 33%! For more holiday savings, visit our Black Friday to Cyber Monday sale page.

Ultramodern5 is the follow-up of the popular Ultramodern4

The mission of U5 is to present 5th EDITION rules for use in non-fantasy settings. These include pre-modern settings, contemporary settings, and those that are far flung fantastic and futuristic.  U5 presents modern and science fiction rules in a game usually reserved for fantasy. There is no established setting in U5. 

It presents classes, gear, and scenarios that can be inserted into any campaign, including the following:

Cyberpunk

Espionage

Modern Warfare

Space Opera

Techno Fantasy

Urban Fantasy

Steampunk

Wild West (with or without aliens)

You may explore the rules in whatever context you wish. Rules are generalized, encouraging homebrew settings and the rebranding of elements. 

Create a pure science fiction setting, or insert these rules into your own fantasy world to offer a unique spin.

THIS SOURCEBOOK INCLUDES:


A revised “ladder” system, offering more adjustability with character creation. Modify your class with one of seven ladders.

Revamped rules around being human.

A new lifepath system incorporating backgrounds (with eleven new ones) into an adjustable life history where characters can select every aspect of their character’s history, from family and friends to past love affairs.

Ten new classes including the infiltrator, medic, sniper, and techie.

Twenty-four archetypes

All new weapons including traditional firearms, rocket launchers, and laser rifles

New armor including powered combat suits.

Purchase and modify vehicles

Over forty new monsters including giant robots.

Two included adventures—a zombie apocalypse and an alien invasion.

 
 Customers Who Bought this Title also Purchased
Reviews (11)
Discussions (70)
Customer avatar
Xarok S September 14, 2018 6:22 am UTC
Would I be able to make a spellcaster with an assault rifle using these rules? Is that covered in this book, or would I just dump D&D 5e Wizard rules in and multiclass with something in Ultramodern?
Customer avatar
Seth K September 16, 2018 2:24 pm UTC
I'd recommend using a ladder option that granted the proficiency and take the first step on it by spending a feat at the appropriate level.
If you also have Neurospata, there are a couple of backgrounds that grant proficiency with small arms (one handed or two handed depending on background) but with just ultramodern you'd have to resort to either multiclassing or a ladder (which takes feats to progress but you'd get the proficiencies with just the first feat which you'd have by level 4.)
Customer avatar
Bryson T July 23, 2018 1:32 pm UTC
PURCHASER
One more question: Does anyone have any sources for Miniatures that would work well with a campaign set in this sort of cyberpunk setting? I was looking for Sci-Fi Miniatures or cyberpunk miniatures and haven't found much that seemed appropriate. Just wondered if anyone had already come across a site that sells them (or 3D models as I have my own 3D Printer).
Customer avatar
Bryson T June 01, 2018 2:25 pm UTC
PURCHASER
Hello! Thanks for writing up this ruleset! I'm going to be GMing my first game in this system (I'm finishing up a 5E campaign with another GM that's set in the Dragon Age universe) and I wanted mine to be in sort of a Cyberpunk Sci-Fi setting. This ruleset seemed to match that so thank you!

I had a question regarding health potions and the like. Is there a preferred method for dealing these out? Should I use the mechanics from the 5E players handbook for pricing and the like? Any recommendations for other things that might cross over between 5E and this ruleset?

I had considered letting any of my players who wanted to be able to have access to daggers and swords and the like and just sort of cyberpunk them out (like calling them Vibro-Axes or some other moniker that updates them to this system). Do you see any of these things as potentially game breaking?

Thanks again!
Customer avatar
Bryson T June 01, 2018 4:59 pm UTC
PURCHASER
Another question I had was regarding stuff like Minor Illusion (in 5E) and other low-level spells. Is there mechanics for incorporating low level illusion magic in some fashion? Like instead of Minor Illusion it's Holographic Projection or something like that? I have read through most of the book but wanted to know if there was anything you had thought of that might be able to be "ported" from 5E to this.
Customer avatar
Chris D June 01, 2018 6:28 pm UTC
PUBLISHER
In settings where UM5 is combined into traditional fantasy, you shouldn't be required to modify anything. We made it to work seamlessly with 5E Fantasy. The economy should work, same goes with weapons and their capacity. Swords, daggers, all of them work without modification. Including magic works the same. There is tech that emulates magic in the book, but anything and everything from 5E Core can be ported into UM5 without modification...we made it that way for a reason. :)
ENJOY!
Customer avatar
Bryson T June 04, 2018 1:08 pm UTC
PURCHASER
Fantastic! Thanks so much. I was doing a search for Cyberpunk D&D and your ruleset is what came up. I went ahead and bought both Ultramodern5 and NeuroSpasta. I'll definitely keep up with any updates and future releases you have! You really thought of everything!
Customer avatar
Ludo S May 27, 2018 7:42 pm UTC
Howdy, I was wondering if this would be a good system for a somewhat beginner GM. I have never GM-ed before but my close friend has offered to help me in any way he can, and he is very experienced, would you suggest this system, and if not are there any other modernesque or post apocalyptic systems you would recommend?
Customer avatar
Chris D May 29, 2018 11:26 pm UTC
PUBLISHER
Ultramodern 5 adds very little to the mechanics of 5E D&D. We tried to keep the philosophy of the system intact. So, if you know D&D, this is not too far off. SO yeah, I think this should work for most applications.
Customer avatar
George H May 18, 2018 1:41 am UTC
PURCHASER
When will there be an update to the PDF? I see plenty of fixes in the hardcover version but no update to the PDF (still v1.2 with lots of errors and omissions). The hardcover has many of them fixed so they've obviously been made. How about posting the latest PDF version?
Customer avatar
Chris D May 18, 2018 11:19 pm UTC
PUBLISHER
Right now, we are racing to finish Amethyst Factions, and afterward, we are prioritizing the work on Ultramodern5 as that needs to be in updated before we start our next Kickstarter. Don't worry, it's coming.
Customer avatar
Jordi F May 07, 2018 12:03 pm UTC
PURCHASER
Was looking at doing a TL4 game, but I see a laser pistol costs 22500$ ... the PDF says you half costs for TL1+ levels ... so it ends at 11250$

I just don't get it.

I have to run a TL4 game with players throwing rocks because weapons are too expensive?
Customer avatar
Chris D May 07, 2018 5:43 pm UTC
PUBLISHER
Well, no. Taking the rules verbatim, they still can acquire lower tech items as well. The future will not eliminate traditional firearms. That being said, I seem to remember a mention somewhere that you can include higher tech items in a high-tech game, though players do not gain access to its high-tech abilities. For example, if you are in a TL5 setting, a starting player can wield a plasma pistol but does not gain access to the TL5 abilities until reaching a level when a player would normally access those benefits.
Customer avatar
Jordi F May 08, 2018 8:26 am UTC
PURCHASER
But how can a player with 300$ buy a "common" laser pistol of 22500$?

I get that you can get older weapons, but if I want to play in a sci-fi setting with lasers or plasma guns ... I expect players to be able to afford them, and I can't see how to "reduce" that 22500$ price tag.

Also, checking weapons I noticed that AP weapons do nothing. If I read that correctly, a weapon with an AP property (via ammo or the weapons itself) ignores the armor resistance to its damage type.

The catch is, most armor does not have piercing resistance by default. So using AP ammo is a waste of resources. Why?

Also, somehow I expected that - following actual weapon/armor development - newer armors would get better at mitigating damage, and new weapons would bypass that. But a laser is as likely to damage a medieval armor as it is to damage a TL5 one ... which is a bit weird.

Some newer armor have fire resistance, which would let you think its to be...See more
Customer avatar
Chris D May 08, 2018 10:45 pm UTC
PUBLISHER
We have a Facebook and Google+ group. But to answer your questions, all classes have starting equipment, so it's an easy task to swap out a basic sniper rifle with a laser sniper rifle. Although not a lot of armor has damage resistance from piercing, a lot of higher-level monsters do. Additionally, most exo-armor have damage resistance piercing. The development of armor actually progressed more to add mobility. Weapons have actually surpassed armor's capacity to defend against them. Modern armor in UM5 offer alternative defensive values as well as other bonuses (fire/cold resistance, slashing resistance), but cannot greatly increase AC without throwing off the balance of the game. True that a Tactical Body Armor should defend better than Plate Armor, but in the world of balanced game mechanics, we couldn't move in that direction.
Customer avatar
George H November 24, 2017 10:23 pm UTC
PURCHASER
The Set Piece 1 Ruined City map (pages 137 and 212) looks like it should be 1 sq. = 3 ft instead of the listed 1 sq. = 5ft. Otherwise, that minivan is 35 feet long and the cars are almost 15 feet wide. The U.S. Interstate Highway system uses an average lane width of 12.5 feet (3.7 m) wide with some road lanes getting as small as 8.2 feet (2.5 m). I'd correct the squares or at least list the proper scale.
If not either of those, perhaps a note in the errata?
All the other maps (very nice maps, by the way) seem to be properly scaled at 1 sq. = 5 ft.
Any chance of a color hardcover version?
And, to whom should I send typos that I find?
I will be running the first session using this on Saturday.
Customer avatar
Chris D November 25, 2017 7:04 am UTC
PUBLISHER
It was a bit of a tradeoff. We made a call to create a large map at the expense of scale. It was never intended to be 1 square = to 3 feet, as that would not work with base 5E rules. So yes, it's not very realistic, but it was a compromise as we wanted to have a large enough map with enough buildings without the buildings taking up too much space.

We danced around the idea of a color version, but the only images that would be in color would be the maps. The illustrations were commissioned and delivered in grey-scale. And if we offered a color hardcover, the cost would be intimidating for many people. Both the POD and the upcoming brick & mortar edition will be hardcover but not color in order to keep the price low. If you want a beautiful color hardcover, check out Amethyst Quintessence. :)
Customer avatar
Michael F November 11, 2017 6:19 pm UTC
PURCHASER
One more question. I understand completely where you're coming from regarding weapon damage. However, I have quite a few weapons from d20 modern/post-apoc products that I'd like to use. From doing a comparison it appears a good conversion would be to half the number of damage dice. Ex, it seems most d20 pistols do 2d4 to 2d8 damage. So half of those 1d4 to 1d8 seem match what you have for pistols. Does that seem right to you? Any other suggestions on converting d20 equipment?

Thanks again. And I gave this product 5 stars.
Customer avatar
Chris D November 12, 2017 9:28 pm UTC
PUBLISHER
WOOT! Thanks. Yeah, that would be a proper balance. I just flipped through my old D20 Modern book and yeah, that works right.
Customer avatar
Michael F November 04, 2017 4:10 pm UTC
PURCHASER
Another question. Grounder's Brotherhood states "You select additional abilities at ... 6th ..." the class table shows Grounder gets it at 7th level not 6th. Which is correct?

Thanks.
Customer avatar
Chris D November 05, 2017 5:59 am UTC
PUBLISHER
The table is accurate. Thanks for noticing.
Customer avatar
Michael F November 04, 2017 7:19 am UTC
PURCHASER
I've really enjoyed what I've read so far. I have a question. Grounder's Cauterize
"You can use your action to heal an injured ally. The target recovers hit points equal to 1d6 / your level."

What is that supposed to mean? per level? divided by level!?

thanks.
Customer avatar
Chris D November 05, 2017 5:57 am UTC
PUBLISHER
Thank you very much; please share it on. It is 1d6 per level.
Customer avatar
Marc C October 24, 2017 6:41 pm UTC
PURCHASER
Do you plan on writing a spaceships (rules and designs) supplement for UltraModern 5?
Customer avatar
Chris D October 25, 2017 2:37 am UTC
PUBLISHER
A few months back, we ran a survey on our Facebook page to determine the next supplement. The consensus spoke, and after the release of Amethyst Factions, DEM will be creating a Mekton-inspired space-opera mecha construction and combat system for UM5.
Customer avatar
Derek A March 04, 2018 4:16 am UTC
I am so very happy to hear this. I want this SO MUCH! Any update on when the Mecha supplement might come out?
Customer avatar
Chris D March 04, 2018 11:33 pm UTC
PUBLISHER
It is after the release of Amethyst Factions.
Customer avatar
Cody T October 21, 2017 5:43 pm UTC
PURCHASER
what does the infiltrators efficient killer feature mean by "same attack", for example would it allow multiple pistolero point shots?
Customer avatar
Chris D October 23, 2017 9:00 pm UTC
PUBLISHER
"Same attack" refers to the type of attack, so if you make a melee attack, it must be a melee attack, and if a ranged attack, it must be a ranged attack. It also must be the same weapon at the same target. Later in the entry it says, "This attack is counted separately from the previous, so any benefits do not carry over." This means you cannot apply effects like "Point Shot", which specifically is defined as an action that give you a specific attack that can increase damage. You can combine Point Shot with Efficient Killer in that your first attack can inflict extra damage, but the extra attacks with Efficient Killer do not gain the same benefits.
Customer avatar
Cody T October 09, 2017 4:18 am UTC
PURCHASER
How does the Sapper archetype's, The Long Walk, interact with the direct property?
Customer avatar
Chris D October 15, 2017 9:33 pm UTC
PUBLISHER
Good question--they don't directly interact. The sapper is more about planting explosive properly; and direct property is about hitting a target directly with an explosive. So the target hit directly with an explosive device takes the additional damage via the direct property, but does not take additional damage via The Long Walk. However, since an explosive still sets a DC for targets around, those CAN take additional damage via The Long Walk. I hope that makes sense.
Customer avatar
Kyler S September 25, 2017 3:19 pm UTC
Hi Chris,

You have done an amazing job based on my research of reviews and content. Your integration with the D&D 5E system was also very well thought out. As you noted in the youtube review, this is RPG integrated with a larger system to allow one to expand the settings of campaigns.

A group is currently discussing the possibilities of our newest D&D campaign and my research lead me to you. The setting will be MODERN FANTASY and I was definitely thinking your work would be a welcome resource.. As you can imagine, members are already arguing about re skinning PCs. So, I thought, let's provide them with some structure for conversation and avoid recreating the wheel and attempting to create flawed compatibility issues.

Before I purchase the book and the PDF in bundle, I wanted to check to ensure that all current revisions were a part of the book.

Thanks for the hard work!
Customer avatar
Chris D November 14, 2017 7:44 am UTC
PUBLISHER
Awesome... Sorry for not responding quickly enough. I think this message slipped by me. I would love to know how your game turned out. The POD and the PDFs were updated back in April, and there is no revision on the horizon.
Customer avatar
Cody T September 19, 2017 2:00 am UTC
PURCHASER
Why are the juggernaut ladder gains so weak? is that intentional?
Customer avatar
Chris D September 19, 2017 2:07 am UTC
PUBLISHER
I don't think Hulking Smash is weak. On average, the ladder abilities should be balanced. Some are more powerful, so other features are weaker.
Customer avatar
Cody T September 19, 2017 3:35 am UTC
PURCHASER
not the feats I'm talking about the benefits that are gained at levels 5,11 and 17.
Customer avatar
Cody T September 23, 2017 1:15 am UTC
PURCHASER
also does the warrior ladders 1st level feature affect heavy melee weapons?
Customer avatar
Chris D November 14, 2017 7:47 am UTC
PUBLISHER
Oh, I don't think regeneration of any kind is weak. And Heavy Melee Weapons already use Strength.
Customer avatar
Cody T November 14, 2017 3:19 pm UTC
PURCHASER
the thing is is that since it's only 1 or 2 hp once an hour it would take days without a long rest for it to have a noticeable impact. While just +1 to AC or attack rolls or even damage resistance and condition immunity's are immediately significant even if the last 2 don't come up all the time.
Customer avatar
Cody T August 29, 2017 7:43 pm UTC
PURCHASER
Would power up increase sneak attack/academic kill dice from d6's to d8's/d10's or would those dice not be affected
Customer avatar
Chris D September 05, 2017 1:12 am UTC
PUBLISHER
Sorry for the delay, and great question. No, the Warrior ladder Power-Up ability specifically mentions weapon die, so it does not apply to additional damage via sneak attack or academic kill. And remember (per someone else's question below), these scale-up abilities seen often through Ultramodern have a maximum die...they don't keep scaling past their maximum.
Customer avatar
Cody T September 06, 2017 2:22 pm UTC
PURCHASER
They don't? that's not clear at all and seems important you might want to add that to those abilities. I assumed the listed values were just examples and that it kept going.
By the way there's a minor typo in Midas touch, where it's supposed to say 2d8 it has d28.
Customer avatar
Chris D September 06, 2017 4:16 pm UTC
PUBLISHER
Nope. There is no "etc." or "...". Damage scaling has a maximum. And yeah, that typo still bothers me. :)
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DEM201610
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