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Ultramodern5 (5th Edition)
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Ultramodern5 (5th Edition)

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Ultramodern5 is the follow-up of the popular Ultramodern4

The mission of U5 is to present 5th EDITION rules for use in non-fantasy settings. These include pre-modern settings, contemporary settings, and those that are far flung fantastic and futuristic.  U5 presents modern and science fiction rules in a game usually reserved for fantasy. There is no established setting in U5. 

It presents classes, gear, and scenarios that can be inserted into any campaign, including the following:

Cyberpunk

Espionage

Modern Warfare

Space Opera

Techno Fantasy

Urban Fantasy

Steampunk

Wild West (with or without aliens)

You may explore the rules in whatever context you wish. Rules are generalized, encouraging homebrew settings and the rebranding of elements. 

Create a pure science fiction setting, or insert these rules into your own fantasy world to offer a unique spin.

THIS SOURCEBOOK INCLUDES:


A revised “ladder” system, offering more adjustability with character creation. Modify your class with one of seven ladders.

Revamped rules around being human.

A new lifepath system incorporating backgrounds (with eleven new ones) into an adjustable life history where characters can select every aspect of their character’s history, from family and friends to past love affairs.

Ten new classes including the infiltrator, medic, sniper, and techie.

Twenty-four archetypes

All new weapons including traditional firearms, rocket launchers, and laser rifles

New armor including powered combat suits.

Purchase and modify vehicles

Over forty new monsters including giant robots.

Two included adventures—a zombie apocalypse and an alien invasion.

 
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Reviews (14)
Discussions (77)
Customer avatar
David B August 27, 2019 6:31 pm UTC
PURCHASER
Hi Chris,

I saw mention of being able to download a test version of the UltraMax rules if you had purchased a copy of Ultramodern 5. I purchased a hard copy back in Feb '17, does the offer still apply to older orders and if so how do I get a copy of those rules? Thanks.
Customer avatar
Chris D August 31, 2019 5:45 am UTC
PUBLISHER
Check your downloadable files for Ultramodern5 on your DriveThruRPG account. You'll find them there.
Customer avatar
David B September 10, 2019 3:22 pm UTC
PURCHASER
Hi Chris,

Sorry for the late reply, but I looked in my downloads and even did a search for Ultramodern, my only hits were Ultramodern-OGL-1.1.pdf and U5_Logo.png. Could this have something to do with me having only purchased a hard copy of the core book?
Customer avatar
Chris D September 12, 2019 3:13 am UTC
PUBLISHER
So just checking...you ordered the Ulltramodern5 OGL and the Ultramodern5 HC, not the PDF?
Customer avatar
David B September 14, 2019 11:39 pm UTC
PURCHASER
Yes, that is correct.
Customer avatar
Chris D September 17, 2019 7:14 pm UTC
PUBLISHER
Ok...I'll find a solution for you.
Customer avatar
David B September 18, 2019 8:01 pm UTC
PURCHASER
Thanks, I would appreciate that.
Customer avatar
Todd M August 06, 2019 1:36 am UTC
PURCHASER
QQ for you guys

Loving the playtest for the UltraMax system so far. But for damage do you still add your stat modifier to the damage of melee and ranged weapons or is it just the Weapon die damage was increased for for some guns is it Just 2d8 + TL or is it 2d8 + Dex + TL of weapon? just seeing how much crazier the damage is based on the lower amount of HP now.
Customer avatar
Chris D August 06, 2019 1:38 am UTC
PUBLISHER
You always add your modifier to damage rolls; that being said, Ultramax was a test, a proof of concept, so it may need some balancing issues.
Customer avatar
Todd M August 06, 2019 2:37 am UTC
PURCHASER
Okay great. If you need some help or testing let me know. been going over ideas systems and games and such and kickstarted your guys game as i love the system. one of the better ones out there =)
Customer avatar
Todd M August 07, 2019 8:44 pm UTC
PURCHASER
Ya going over the book more some of the creatures damages seem waaay high based on the amount of HP the players have. a cr 1 with 4d6+2 is rough. Is there another place to post for suggestions at all or playtesting feedback?
Customer avatar
Chris D August 07, 2019 9:37 pm UTC
PUBLISHER
You can also PM on our Facebook page. The intent was for players to be able to AVOID hits. Some GMs believe players need to be constantly taking damage so flub rolls to players are constantly being hurt. With UltramaMax, the intent is to make hits hurt but for players to avoid it at all cost.
Customer avatar
Edwin C August 04, 2019 6:34 am UTC
I have 2 questions.
1. It says that vehicle proficiencies work as tool proficiencies, but the driver archetype reads as Dexterity (Vehicle Operation) which I presume is be a skill. Was this just a mistake or am I misinterpreting it somehow?
2. The rules for repairing objects with the engineering skill appear in terms of hit points. The Techie has various situations where their guns could break. How would one go about fixing them, since they don't have hit points because they're weapons?

I really appreciate what you've done here. I'm looking forward to enjoying various campaigns.
Customer avatar
Chris D August 04, 2019 6:41 am UTC
PUBLISHER
1. It is a tool. When a class indicates a skill proficiencies in vehicles, it is a tool proficiency.
2. If you fix a broken item with no HP, it is repaired. The cost I believe is 10% of the cost of the item.
Customer avatar
Edwin C August 04, 2019 6:50 am UTC
Thank you very much!
Customer avatar
Dragoon F July 18, 2019 1:41 pm UTC
PURCHASER
Was reading a friend's copy, how does multi-classing work with these classes. Did not see that in the rules.
Customer avatar
Chris D July 19, 2019 11:54 pm UTC
PUBLISHER
This is something we are planning on addressing with the 2nd Edition, but in summary, there are no Multiclassing Prerequisites and no reduced proficiencies. The rules regarding Extra Attacks still apply, and none of the techans possess spellcasting.
Actually, that was a lot easier than I thought. :)
Customer avatar
Hayden M June 10, 2019 2:29 am UTC
PURCHASER
I love this, and the fact you are getting a redux, are their any homebrew communities that make homebrew for ultramodern5, you are literally the only people that have made a dnd sci-fi book without making any reskins. Thank you for being number one, trust me I've looked around
Customer avatar
Chris D June 10, 2019 2:30 am UTC
PUBLISHER
You may not understand why, but trust me when I say that this comment was the best gift I received all weekend. Thank you.
Customer avatar
Hayden M June 10, 2019 2:51 am UTC
PURCHASER
Thanks, that's really nice to hear, so I noticed on your kickstarter that there will be 12 classes instead of 10, are these classes brand new or are they from other settings like nuerospasta?
Customer avatar
Chris D June 10, 2019 2:52 am UTC
PUBLISHER
They will be brand new. We didn't want to just copy/paste content from those books. And 12 is an estimate. There may be more.
Customer avatar
Hayden M June 10, 2019 2:57 am UTC
PURCHASER
Woo, that's awesome
Customer avatar
Jake H March 14, 2019 4:22 pm UTC
PURCHASER
This file was last updated on March 22, 2017. Do you believe the product as it is now is in a balanced and solid state? It is sometimes unusual for a product to not receive updates for so long. I have heard there are issues with class balance in this product so I was hoping that there would have been some news or talk about this particular product. I enjoyed running it the one time I did but there is an advent of new Scifi products coming out for 5e soon and I was hoping this will be competitive with them in terms of solid and robust design.
Customer avatar
Chris D March 14, 2019 8:13 pm UTC
PUBLISHER
I don't believe any game system is in a "final" state, but the last few months, we've been laser-focused on Amethyst Factions. After its release, we'll be returning to Ultramodern5, most likely in the form of a full-color second edition with way more rules rather than just fixes based on the last few years of feedback.
Customer avatar
Jake H March 15, 2019 4:10 am UTC
PURCHASER
Awesome to hear! Yeah that is a good move to make. I look forward to the second edition. I do hope you consider amending the current product with any fixes though.
Customer avatar
Chris D March 15, 2019 6:45 am UTC
PUBLISHER
Rule changes and fixes, yes. New content and color artwork, no.
Customer avatar
Robert R March 26, 2019 3:48 am UTC
I was just browsing and was thinking of buying UM5 BUT now that you are mentioning a second edition I hesitate. Why buy twice?
Customer avatar
Chris D March 26, 2019 4:05 am UTC
PUBLISHER
Solid point with a few points in response. The first is that DEM does not have a reputation of screwing over its fanbase. If this project moves forward, anyone that purchased the first Ultramodern5 will receive a coupon for the REDUX. Second...wait...I think that was it. I will add that unlike other KS campaigns, REDUX will only go forward if it funds, so if everyone waits for that coupon and doesn't back the campaign, no coupon will be coming.
Customer avatar
5E Solo G February 19, 2019 2:22 am UTC
PURCHASER
Is there scope for community created content for UM5 being sold through Drivethrurpg?
Customer avatar
Chris D February 22, 2019 7:41 am UTC
PUBLISHER
There is an OGL available you can download if that will help. What kind of details are you looking for?
Customer avatar
5E Solo G February 22, 2019 9:00 am UTC
PURCHASER
Well I write gamebooks for 5e, sold through DM's Guild. Death Knight's Squire is the most popular one (mithral bestseller) . Was just wondering if the authors would mind me using material from UM5 for a gamebook, and to put something in like "an Ultramodern5 solo adventure" on the cover. I also run a solo &D&D adventure group in FB which has close to 2000 members
Customer avatar
Chris D February 22, 2019 9:20 am UTC
PUBLISHER
We put Ultramodern5 on OGL, so you can use the rules in whatever way you see fit. That being said, what you suggested would be awesome. I would love to read what you got. You should reach out to me privately when you get close to finishing your adventure.
Customer avatar
5E Solo G February 22, 2019 9:44 am UTC
PURCHASER
Well I haven't started writing anything yet! but I might make a shortish one to gauge interest. I'm very keen to make some Sci fi material. Should I just contact you via your publisher details?
Customer avatar
Chris D February 22, 2019 6:12 pm UTC
PUBLISHER
Yup...or through Facebook.
Customer avatar
5E Solo G February 22, 2019 7:33 pm UTC
PURCHASER
OK just PMd you on FB
Customer avatar
Xarok S September 14, 2018 6:22 am UTC
Would I be able to make a spellcaster with an assault rifle using these rules? Is that covered in this book, or would I just dump D&D 5e Wizard rules in and multiclass with something in Ultramodern?
Customer avatar
Seth K September 16, 2018 2:24 pm UTC
PURCHASER
I'd recommend using a ladder option that granted the proficiency and take the first step on it by spending a feat at the appropriate level.
If you also have Neurospata, there are a couple of backgrounds that grant proficiency with small arms (one handed or two handed depending on background) but with just ultramodern you'd have to resort to either multiclassing or a ladder (which takes feats to progress but you'd get the proficiencies with just the first feat which you'd have by level 4.)
Customer avatar
Bryson T July 23, 2018 1:32 pm UTC
PURCHASER
One more question: Does anyone have any sources for Miniatures that would work well with a campaign set in this sort of cyberpunk setting? I was looking for Sci-Fi Miniatures or cyberpunk miniatures and haven't found much that seemed appropriate. Just wondered if anyone had already come across a site that sells them (or 3D models as I have my own 3D Printer).
Customer avatar
Paul L November 26, 2018 10:30 am UTC
PURCHASER
Reaper is the best for mass buy Cronoscape has many figures.
Customer avatar
Bryson T June 01, 2018 2:25 pm UTC
PURCHASER
Hello! Thanks for writing up this ruleset! I'm going to be GMing my first game in this system (I'm finishing up a 5E campaign with another GM that's set in the Dragon Age universe) and I wanted mine to be in sort of a Cyberpunk Sci-Fi setting. This ruleset seemed to match that so thank you!

I had a question regarding health potions and the like. Is there a preferred method for dealing these out? Should I use the mechanics from the 5E players handbook for pricing and the like? Any recommendations for other things that might cross over between 5E and this ruleset?

I had considered letting any of my players who wanted to be able to have access to daggers and swords and the like and just sort of cyberpunk them out (like calling them Vibro-Axes or some other moniker that updates them to this system). Do you see any of these things as potentially game breaking?

Thanks again!
Customer avatar
Bryson T June 01, 2018 4:59 pm UTC
PURCHASER
Another question I had was regarding stuff like Minor Illusion (in 5E) and other low-level spells. Is there mechanics for incorporating low level illusion magic in some fashion? Like instead of Minor Illusion it's Holographic Projection or something like that? I have read through most of the book but wanted to know if there was anything you had thought of that might be able to be "ported" from 5E to this.
Customer avatar
Chris D June 01, 2018 6:28 pm UTC
PUBLISHER
In settings where UM5 is combined into traditional fantasy, you shouldn't be required to modify anything. We made it to work seamlessly with 5E Fantasy. The economy should work, same goes with weapons and their capacity. Swords, daggers, all of them work without modification. Including magic works the same. There is tech that emulates magic in the book, but anything and everything from 5E Core can be ported into UM5 without modification...we made it that way for a reason. :)
ENJOY!
Customer avatar
Bryson T June 04, 2018 1:08 pm UTC
PURCHASER
Fantastic! Thanks so much. I was doing a search for Cyberpunk D&D and your ruleset is what came up. I went ahead and bought both Ultramodern5 and NeuroSpasta. I'll definitely keep up with any updates and future releases you have! You really thought of everything!
Customer avatar
Ludo S May 27, 2018 7:42 pm UTC
Howdy, I was wondering if this would be a good system for a somewhat beginner GM. I have never GM-ed before but my close friend has offered to help me in any way he can, and he is very experienced, would you suggest this system, and if not are there any other modernesque or post apocalyptic systems you would recommend?
Customer avatar
Chris D May 29, 2018 11:26 pm UTC
PUBLISHER
Ultramodern 5 adds very little to the mechanics of 5E D&D. We tried to keep the philosophy of the system intact. So, if you know D&D, this is not too far off. SO yeah, I think this should work for most applications.
Customer avatar
George H May 18, 2018 1:41 am UTC
PURCHASER
When will there be an update to the PDF? I see plenty of fixes in the hardcover version but no update to the PDF (still v1.2 with lots of errors and omissions). The hardcover has many of them fixed so they've obviously been made. How about posting the latest PDF version?
Customer avatar
Chris D May 18, 2018 11:19 pm UTC
PUBLISHER
Right now, we are racing to finish Amethyst Factions, and afterward, we are prioritizing the work on Ultramodern5 as that needs to be in updated before we start our next Kickstarter. Don't worry, it's coming.
Customer avatar
Jordi F May 07, 2018 12:03 pm UTC
PURCHASER
Was looking at doing a TL4 game, but I see a laser pistol costs 22500$ ... the PDF says you half costs for TL1+ levels ... so it ends at 11250$

I just don't get it.

I have to run a TL4 game with players throwing rocks because weapons are too expensive?
Customer avatar
Chris D May 07, 2018 5:43 pm UTC
PUBLISHER
Well, no. Taking the rules verbatim, they still can acquire lower tech items as well. The future will not eliminate traditional firearms. That being said, I seem to remember a mention somewhere that you can include higher tech items in a high-tech game, though players do not gain access to its high-tech abilities. For example, if you are in a TL5 setting, a starting player can wield a plasma pistol but does not gain access to the TL5 abilities until reaching a level when a player would normally access those benefits.
Customer avatar
Jordi F May 08, 2018 8:26 am UTC
PURCHASER
But how can a player with 300$ buy a "common" laser pistol of 22500$?

I get that you can get older weapons, but if I want to play in a sci-fi setting with lasers or plasma guns ... I expect players to be able to afford them, and I can't see how to "reduce" that 22500$ price tag.

Also, checking weapons I noticed that AP weapons do nothing. If I read that correctly, a weapon with an AP property (via ammo or the weapons itself) ignores the armor resistance to its damage type.

The catch is, most armor does not have piercing resistance by default. So using AP ammo is a waste of resources. Why?

Also, somehow I expected that - following actual weapon/armor development - newer armors would get better at mitigating damage, and new weapons would bypass that. But a laser is as likely to damage a medieval armor as it is to damage a TL5 one ... which is a bit weird.

Some newer armor have fire resistance, which would let you think its to be...See more
Customer avatar
Chris D May 08, 2018 10:45 pm UTC
PUBLISHER
We have a Facebook and Google+ group. But to answer your questions, all classes have starting equipment, so it's an easy task to swap out a basic sniper rifle with a laser sniper rifle. Although not a lot of armor has damage resistance from piercing, a lot of higher-level monsters do. Additionally, most exo-armor have damage resistance piercing. The development of armor actually progressed more to add mobility. Weapons have actually surpassed armor's capacity to defend against them. Modern armor in UM5 offer alternative defensive values as well as other bonuses (fire/cold resistance, slashing resistance), but cannot greatly increase AC without throwing off the balance of the game. True that a Tactical Body Armor should defend better than Plate Armor, but in the world of balanced game mechanics, we couldn't move in that direction.
Customer avatar
George H November 24, 2017 10:23 pm UTC
PURCHASER
The Set Piece 1 Ruined City map (pages 137 and 212) looks like it should be 1 sq. = 3 ft instead of the listed 1 sq. = 5ft. Otherwise, that minivan is 35 feet long and the cars are almost 15 feet wide. The U.S. Interstate Highway system uses an average lane width of 12.5 feet (3.7 m) wide with some road lanes getting as small as 8.2 feet (2.5 m). I'd correct the squares or at least list the proper scale.
If not either of those, perhaps a note in the errata?
All the other maps (very nice maps, by the way) seem to be properly scaled at 1 sq. = 5 ft.
Any chance of a color hardcover version?
And, to whom should I send typos that I find?
I will be running the first session using this on Saturday.
Customer avatar
Chris D November 25, 2017 7:04 am UTC
PUBLISHER
It was a bit of a tradeoff. We made a call to create a large map at the expense of scale. It was never intended to be 1 square = to 3 feet, as that would not work with base 5E rules. So yes, it's not very realistic, but it was a compromise as we wanted to have a large enough map with enough buildings without the buildings taking up too much space.

We danced around the idea of a color version, but the only images that would be in color would be the maps. The illustrations were commissioned and delivered in grey-scale. And if we offered a color hardcover, the cost would be intimidating for many people. Both the POD and the upcoming brick & mortar edition will be hardcover but not color in order to keep the price low. If you want a beautiful color hardcover, check out Amethyst Quintessence. :)
Customer avatar
Michael F November 11, 2017 6:19 pm UTC
PURCHASER
One more question. I understand completely where you're coming from regarding weapon damage. However, I have quite a few weapons from d20 modern/post-apoc products that I'd like to use. From doing a comparison it appears a good conversion would be to half the number of damage dice. Ex, it seems most d20 pistols do 2d4 to 2d8 damage. So half of those 1d4 to 1d8 seem match what you have for pistols. Does that seem right to you? Any other suggestions on converting d20 equipment?

Thanks again. And I gave this product 5 stars.
Customer avatar
Chris D November 12, 2017 9:28 pm UTC
PUBLISHER
WOOT! Thanks. Yeah, that would be a proper balance. I just flipped through my old D20 Modern book and yeah, that works right.
Customer avatar
Michael F November 04, 2017 4:10 pm UTC
PURCHASER
Another question. Grounder's Brotherhood states "You select additional abilities at ... 6th ..." the class table shows Grounder gets it at 7th level not 6th. Which is correct?

Thanks.
Customer avatar
Chris D November 05, 2017 5:59 am UTC
PUBLISHER
The table is accurate. Thanks for noticing.
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Product Information
Mithral seller
Author(s)
Pages
216
Publisher Stock #
DEM201610
File Size:
345.06 MB
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File Last Updated:
May 23, 2019
This title was added to our catalog on August 04, 2016.